glslang/Test/spv.float16convertonlystorage.comp

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#version 450 core
#extension GL_EXT_shader_16bit_storage : require
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
vec4 v = vec4(0.0);
vec4(f16vec4(v));
}