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9 lines
174 B
GLSL
9 lines
174 B
GLSL
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struct PSInput {
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float interp;
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uint no_interp;
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};
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float4 main(PSInput input : INPUT) : SV_TARGET
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{
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return float4(float(input.no_interp), input.interp, 0, 1);
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}
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