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https://github.com/KhronosGroup/glslang
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14 lines
254 B
GLSL
14 lines
254 B
GLSL
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ByteAddressBuffer sbuf;
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint size;
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sbuf.GetDimensions(size);
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return sbuf.Load(pos) +
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float4(sbuf.Load2(pos+4), 0, 0) +
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float4(sbuf.Load3(pos+8), 0) +
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sbuf.Load4(pos+12);
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}
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