Allow redeclaration of builtin interface blocks in mesh shader

Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
This commit is contained in:
Sahil Parmar 2018-10-04 16:39:18 -07:00
parent ca042a0ffb
commit 035cbbe3d0
13 changed files with 875 additions and 305 deletions

View File

@ -1222,6 +1222,8 @@ int C_DECL main(int argc, char* argv[])
// .rchit = ray closest hit
// .rmiss = ray miss
// .rcall = ray callable
// .mesh = mesh
// .task = task
// Additionally, the file names may end in .<stage>.glsl and .<stage>.hlsl
// where <stage> is one of the stages listed above.
//
@ -1360,7 +1362,7 @@ void usage()
" .rahit for a ray any hit shader\n"
" .rchit for a ray closest hit shader\n"
" .rmiss for a ray miss shader\n"
" .rcall for a ray callable shader"
" .rcall for a ray callable shader\n"
#endif
" .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
" .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"

View File

@ -1,4 +1,4 @@
spv.meshShaderUserDefined.mesh
spv.320.meshShaderUserDefined.mesh
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 140

View File

@ -1,7 +1,7 @@
spv.meshShaderBuiltins.mesh
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 147
// Id's are bound by 146
Capability ClipDistance
Capability CullDistance
@ -14,7 +14,7 @@ spv.meshShaderBuiltins.mesh
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint MeshNV 4 "main" 11 17 34 89 129 140 144
EntryPoint MeshNV 4 "main" 11 17 34 88 128 139 143
ExecutionMode 4 LocalSize 32 1 1
ExecutionMode 4 OutputVertices 81
ExecutionMode 4 OutputPrimitivesNV 32
@ -35,17 +35,17 @@ spv.meshShaderBuiltins.mesh
MemberName 30(gl_MeshPerVertexNV) 5 "gl_ClipDistancePerViewNV"
MemberName 30(gl_MeshPerVertexNV) 6 "gl_CullDistancePerViewNV"
Name 34 "gl_MeshVerticesNV"
Name 85 "gl_MeshPerPrimitiveNV"
MemberName 85(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
MemberName 85(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
MemberName 85(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
MemberName 85(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
MemberName 85(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
MemberName 85(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
Name 89 "gl_MeshPrimitivesNV"
Name 129 "gl_PrimitiveIndicesNV"
Name 140 "gl_DrawID"
Name 144 "gl_PrimitiveCountNV"
Name 84 "gl_MeshPerPrimitiveNV"
MemberName 84(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
MemberName 84(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
MemberName 84(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
MemberName 84(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
MemberName 84(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
MemberName 84(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
Name 88 "gl_MeshPrimitivesNV"
Name 128 "gl_PrimitiveIndicesNV"
Name 139 "gl_DrawID"
Name 143 "gl_PrimitiveCountNV"
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
MemberDecorate 30(gl_MeshPerVertexNV) 0 BuiltIn Position
@ -59,25 +59,25 @@ spv.meshShaderBuiltins.mesh
MemberDecorate 30(gl_MeshPerVertexNV) 6 PerViewNV
MemberDecorate 30(gl_MeshPerVertexNV) 6 BuiltIn CullDistancePerViewNV
Decorate 30(gl_MeshPerVertexNV) Block
MemberDecorate 85(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
MemberDecorate 85(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
MemberDecorate 85(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
MemberDecorate 85(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 4 PerViewNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 5 PerViewNV
MemberDecorate 85(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
Decorate 85(gl_MeshPerPrimitiveNV) Block
Decorate 129(gl_PrimitiveIndicesNV) BuiltIn PrimitiveIndicesNV
Decorate 140(gl_DrawID) BuiltIn DrawIndex
Decorate 144(gl_PrimitiveCountNV) BuiltIn PrimitiveCountNV
Decorate 146 BuiltIn WorkgroupSize
MemberDecorate 84(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
MemberDecorate 84(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
MemberDecorate 84(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
MemberDecorate 84(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 4 PerViewNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 5 PerViewNV
