glslang/Test/hlsl.array.multidim.frag

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float float_array[5][4][3];
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
float4 float4_array_1[2][3];
float4 float4_array_2[5][3];
float4_array_1[1][2] = float_array[2][3][1];
float4_array_2[1] = float4_array_1[0];
PS_OUTPUT psout;
psout.Color = float4_array_1[1][2];
return psout;
}