glslang/Test/spv.float16NoRelaxed.vert

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#version 450
#extension GL_KHR_shader_subgroup_vote: enable
#extension GL_EXT_shader_subgroup_extended_types_float16 : enable
layout(set = 0, binding = 0, std430) buffer Buffer1
{
uint result[];
};
void main (void)
{
uint tempRes;
float16_t valueNoEqual = float16_t(gl_SubgroupInvocationID);
tempRes = subgroupAllEqual(valueNoEqual) ? 0x0 : 0x10;
result[gl_VertexIndex] = tempRes;
}