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13 lines
336 B
GLSL
13 lines
336 B
GLSL
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#version 450
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//make sure the builtins don't exist if the extension isn't enabled.
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//#extension GL_EXT_fragment_invocation_density : require
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layout (location = 0) out vec2 FragSize;
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layout (location = 2) out int FragInvocationCount;
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void main () {
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FragSize = gl_FragSizeEXT;
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FragInvocationCount = gl_FragInvocationCountEXT;
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}
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