mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
18 lines
349 B
GLSL
18 lines
349 B
GLSL
|
// test geometry shader in fragment shader. GS attributes should be successfully ignored.
|
||
|
|
||
|
struct myVertex {
|
||
|
float4 pos : SV_Position;
|
||
|
};
|
||
|
|
||
|
[maxvertexcount(1)]
|
||
|
void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream)
|
||
|
{
|
||
|
OutputStream.Append(IN);
|
||
|
OutputStream.RestartStrip();
|
||
|
}
|
||
|
|
||
|
float4 main() : SV_TARGET
|
||
|
{
|
||
|
return 0;
|
||
|
}
|