2020-03-18 00:42:47 +00:00
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#version 460
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#extension GL_EXT_ray_tracing : enable
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hitAttributeEXT vec4 payload;
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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2020-11-23 20:41:27 +00:00
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layout(location = 2) rayPayloadEXT vec4 payload0;
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layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used
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2020-03-18 00:42:47 +00:00
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void main()
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{
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payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage
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reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
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2020-11-23 20:41:27 +00:00
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terminateRayEXT;
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ignoreIntersectionEXT;
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2020-04-09 04:09:20 +00:00
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bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
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2020-11-23 20:41:27 +00:00
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traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0
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2020-03-18 00:42:47 +00:00
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}
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