glslang/Test/hlsl.buffer_ref_parameter.comp

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[[vk::binding(0, 0)]] ByteAddressBuffer buffer_position_ms;
[[vk::binding(1, 0)]] RWByteAddressBuffer r;
float3 pull_position(ByteAddressBuffer buffer_position, uint vertex_id) {
return asfloat(buffer_position.Load3(vertex_id * 3 * 4));
}
[numthreads(64, 1, 1)]
void main(uint gi : SV_GroupIndex) {
float3 position_ms = pull_position(buffer_position_ms, gi);
r.Store3(0, asuint(position_ms));
}