2013-11-09 00:18:22 +00:00
|
|
|
// okay
|
2013-10-04 21:09:36 +00:00
|
|
|
#version 100
|
|
|
|
int a[3] = { 2, 3, 4, }; // ERROR
|
|
|
|
|
|
|
|
int uint;
|
|
|
|
|
|
|
|
attribute vec4 v[3]; // ERROR
|
|
|
|
|
|
|
|
float f = 2; // ERROR
|
|
|
|
|
|
|
|
uniform block { // ERROR
|
|
|
|
int x;
|
|
|
|
};
|
|
|
|
|
|
|
|
void foo(float);
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
foo(3); // ERROR
|
|
|
|
int s = 1 << 4; // ERROR
|
|
|
|
s = 16 >> 2; // ERROR
|
|
|
|
if (a == a); // ERROR
|
|
|
|
int b, c;
|
|
|
|
b = c & 4; // ERROR
|
|
|
|
b = c % 4; // ERROR
|
|
|
|
b = c | 4; // ERROR
|
|
|
|
b >>= 2; // ERROR
|
|
|
|
b <<= 2; // ERROR
|
|
|
|
b %= 3; // ERROR
|
|
|
|
|
|
|
|
struct S {
|
|
|
|
float f;
|
|
|
|
float a[10];
|
|
|
|
} s1, s2;
|
|
|
|
|
|
|
|
s1 = s2; // ERROR
|
|
|
|
if (s1 == s2); // ERROR
|
|
|
|
if (s1 != s2); // ERROR
|
|
|
|
|
|
|
|
switch(b) { // ERROR
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
invariant gl_FragColor;
|
|
|
|
float fa[]; // ERROR
|
2013-11-08 07:13:18 +00:00
|
|
|
float f13;
|
|
|
|
invariant f13; // ERROR
|
|
|
|
struct S { int a; };
|
|
|
|
invariant S;
|
|
|
|
invariant float fi; // ERROR
|
|
|
|
varying vec4 av;
|
|
|
|
invariant av; // okay in v100
|
|
|
|
|
|
|
|
void foo10()
|
|
|
|
{
|
|
|
|
invariant f; // ERROR
|
|
|
|
invariant float f2; // ERROR
|
|
|
|
float f3;
|
|
|
|
invariant f3; // ERROR
|
|
|
|
}
|
|
|
|
|
|
|
|
uniform vec2 uv2;
|
|
|
|
invariant uv2; // ERROR
|
|
|
|
invariant uniform vec3 uv3; // ERROR
|
|
|
|
|
|
|
|
sampler2D glob2D; // ERROR
|
|
|
|
void f11(sampler2D p2d)
|
|
|
|
{
|
|
|
|
sampler2D v2D; // ERROR
|
|
|
|
}
|
|
|
|
varying sampler2D vary2D; // ERROR
|
|
|
|
|
|
|
|
struct sp {
|
|
|
|
highp float f;
|
|
|
|
in float g; // ERROR
|
|
|
|
uniform float h; // ERROR
|
|
|
|
invariant float i; // ERROR
|
|
|
|
};
|