2016-07-01 06:04:11 +00:00
|
|
|
hlsl.switch.frag
|
2017-04-07 21:33:08 +00:00
|
|
|
Shader version: 500
|
2016-07-01 06:04:11 +00:00
|
|
|
gl_FragCoord origin is upper left
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:2 Function Parameters:
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 'input' ( in 4-component vector of float)
|
|
|
|
0:2 'c' ( in int)
|
|
|
|
0:2 'd' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:3 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:7 switch
|
|
|
|
0:7 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:7 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:7 body
|
|
|
|
0:7 Sequence
|
|
|
|
0:9 default:
|
|
|
|
0:7 Sequence
|
|
|
|
0:7 Branch: Break
|
|
|
|
0:12 switch
|
|
|
|
0:12 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:12 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:12 body
|
|
|
|
0:12 Sequence
|
|
|
|
0:13 case: with expression
|
|
|
|
0:13 Constant:
|
|
|
|
0:13 1 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:14 Pre-Increment ( temp 4-component vector of float)
|
|
|
|
0:14 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:15 Branch: Break
|
|
|
|
0:16 case: with expression
|
|
|
|
0:16 Constant:
|
|
|
|
0:16 2 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:17 Pre-Decrement ( temp 4-component vector of float)
|
|
|
|
0:17 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:18 Branch: Break
|
2018-01-31 15:23:01 +00:00
|
|
|
0:21 switch: DontFlatten
|
2016-07-01 06:04:11 +00:00
|
|
|
0:21 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:21 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:21 body
|
|
|
|
0:21 Sequence
|
|
|
|
0:22 case: with expression
|
|
|
|
0:22 Constant:
|
|
|
|
0:22 1 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:23 Pre-Increment ( temp 4-component vector of float)
|
|
|
|
0:23 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:24 Branch: Break
|
|
|
|
0:25 case: with expression
|
|
|
|
0:25 Constant:
|
|
|
|
0:25 2 (const int)
|
|
|
|
0:? Sequence
|
|
|
|
0:26 switch
|
|
|
|
0:26 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:26 'd' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:26 body
|
|
|
|
0:26 Sequence
|
|
|
|
0:27 case: with expression
|
|
|
|
0:27 Constant:
|
|
|
|
0:27 2 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:28 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:28 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:28 Constant:
|
|
|
|
0:28 2.000000
|
|
|
|
0:29 Branch: Break
|
|
|
|
0:30 case: with expression
|
|
|
|
0:30 Constant:
|
|
|
|
0:30 3 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:31 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:31 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:31 Constant:
|
|
|
|
0:31 3.000000
|
|
|
|
0:32 Branch: Break
|
|
|
|
0:34 Branch: Break
|
|
|
|
0:35 default:
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:36 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:36 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:36 Constant:
|
|
|
|
0:36 4.000000
|
|
|
|
0:39 switch
|
|
|
|
0:39 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:39 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:39 body
|
|
|
|
0:39 Sequence
|
|
|
|
0:40 case: with expression
|
|
|
|
0:40 Constant:
|
|
|
|
0:40 1 (const int)
|
|
|
|
0:39 Sequence
|
|
|
|
0:39 Branch: Break
|
|
|
|
0:43 switch
|
|
|
|
