glslang/Test/hlsl.format.rwtexture.frag

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SamplerState g_sSamp : register(s0);
[[spv::format_rgba32f]] RWTexture1D <float4> g_tTex1df4 : register(t0);
[[spv::format_rg32f]] RWTexture1D <int4> g_tTex1di4;
[[spv::format_rgba8snorm]] RWTexture1D <uint4> g_tTex1du4;
[[spv::format_rgba8i]] RWTexture2D <float4> g_tTex2df4;
[[spv::format_r11fg11fb10f]] RWTexture2D <int4> g_tTex2di4;
[[spv::format_r8snorm]] RWTexture2D <uint4> g_tTex2du4;
[[spv::format_rg8]] [[spv::nonwritable]] RWTexture3D <float4> g_tTex3df4;
[[spv::format_rgba16i]] [[spv::nonreadable]] RWTexture3D <int4> g_tTex3di4;
[[spv::format_r8i]] [[spv::nonwritable]] [[spv::nonreadable]] RWTexture3D <uint4> g_tTex3du4;
[[spv::format_rgba8ui]] RWTexture1DArray <float4> g_tTex1df4a;
[[spv::format_rg32ui]] RWTexture1DArray <int4> g_tTex1di4a;
[[spv::format_r16ui]] RWTexture1DArray <uint4> g_tTex1du4a;
[[spv::format_rgb10a2ui]] RWTexture2DArray <float4> g_tTex2df4a;
[[spv::format_r8ui]] RWTexture2DArray <int4> g_tTex2di4a;
[[spv::format_rgba16f]] RWTexture2DArray <uint4> g_tTex2du4a;
[[spv::format_rgba8 ]] RWTexture2DArray<int4> g_tTex01;
[[spv::format_rg16f ]] RWTexture2DArray<int4> g_tTex02;
[[spv::format_r16f ]] RWTexture2DArray<int4> g_tTex03;
[[spv::format_rgb10a2 ]] RWTexture2DArray<int4> g_tTex04;
[[spv::format_rg16 ]] RWTexture2DArray<int4> g_tTex05;
[[spv::format_r32f ]] RWTexture2DArray<int4> g_tTex06;
[[spv::format_rgba16 ]] RWTexture2DArray<int4> g_tTex07;
[[spv::format_r16 ]] RWTexture2DArray<int4> g_tTex08;
[[spv::format_r8 ]] RWTexture2DArray<int4> g_tTex09;
[[spv::format_rgba16snorm ]] RWTexture2DArray<int4> g_tTex10;
[[spv::format_rg16snorm ]] RWTexture2DArray<int4> g_tTex11;
[[spv::format_r16snorm ]] RWTexture2DArray<int4> g_tTex12;
[[spv::format_r8snorm ]] RWTexture2DArray<int4> g_tTex13;
[[spv::format_rgba32i ]] RWTexture2DArray<int4> g_tTex14;
[[spv::format_r32i ]] RWTexture2DArray<int4> g_tTex15;
[[spv::format_r32ui ]] RWTexture2DArray<int4> g_tTex16;
[[spv::format_rg16i ]] RWTexture2DArray<int4> g_tTex17;
[[spv::format_r16i ]] RWTexture2DArray<int4> g_tTex18;
[[spv::format_rg32i ]] RWTexture2DArray<int4> g_tTex19;
[[spv::format_rg8i ]] RWTexture2DArray<int4> g_tTex20;
[[spv::format_rg8ui ]] RWTexture2DArray<int4> g_tTex21;
[[spv::format_rgba32ui ]] RWTexture2DArray<int4> g_tTex22;
[[spv::format_rgba16ui ]] RWTexture2DArray<int4> g_tTex23;
[[spv::format_rg32ui ]] RWTexture2DArray<int4> g_tTex24;
[[spv::format_rg16ui ]] RWTexture2DArray<int4> g_tTex25;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}