glslang/Test/spv.xfbStrideJustOnce.vert

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#version 450
layout(xfb_buffer=2) out;
layout(location=5, xfb_stride=20) out block {
float y1_out;
vec4 y2_out;
};
void main() {
y1_out = 7.0;
y2_out = vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = vec4(0.0);
}