MemberDecorate 84(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
Decorate 84(gl_MeshPerPrimitiveNV) Block
Decorate 128(gl_PrimitiveIndicesNV) BuiltIn PrimitiveIndicesNV
Decorate 139(gl_DrawID) BuiltIn DrawIndex
Decorate 143(gl_PrimitiveCountNV) BuiltIn PrimitiveCountNV
Decorate 145 BuiltIn WorkgroupSize
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -95,7 +95,7 @@ spv.meshShaderBuiltins.mesh
24: 6(int) Constant 3
25: TypeArray 20(float) 24
26: TypeArray 21(fvec4) 22
27: 6(int) Constant 8
27: 6(int) Constant 1
28: TypeArray 20(float) 27
29: TypeArray 28 22
30(gl_MeshPerVertexNV): TypeStruct 21(fvec4) 20(float) 23 25 26 29 29
@ -115,33 +115,32 @@ spv.meshShaderBuiltins.mesh
49: 36(int) Constant 3
50: 20(float) Constant 1077936128
53: 20(float) Constant 1082130432
55: 6(int) Constant 1
56: 6(int) Constant 264
57: 6(int) Constant 2
82: TypeArray 36(int) 55
83: TypeArray 36(int) 22
84: TypeArray 82 22
85(gl_MeshPerPrimitiveNV): TypeStruct 36(int) 36(int) 36(int) 82 83 84
86: 6(int) Constant 32
87: TypeArray 85(gl_MeshPerPrimitiveNV) 86
88: TypePointer Output 87
89(gl_MeshPrimitivesNV): 88(ptr) Variable Output
91: 36(int) Constant 6
92: TypePointer Output 36(int)
95: 36(int) Constant 7
98: 36(int) Constant 8
101: 36(int) Constant 9
127: TypeArray 6(int) 31
128: TypePointer Output 127
129(gl_PrimitiveIndicesNV): 128(ptr) Variable Output
130: 6(int) Constant 257
131: TypePointer Output 6(int)
139: TypePointer Input 36(int)
140(gl_DrawID): 139(ptr) Variable Input
143: 6(int) Constant 16909060
144(gl_PrimitiveCountNV): 131(ptr) Variable Output
145: 6(int) Constant 96
146: 9(ivec3) ConstantComposite 86 55 55
55: 6(int) Constant 264
56: 6(int) Constant 2
81: TypeArray 36(int) 27
82: TypeArray 36(int) 22
83: TypeArray 81 22
84(gl_MeshPerPrimitiveNV): TypeStruct 36(int) 36(int) 36(int) 81 82 83
85: 6(int) Constant 32
86: TypeArray 84(gl_MeshPerPrimitiveNV) 85
87: TypePointer Output 86
88(gl_MeshPrimitivesNV): 87(ptr) Variable Output
90: 36(int) Constant 6
91: TypePointer Output 36(int)
94: 36(int) Constant 7
97: 36(int) Constant 8
100: 36(int) Constant 9
126: TypeArray 6(int) 31
127: TypePointer Output 126
128(gl_PrimitiveIndicesNV): 127(ptr) Variable Output
129: 6(int) Constant 257
130: TypePointer Output 6(int)
138: TypePointer Input 36(int)
139(gl_DrawID): 138(ptr) Variable Input
142: 6(int) Constant 16909060
143(gl_PrimitiveCountNV): 130(ptr) Variable Output
144: 6(int) Constant 96
145: 9(ivec3) ConstantComposite 85 27 27
4(main): 2 Function None 3
5: Label
8(iid): 7(ptr) Variable Function
@ -164,96 +163,96 @@ spv.meshShaderBuiltins.mesh
52: 6(int) Load 8(iid)
54: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 52 49 48
Store 54 53
MemoryBarrier 55 56
ControlBarrier 57 57 56
58: 6(int) Load 8(iid)
59: 6(int) IAdd 58 55
60: 6(int) Load 8(iid)
61: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 60 37
62: 21(fvec4) Load 61
63: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 59 37
Store 63 62
64: 6(int) Load 8(iid)
65: 6(int) IAdd 64 55
66: 6(int) Load 8(iid)
67: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 66 43
68: 20(float) Load 67
69: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 65 43
Store 69 68
70: 6(int) Load 8(iid)
71: 6(int) IAdd 70 55
72: 6(int) Load 8(iid)
73: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 72 48 49
74: 20(float) Load 73
75: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 71 48 49
Store 75 74
76: 6(int) Load 8(iid)
77: 6(int) IAdd 76 55
78: 6(int) Load 8(iid)
79: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 78 49 48
80: 20(float) Load 79
81: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 77 49 48
Store 81 80
MemoryBarrier 55 56
ControlBarrier 57 57 56
90: 6(int) Load 8(iid)
93: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 90 37
Store 93 91
94: 6(int) Load 8(iid)
96: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 94 43
Store 96 95
97: 6(int) Load 8(iid)
99: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 97 48
Store 99 98
100: 6(int) Load 8(iid)
102: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 100 49 37
Store 102 101
MemoryBarrier 55 56
ControlBarrier 57 57 56
103: 6(int) Load 8(iid)
104: 6(int) IAdd 103 55
105: 6(int) Load 8(iid)
106: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 105 37
