glslang/Test/spv.glsl.register.noautoassign.frag

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#version 450
uniform layout(binding=0) sampler g_sSamp1;
uniform layout(binding=1) sampler g_sSamp2;
uniform layout(binding=2) sampler g_sSamp3[2];
uniform layout(binding=3) sampler g_sSamp4[3];
uniform layout(binding=4) sampler g_sSamp5;
uniform layout(binding=5) sampler g_sSamp_unused1;
uniform layout(binding=6) sampler g_sSamp_unused2;
uniform layout(binding=7) texture1D g_tTex1;
uniform layout(binding=8) texture1D g_tTex2;
uniform layout(binding=9) texture1D g_tTex3[2];
uniform layout(binding=10) texture1D g_tTex4[3];
uniform layout(binding=11) texture1D g_tTex5;
uniform layout(binding=12) texture1D g_tTex_unused1;
uniform layout(binding=13) texture1D g_tTex_unused2;
uniform layout(binding=14) texture1D g_tTex_unused3;
struct MyStruct_t {
int a;
float b;
vec3 c;
};
uniform layout(binding=4) myblock {
MyStruct_t mystruct;
vec4 myvec4_a;
vec4 myvec4_b;
ivec4 myint4_a;
};
vec4 Func1()
{
return
texture(sampler1D(g_tTex1, g_sSamp1), 0.1) +
texture(sampler1D(g_tTex2, g_sSamp2), 0.2) +
texture(sampler1D(g_tTex3[0], g_sSamp3[0]), 0.3) +
texture(sampler1D(g_tTex3[1], g_sSamp3[1]), 0.3) +
texture(sampler1D(g_tTex4[1], g_sSamp4[1]), 0.4) +
texture(sampler1D(g_tTex4[2], g_sSamp4[2]), 0.4) +
texture(sampler1D(g_tTex5, g_sSamp5), 0.5) +
mystruct.c[1];
}
vec4 Func2()
{
return
texture(sampler1D(g_tTex1, g_sSamp1), 0.1) +
texture(sampler1D(g_tTex3[1], g_sSamp3[1]), 0.3);
}
// Not called from entry point:
vec4 Func2_unused()
{
return
texture(sampler1D(g_tTex_unused1, g_sSamp_unused1), 1.1) +
texture(sampler1D(g_tTex_unused2, g_sSamp_unused2), 1.2);
}
out vec4 FragColor;
void main()
{
FragColor = Func1() + Func2();
}