0:43 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:43 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:43 body
|
|
|
|
0:43 Sequence
|
|
|
|
0:44 case: with expression
|
|
|
|
0:44 Constant:
|
|
|
|
0:44 1 (const int)
|
|
|
|
0:45 case: with expression
|
|
|
|
0:45 Constant:
|
|
|
|
0:45 2 (const int)
|
|
|
|
0:46 case: with expression
|
|
|
|
0:46 Constant:
|
|
|
|
0:46 3 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:47 Pre-Increment ( temp 4-component vector of float)
|
|
|
|
0:47 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:48 Branch: Break
|
|
|
|
0:49 case: with expression
|
|
|
|
0:49 Constant:
|
|
|
|
0:49 4 (const int)
|
|
|
|
0:50 case: with expression
|
|
|
|
0:50 Constant:
|
|
|
|
0:50 5 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:51 Pre-Decrement ( temp 4-component vector of float)
|
|
|
|
0:51 'input' ( in 4-component vector of float)
|
2017-01-19 22:41:47 +00:00
|
|
|
0:54 Branch: Return with expression
|
2017-03-15 01:43:13 +00:00
|
|
|
0:54 'input' ( in 4-component vector of float)
|
|
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
2017-01-19 22:41:47 +00:00
|
|
|
0:2 Function Parameters:
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
0:2 move second child to first child ( temp int)
|
|
|
|
0:? 'c' ( temp int)
|
2017-06-20 09:20:59 +00:00
|
|
|
0:? 'c' (layout( location=1) flat in int)
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 move second child to first child ( temp int)
|
|
|
|
0:? 'd' ( temp int)
|
2017-06-20 09:20:59 +00:00
|
|
|
0:? 'd' (layout( location=2) flat in int)
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
|
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
|
0:? 'c' ( temp int)
|
|
|
|
0:? 'd' ( temp int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:? Linker Objects
|
2017-03-15 01:43:13 +00:00
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
2017-06-20 09:20:59 +00:00
|
|
|
0:? 'c' (layout( location=1) flat in int)
|
|
|
|
0:? 'd' (layout( location=2) flat in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
|
|
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
|
|
|
2017-04-07 21:33:08 +00:00
|
|
|
Shader version: 500
|
2016-07-01 06:04:11 +00:00
|
|
|
gl_FragCoord origin is upper left
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 Function Definition: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:2 Function Parameters:
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 'input' ( in 4-component vector of float)
|
|
|
|
0:2 'c' ( in int)
|
|
|
|
0:2 'd' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:3 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:7 switch
|
|
|
|
0:7 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:7 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:7 body
|
|
|
|
0:7 Sequence
|
|
|
|
0:9 default:
|
|
|
|
0:7 Sequence
|
|
|
|
0:7 Branch: Break
|
|
|
|
0:12 switch
|
|
|
|
0:12 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:12 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:12 body
|
|
|
|
0:12 Sequence
|
|
|
|
0:13 case: with expression
|
|
|
|
0:13 Constant:
|
|
|
|
0:13 1 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:14 Pre-Increment ( temp 4-component vector of float)
|
|
|
|
0:14 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:15 Branch: Break
|
|
|
|
0:16 case: with expression
|
|
|
|
0:16 Constant:
|
|
|
|
