glslang/Test/hlsl.matNx1.frag

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void TestMatNx1()
{
float1x1 f1x1;
float2x1 f2x1;
float3x1 f3x1;
float4x1 f4x1;
float1x2 f1x2;
float1x3 f1x3;
float1x4 f1x4;
float1x1 r00 = transpose(f1x1);
float1x2 r01 = transpose(f2x1);
float1x3 r02 = transpose(f3x1);
float1x4 r03 = transpose(f4x1);
float1x1 r10 = transpose(f1x1);
float2x1 r11 = transpose(f1x2);
float3x1 r12 = transpose(f1x3);
float4x1 r13 = transpose(f1x4);
}
struct PS_OUTPUT { float4 color : SV_Target0; };
PS_OUTPUT main()
{
PS_OUTPUT ps_output;
ps_output.color = 1.0;
return ps_output;
};