glslang/Test/spv.1.4.texture.frag

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#version 450
uniform sampler2D texSampler2D;
uniform isampler2D itexSampler2D;
uniform usampler2D utexSampler2D;
in vec2 t;
in vec2 coords2D;
flat in ivec2 iCoords2D;
out vec4 color;
flat in int iLod;
void main()
{
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
color += texture( texSampler2D, coords2D);
color += texture(itexSampler2D, coords2D);
color += texture(utexSampler2D, coords2D);
color += texelFetch( texSampler2D, iCoords2D, iLod);
color += texelFetch(itexSampler2D, iCoords2D, iLod);
color += texelFetch(utexSampler2D, iCoords2D, iLod);
}