107: 36(int) Load 106
108: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 104 37
Store 108 107
109: 6(int) Load 8(iid)
110: 6(int) IAdd 109 55
111: 6(int) Load 8(iid)
112: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 111 43
113: 36(int) Load 112
114: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 110 43
Store 114 113
115: 6(int) Load 8(iid)
116: 6(int) IAdd 115 55
117: 6(int) Load 8(iid)
118: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 117 48
119: 36(int) Load 118
120: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 116 48
Store 120 119
121: 6(int) Load 8(iid)
122: 6(int) IAdd 121 55
123: 6(int) Load 8(iid)
124: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 123 49 37
125: 36(int) Load 124
126: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 122 49 37
Store 126 125
MemoryBarrier 55 56
ControlBarrier 57 57 56
132: 131(ptr) AccessChain 129(gl_PrimitiveIndicesNV) 37
Store 132 130
MemoryBarrier 27 55
ControlBarrier 56 56 55
57: 6(int) Load 8(iid)
58: 6(int) IAdd 57 27
59: 6(int) Load 8(iid)
60: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 59 37
61: 21(fvec4) Load 60
62: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 58 37
Store 62 61
63: 6(int) Load 8(iid)
64: 6(int) IAdd 63 27
65: 6(int) Load 8(iid)
66: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 65 43
67: 20(float) Load 66
68: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 64 43
Store 68 67
69: 6(int) Load 8(iid)
70: 6(int) IAdd 69 27
71: 6(int) Load 8(iid)
72: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 71 48 49
73: 20(float) Load 72
74: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 70 48 49
Store 74 73
75: 6(int) Load 8(iid)
76: 6(int) IAdd 75 27
77: 6(int) Load 8(iid)
78: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 77 49 48
79: 20(float) Load 78
80: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 76 49 48
Store 80 79
MemoryBarrier 27 55
ControlBarrier 56 56 55
89: 6(int) Load 8(iid)
92: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 89 37
Store 92 90
93: 6(int) Load 8(iid)
95: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 93 43
Store 95 94
96: 6(int) Load 8(iid)
98: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 96 48
Store 98 97
99: 6(int) Load 8(iid)
101: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 99 49 37
Store 101 100
MemoryBarrier 27 55
ControlBarrier 56 56 55
102: 6(int) Load 8(iid)
103: 6(int) IAdd 102 27
104: 6(int) Load 8(iid)
105: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 104 37
106: 36(int) Load 105
107: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 103 37
Store 107 106
108: 6(int) Load 8(iid)
109: 6(int) IAdd 108 27
110: 6(int) Load 8(iid)
111: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 110 43
112: 36(int) Load 111
113: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 109 43
Store 113 112
114: 6(int) Load 8(iid)
115: 6(int) IAdd 114 27
116: 6(int) Load 8(iid)
117: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 116 48
118: 36(int) Load 117
119: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 115 48
Store 119 118
120: 6(int) Load 8(iid)
121: 6(int) IAdd 120 27
122: 6(int) Load 8(iid)
123: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 122 49 37
124: 36(int) Load 123
125: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 121 49 37
Store 125 124
MemoryBarrier 27 55
ControlBarrier 56 56 55
131: 130(ptr) AccessChain 128(gl_PrimitiveIndicesNV) 37
Store 131 129
132: 6(int) Load 16(gid)
133: 6(int) Load 16(gid)
134: 6(int) Load 16(gid)
135: 6(int) ISub 134 55
136: 131(ptr) AccessChain 129(gl_PrimitiveIndicesNV) 135
137: 6(int) Load 136
138: 131(ptr) AccessChain 129(gl_PrimitiveIndicesNV) 133
Store 138 137
141: 36(int) Load 140(gl_DrawID)
142: 6(int) Bitcast 141
143: 142 WritePackedPrimitiveIndices4x8NV
Store 144(gl_PrimitiveCountNV) 145
MemoryBarrier 55 56
ControlBarrier 57 57 56
134: 6(int) ISub 133 27
135: 130(ptr) AccessChain 128(gl_PrimitiveIndicesNV) 134
136: 6(int) Load 135
137: 130(ptr) AccessChain 128(gl_PrimitiveIndicesNV) 132
Store 137 136
140: 36(int) Load 139(gl_DrawID)
141: 6(int) Bitcast 140
142: 141 WritePackedPrimitiveIndices4x8NV
Store 143(gl_PrimitiveCountNV) 144
MemoryBarrier 27 55
ControlBarrier 56 56 55
Return
FunctionEnd

