glslang/Test/spv.buffer.autoassign.frag

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cbuffer MyUB1 : register(b5) // explicitly assigned & offsetted
{
float g_a;
int g_b;
};
cbuffer MyUB2 // implicitly assigned
{
float g_c;
};
cbuffer MyUB3 // implicitly assigned
{
float g_d;
};
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = g_a + g_b + g_c + g_d;
return psout;
}