0:16 2 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:17 Pre-Decrement ( temp 4-component vector of float)
|
|
|
|
0:17 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:18 Branch: Break
|
2018-01-31 15:23:01 +00:00
|
|
|
0:21 switch: DontFlatten
|
2016-07-01 06:04:11 +00:00
|
|
|
0:21 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:21 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:21 body
|
|
|
|
0:21 Sequence
|
|
|
|
0:22 case: with expression
|
|
|
|
0:22 Constant:
|
|
|
|
0:22 1 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:23 Pre-Increment ( temp 4-component vector of float)
|
|
|
|
0:23 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:24 Branch: Break
|
|
|
|
0:25 case: with expression
|
|
|
|
0:25 Constant:
|
|
|
|
0:25 2 (const int)
|
|
|
|
0:? Sequence
|
|
|
|
0:26 switch
|
|
|
|
0:26 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:26 'd' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:26 body
|
|
|
|
0:26 Sequence
|
|
|
|
0:27 case: with expression
|
|
|
|
0:27 Constant:
|
|
|
|
0:27 2 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:28 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:28 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:28 Constant:
|
|
|
|
0:28 2.000000
|
|
|
|
0:29 Branch: Break
|
|
|
|
0:30 case: with expression
|
|
|
|
0:30 Constant:
|
|
|
|
0:30 3 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:31 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:31 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:31 Constant:
|
|
|
|
0:31 3.000000
|
|
|
|
0:32 Branch: Break
|
|
|
|
0:34 Branch: Break
|
|
|
|
0:35 default:
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:36 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:36 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:36 Constant:
|
|
|
|
0:36 4.000000
|
|
|
|
0:39 switch
|
|
|
|
0:39 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:39 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:39 body
|
|
|
|
0:39 Sequence
|
|
|
|
0:40 case: with expression
|
|
|
|
0:40 Constant:
|
|
|
|
0:40 1 (const int)
|
|
|
|
0:39 Sequence
|
|
|
|
0:39 Branch: Break
|
|
|
|
0:43 switch
|
|
|
|
0:43 condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:43 'c' ( in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:43 body
|
|
|
|
0:43 Sequence
|
|
|
|
0:44 case: with expression
|
|
|
|
0:44 Constant:
|
|
|
|
0:44 1 (const int)
|
|
|
|
0:45 case: with expression
|
|
|
|
0:45 Constant:
|
|
|
|
0:45 2 (const int)
|
|
|
|
0:46 case: with expression
|
|
|
|
0:46 Constant:
|
|
|
|
0:46 3 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:47 Pre-Increment ( temp 4-component vector of float)
|
|
|
|
0:47 'input' ( in 4-component vector of float)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:48 Branch: Break
|
|
|
|
0:49 case: with expression
|
|
|
|
0:49 Constant:
|
|
|
|
0:49 4 (const int)
|
|
|
|
0:50 case: with expression
|
|
|
|
0:50 Constant:
|
|
|
|
0:50 5 (const int)
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:51 Pre-Decrement ( temp 4-component vector of float)
|
|
|
|
0:51 'input' ( in 4-component vector of float)
|
2017-01-19 22:41:47 +00:00
|
|
|
0:54 Branch: Return with expression
|
2017-03-15 01:43:13 +00:00
|
|
|
0:54 'input' ( in 4-component vector of float)
|
|
|
|
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
2017-01-19 22:41:47 +00:00
|
|
|
0:2 Function Parameters:
