mirror of
https://github.com/KhronosGroup/glslang
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20 lines
450 B
GLSL
20 lines
450 B
GLSL
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struct VS_OUTPUT {
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float4 Position : SV_Position;
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};
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// Test packing 0 and 1 semantics into single array[4] output, from out fn params.
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VS_OUTPUT main(out float3 clip0 : SV_ClipDistance0, out float clip1 : SV_ClipDistance1)
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{
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VS_OUTPUT Output;
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Output.Position = 0;
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clip0.x = 0;
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clip0.y = 1;
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clip0.z = 2;
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// Position 3 is packed from clip1's float
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clip1 = 3;
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return Output;
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}
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