glslang/Test/spv.pushConstantAnon.vert

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#version 400
layout(push_constant) uniform Material {
int kind;
float fa[3];
};
out vec4 color;
void main()
{
switch (kind) {
case 1: color = vec4(0.2); break;
case 2: color = vec4(0.5); break;
default: color = vec4(fa[1]); break;
}
}