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
0:2 move second child to first child ( temp int)
|
|
|
|
0:? 'c' ( temp int)
|
2017-06-20 09:20:59 +00:00
|
|
|
0:? 'c' (layout( location=1) flat in int)
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 move second child to first child ( temp int)
|
|
|
|
0:? 'd' ( temp int)
|
2017-06-20 09:20:59 +00:00
|
|
|
0:? 'd' (layout( location=2) flat in int)
|
2017-03-15 01:43:13 +00:00
|
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
0:2 Function Call: @PixelShaderFunction(vf4;i1;i1; ( temp 4-component vector of float)
|
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
|
0:? 'c' ( temp int)
|
|
|
|
0:? 'd' ( temp int)
|
2016-07-01 06:04:11 +00:00
|
|
|
0:? Linker Objects
|
2017-03-15 01:43:13 +00:00
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
2017-06-20 09:20:59 +00:00
|
|
|
0:? 'c' (layout( location=1) flat in int)
|
|
|
|
0:? 'd' (layout( location=2) flat in int)
|
2016-07-01 06:04:11 +00:00
|
|
|
|
2018-02-01 01:35:56 +00:00
|
|
|
// Module Version 10000
|
2020-06-22 10:49:38 +00:00
|
|
|
// Generated by (magic number): 8000a
|
2017-01-19 22:41:47 +00:00
|
|
|
// Id's are bound by 106
|
2016-07-01 06:04:11 +00:00
|
|
|
|
|
|
|
Capability Shader
|
|
|
|
1: ExtInstImport "GLSL.std.450"
|
|
|
|
MemoryModel Logical GLSL450
|
2017-01-19 22:41:47 +00:00
|
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 88 92 95 98
|
2016-07-01 06:04:11 +00:00
|
|
|
ExecutionMode 4 OriginUpperLeft
|
2017-04-07 21:33:08 +00:00
|
|
|
Source HLSL 500
|
2016-07-01 06:04:11 +00:00
|
|
|
Name 4 "PixelShaderFunction"
|
2017-01-19 22:41:47 +00:00
|
|
|
Name 15 "@PixelShaderFunction(vf4;i1;i1;"
|
|
|
|
Name 12 "input"
|
|
|
|
Name 13 "c"
|
|
|
|
Name 14 "d"
|
|
|
|
Name 86 "input"
|
|
|
|
Name 88 "input"
|
|
|
|
Name 90 "c"
|
|
|
|
Name 92 "c"
|
|
|
|
Name 94 "d"
|
|
|
|
Name 95 "d"
|
|
|
|
Name 98 "@entryPointOutput"
|
|
|
|
Name 99 "param"
|
|
|
|
Name 101 "param"
|
|
|
|
Name 103 "param"
|
|
|
|
Decorate 88(input) Location 0
|
2017-06-20 09:20:59 +00:00
|
|
|
Decorate 92(c) Flat
|
2017-01-19 22:41:47 +00:00
|
|
|
Decorate 92(c) Location 1
|
2017-06-20 09:20:59 +00:00
|
|
|
Decorate 95(d) Flat
|
2017-01-19 22:41:47 +00:00
|
|
|
Decorate 95(d) Location 2
|
|
|
|
Decorate 98(@entryPointOutput) Location 0
|
2016-07-01 06:04:11 +00:00
|
|
|
2: TypeVoid
|
|
|
|
3: TypeFunction 2
|
2017-01-19 22:41:47 +00:00
|
|
|
6: TypeFloat 32
|
|
|
|
7: TypeVector 6(float) 4
|
|
|
|
8: TypePointer Function 7(fvec4)
|
|
|
|
9: TypeInt 32 1
|
|
|
|
10: TypePointer Function 9(int)
|
|
|
|
11: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 10(ptr)
|
|
|
|
27: 6(float) Constant 1065353216
|
|
|
|
49: 6(float) Constant 1073741824
|
|
|
|
54: 6(float) Constant 1077936128
|
|
|
|
61: 6(float) Constant 1082130432
|
|
|
|
87: TypePointer Input 7(fvec4)
|
|
|
|
88(input): 87(ptr) Variable Input
|
|
|
|
91: TypePointer Input 9(int)
|
|
|
|
92(c): 91(ptr) Variable Input
|
|
|
|
95(d): 91(ptr) Variable Input
|
|
|
|
97: TypePointer Output 7(fvec4)
|
|
|
|
98(@entryPointOutput): 97(ptr) Variable Output
|
2016-07-01 06:04:11 +00:00
|
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
|
|
5: Label
|
2017-01-19 22:41:47 +00:00
|
|
|
86(input): 8(ptr) Variable Function
|
|
|
|
90(c): 10(ptr) Variable Function
|
|
|
|
94(d): 10(ptr) Variable Function
|
|
|
|
99(param): 8(ptr) Variable Function
|
|
|
|
101(param): 10(ptr) Variable Function
|
|
|
|
