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12 lines
194 B
GLSL
12 lines
194 B
GLSL
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#version 450
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layout(location = 0) in vec4 samp;
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layout(location = 0) out vec4 color;
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void main()
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{
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if (gl_SamplePosition.y < 0.5)
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color = samp;
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else
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color = 2 * samp;
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}
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