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20 lines
332 B
GLSL
20 lines
332 B
GLSL
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#version 440 core
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layout(binding = 0, std140) uniform ubo_block {
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float unused_uniform;
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float shared_uniform;
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float vsonly_uniform;
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float fsonly_uniform;
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} ubo;
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in float vertin;
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out float vertout;
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void main()
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{
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vertout = vertin;
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vertout += ubo.shared_uniform;
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vertout += ubo.vsonly_uniform;
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}
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