103(param): 10(ptr) Variable Function
|
|
|
|
89: 7(fvec4) Load 88(input)
|
|
|
|
Store 86(input) 89
|
|
|
|
93: 9(int) Load 92(c)
|
|
|
|
Store 90(c) 93
|
|
|
|
96: 9(int) Load 95(d)
|
|
|
|
Store 94(d) 96
|
|
|
|
100: 7(fvec4) Load 86(input)
|
|
|
|
Store 99(param) 100
|
|
|
|
102: 9(int) Load 90(c)
|
|
|
|
Store 101(param) 102
|
|
|
|
104: 9(int) Load 94(d)
|
|
|
|
Store 103(param) 104
|
|
|
|
105: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;i1;i1;) 99(param) 101(param) 103(param)
|
|
|
|
Store 98(@entryPointOutput) 105
|
2016-08-28 21:00:23 +00:00
|
|
|
Return
|
2016-07-01 06:04:11 +00:00
|
|
|
FunctionEnd
|
2017-01-19 22:41:47 +00:00
|
|
|
15(@PixelShaderFunction(vf4;i1;i1;): 7(fvec4) Function None 11
|
|
|
|
12(input): 8(ptr) FunctionParameter
|
|
|
|
13(c): 10(ptr) FunctionParameter
|
|
|
|
14(d): 10(ptr) FunctionParameter
|
|
|
|
16: Label
|
|
|
|
17: 9(int) Load 13(c)
|
|
|
|
SelectionMerge 19 None
|
|
|
|
Switch 17 18
|
|
|
|
18: Label
|
|
|
|
Branch 19
|
|
|
|
19: Label
|
|
|
|
22: 9(int) Load 13(c)
|
|
|
|
SelectionMerge 25 None
|
|
|
|
Switch 22 25
|
|
|
|
case 1: 23
|
|
|
|
case 2: 24
|
|
|
|
23: Label
|
|
|
|
26: 7(fvec4) Load 12(input)
|
|
|
|
28: 7(fvec4) CompositeConstruct 27 27 27 27
|
|
|
|
29: 7(fvec4) FAdd 26 28
|
|
|
|
Store 12(input) 29
|
|
|
|
Branch 25
|
|
|
|
24: Label
|
|
|
|
31: 7(fvec4) Load 12(input)
|
|
|
|
32: 7(fvec4) CompositeConstruct 27 27 27 27
|
|
|
|
33: 7(fvec4) FSub 31 32
|
|
|
|
Store 12(input) 33
|
|
|
|
Branch 25
|
|
|
|
25: Label
|
|
|
|
36: 9(int) Load 13(c)
|
2017-07-04 15:23:40 +00:00
|
|
|
SelectionMerge 40 DontFlatten
|
2017-01-19 22:41:47 +00:00
|
|
|
Switch 36 39
|
|
|
|
case 1: 37
|
|
|
|
case 2: 38
|
|
|
|
39: Label
|
|
|
|
62: 7(fvec4) Load 12(input)
|
|
|
|
63: 7(fvec4) CompositeConstruct 61 61 61 61
|
|
|
|
64: 7(fvec4) FAdd 62 63
|
|
|
|
Store 12(input) 64
|
|
|
|
Branch 40
|
|
|
|
37: Label
|
|
|
|
41: 7(fvec4) Load 12(input)
|
|
|
|
42: 7(fvec4) CompositeConstruct 27 27 27 27
|
|
|
|
43: 7(fvec4) FAdd 41 42
|
|
|
|
Store 12(input) 43
|
|
|
|
Branch 40
|
|
|
|
38: Label
|
|
|
|
45: 9(int) Load 14(d)
|
|
|
|
SelectionMerge 48 None
|
|
|
|
Switch 45 48
|
|
|
|
case 2: 46
|
|
|
|
case 3: 47
|
|
|
|
46: Label
|
|
|
|
50: 7(fvec4) Load 12(input)
|
|
|
|
51: 7(fvec4) CompositeConstruct 49 49 49 49
|
|
|
|
52: 7(fvec4) FAdd 50 51
|
|
|
|
Store 12(input) 52
|
|
|
|
Branch 48
|
|
|
|
47: Label
|
|
|
|
55: 7(fvec4) Load 12(input)
|
|
|
|
56: 7(fvec4) CompositeConstruct 54 54 54 54
|
|
|
|
57: 7(fvec4) FAdd 55 56
|
|
|
|
Store 12(input) 57
|
|
|
|
Branch 48
|
|
|
|
48: Label
|
|
|
|
Branch 40
|
|
|
|
40: Label
|
|
|
|
66: 9(int) Load 13(c)
|
|
|
|
SelectionMerge 68 None
|
|
|
|
Switch 66 68
|
|
|
|
case 1: 67
|
|
|
|
67: Label
|
|
|
|
Branch 68
|
|
|
|
68: Label
|
|
|
|
71: 9(int) Load 13(c)
|
|
|
|
SelectionMerge 74 None
|
|
|
|
Switch 71 74
|
|
|
|
case 1: 72
|
|
|
|
case 2: 72
|
|
|
|
case 3: 72
|
|
|
|
case 4: 73
|
|
|
|
case 5: 73
|
|
|
|
72: Label
|
|
|
|
75: 7(fvec4) Load 12(input)
|
|
|
|
76: 7(fvec4) CompositeConstruct 27 27 27 27
|
|
|
|
77: 7(fvec4) FAdd 75 76
|
|
|
|
Store 12(input) 77
|
|
|
|
Branch 74
|
|
|
|
73: Label
|
|
|
|
79: 7(fvec4) Load 12(input)
|
|
|
|
80: 7(fvec4) CompositeConstruct 27 27 27 27
|
|
|
|
81: 7(fvec4) FSub 79 80
|
|
|
|
Store 12(input) 81
|
|
|
|
Branch 74
|
|
|
|
74: Label
|
|
|
|
83: 7(fvec4) Load 12(input)
|
|
|
|
ReturnValue 83
|
|
|
|
FunctionEnd
|