glslang/Test/baseResults/xfbUnsizedArray.error.tese.out

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xfbUnsizedArray.error.tese
ERROR: 0:4: 'xfb_offset' : unsized array in buffer 0
ERROR: 1 compilation errors. No code generated.
Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
input primitive = isolines
vertex spacing = none
triangle order = none
using point mode
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'unsized' (layout( xfb_buffer=0 xfb_offset=0) out unsized 1-element array of 4-component vector of float)
Linked tessellation evaluation stage:
Shader version: 430
Requested GL_ARB_enhanced_layouts
in xfb mode
input primitive = isolines
vertex spacing = equal_spacing
triangle order = ccw
using point mode
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Linker Objects
0:? 'unsized' (layout( xfb_buffer=0 xfb_offset=0) out 1-element array of 4-component vector of float)