glslang/Test/hlsl.struct.frag

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struct {
};
struct {
bool b;
};
struct myS {
bool b, c;
float4 a, d;
};
myS s1;
struct {
float4 i;
} s2;
float4 PixelShaderFunction(float4 input) : COLOR0
{
struct FS {
bool3 b3;
} s3;
s3 == s3;
}