glslang/Test/spv.ssbo.autoassign.frag

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cbuffer TestCB
{
uint W;
uint H;
};
struct BufType
{
float4 va;
float4 vb;
};
StructuredBuffer < BufType > SB0;
RWStructuredBuffer < BufType > SB1;
float4 main(float4 pos : POS) : SV_Target0
{
float4 vTmp = SB0[pos.y * W + pos.x].va + SB0[pos.y * W + pos.x].vb;
vTmp += SB1[pos.y * W + pos.x].va + SB1[pos.y * W + pos.x].vb;
return vTmp;
}