glslang/Test/hlsl.stringtoken.frag

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struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
Texture2D TestTexture <
string TestAttribute1 = "TestAttribute";
string TestAttribute2 = "false";
int TestAttribute3 = 3;
>;
uniform float4 TestUF <string StrValue = "foo";>;
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = float4(0,0,0,1);
return psout;
}