glslang/Test/spv.samplePosition.frag

12 lines
194 B
GLSL
Raw Normal View History

#version 450
layout(location = 0) in vec4 samp;
layout(location = 0) out vec4 color;
void main()
{
if (gl_SamplePosition.y < 0.5)
color = samp;
else
color = 2 * samp;
}