glslang/Test/hlsl.type.half.frag

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float4 main() : SV_Target0
{
half h0 = 0;
half1 h1 = 1;
half2 h2 = 2;
half3 h3 = 3;
half4 h4 = 4;
half1x1 h11;
half1x2 h12;
half1x3 h13;
half1x4 h14;
half2x1 h21;
half2x2 h22 = half2x2(1,2,3,4);
half2x3 h23 = (half2x3)4.9;
half2x4 h24;
half3x1 h31;
half3x2 h32;
half3x3 h33;
half3x4 h34;
half4x1 h41;
half4x2 h42;
half4x3 h43;
half4x4 h44;
return h23._11 + h4.y + h0;
}