glslang/Test/hlsl.partialFlattenLocal.vert

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Texture2D tex;
struct Packed {
Texture2D tex;
float3 pos[3];
float2 uv[2];
float x;
int n;
};
float4 main(float4 pos : POSITION) : SV_POSITION
{
Packed packed;
packed.tex = tex;
packed.pos[0] = float3(0, 0, 0);
packed.uv[0] = float2(0, 1);
packed.x = 1.0;
packed.n = 3;
for (int i = 0; i < 1; ++i) {
packed.pos[i].xy += packed.uv[i];
}
Packed packed2 = packed;
return pos + float4(packed2.pos[0], 0);
}