mirror of
https://github.com/KhronosGroup/glslang
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53 lines
2.1 KiB
GLSL
53 lines
2.1 KiB
GLSL
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int main() : SV_TARGET
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{
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// integer mat constructors
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const int4x4 var441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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const int4x4 var442 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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int4x4 var443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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int4x4 var444 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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const int4x2 var421 = { 0,1, 1,1, 1,0, 0,0 };
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const int4x2 var422 = int4x2( 0,1, 1,1, 1,0, 0,0 );
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int4x2 var423 = { 0,1, 1,1, 1,0, 0,0 };
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int4x2 var424 = int4x2( 0,1, 1,1, 1,0, 0,0 );
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const int3x2 var321 = { 0,1, 1,1, 1,0 };
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const int3x2 var322 = int3x2( 0,1, 1,1, 1,0 );
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int3x2 var323 = { 0,1, 1,1, 1,0 };
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int3x2 var234 = int3x2( 0,1, 1,1, 1,0);
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// unsigned integer mat constructors
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const uint4x4 uvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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const uint4x4 uvar442 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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uint4x4 uvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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uint4x4 uvar444 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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const uint4x2 uvar421 = { 0,1, 1,1, 1,0, 0,0 };
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const uint4x2 uvar422 = uint4x2( 0,1, 1,1, 1,0, 0,0 );
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uint4x2 uvar423 = { 0,1, 1,1, 1,0, 0,0 };
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uint4x2 uvar424 = uint4x2( 0,1, 1,1, 1,0, 0,0 );
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const uint3x2 uvar321 = { 0,1, 1,1, 1,0 };
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const uint3x2 uvar322 = uint3x2( 0,1, 1,1, 1,0 );
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uint3x2 uvar323 = { 0,1, 1,1, 1,0 };
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uint3x2 uvar234 = uint3x2( 0,1, 1,1, 1,0);
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// boolean mat constructors
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const bool4x4 bvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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const bool4x4 bvar442 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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bool4x4 bvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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bool4x4 bvar444 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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const bool4x2 bvar421 = { 0,1, 1,1, 1,0, 0,0 };
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const bool4x2 bvar422 = bool4x2( 0,1, 1,1, 1,0, 0,0 );
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bool4x2 bvar423 = { 0,1, 1,1, 1,0, 0,0 };
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bool4x2 bvar424 = bool4x2( 0,1, 1,1, 1,0, 0,0 );
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const bool3x2 bvar321 = { 0,1, 1,1, 1,0 };
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const bool3x2 bvar322 = bool3x2( 0,1, 1,1, 1,0 );
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bool3x2 bvar323 = { 0,1, 1,1, 1,0 };
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bool3x2 bvar234 = bool3x2( 0,1, 1,1, 1,0);
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return 0;
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}
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