glslang/Test/glsl.es320.subgroup.geom

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#version 320 es
#extension GL_KHR_shader_subgroup_basic: enable
layout(points) in;
layout(points, max_vertices = 1) out;
layout(set = 0, binding = 0, std430) buffer Output
{
uvec4 result[];
};
void main (void)
{
result[gl_PrimitiveIDIn] = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
}