View File

@ -1,7 +1,7 @@
spv.meshShaderPerViewBuiltins.mesh
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 124
// Id's are bound by 126
Capability MultiViewport
Capability PerViewAttributesNV
@ -10,7 +10,7 @@ spv.meshShaderPerViewBuiltins.mesh
Extension "SPV_NV_mesh_shader"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint MeshNV 4 "main" 11 20 21 38 70
EntryPoint MeshNV 4 "main" 11 20 21 40 72
ExecutionMode 4 LocalSize 32 1 1
ExecutionMode 4 OutputVertices 81
ExecutionMode 4 OutputPrimitivesNV 32
@ -23,53 +23,53 @@ spv.meshShaderPerViewBuiltins.mesh
Name 16 "viewID"
Name 20 "gl_MeshViewIndicesNV"
Name 21 "gl_MeshViewCountNV"
Name 34 "gl_MeshPerVertexNV"
MemberName 34(gl_MeshPerVertexNV) 0 "gl_Position"
MemberName 34(gl_MeshPerVertexNV) 1 "gl_PointSize"
MemberName 34(gl_MeshPerVertexNV) 2 "gl_ClipDistance"
MemberName 34(gl_MeshPerVertexNV) 3 "gl_CullDistance"
MemberName 34(gl_MeshPerVertexNV) 4 "gl_PositionPerViewNV"
MemberName 34(gl_MeshPerVertexNV) 5 "gl_ClipDistancePerViewNV"
MemberName 34(gl_MeshPerVertexNV) 6 "gl_CullDistancePerViewNV"
Name 38 "gl_MeshVerticesNV"
Name 66 "gl_MeshPerPrimitiveNV"
MemberName 66(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
MemberName 66(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
MemberName 66(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
MemberName 66(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
MemberName 66(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
MemberName 66(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
Name 70 "gl_MeshPrimitivesNV"
Name 36 "gl_MeshPerVertexNV"
MemberName 36(gl_MeshPerVertexNV) 0 "gl_Position"
MemberName 36(gl_MeshPerVertexNV) 1 "gl_PointSize"
MemberName 36(gl_MeshPerVertexNV) 2 "gl_ClipDistance"
MemberName 36(gl_MeshPerVertexNV) 3 "gl_CullDistance"
MemberName 36(gl_MeshPerVertexNV) 4 "gl_PositionPerViewNV"
MemberName 36(gl_MeshPerVertexNV) 5 "gl_ClipDistancePerViewNV"
MemberName 36(gl_MeshPerVertexNV) 6 "gl_CullDistancePerViewNV"
Name 40 "gl_MeshVerticesNV"
Name 68 "gl_MeshPerPrimitiveNV"
MemberName 68(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
MemberName 68(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
MemberName 68(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
MemberName 68(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
MemberName 68(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
MemberName 68(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
Name 72 "gl_MeshPrimitivesNV"
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
Decorate 20(gl_MeshViewIndicesNV) BuiltIn MeshViewIndicesNV
Decorate 21(gl_MeshViewCountNV) BuiltIn MeshViewCountNV
MemberDecorate 34(gl_MeshPerVertexNV) 0 BuiltIn Position
MemberDecorate 34(gl_MeshPerVertexNV) 1 BuiltIn PointSize
MemberDecorate 34(gl_MeshPerVertexNV) 2 BuiltIn ClipDistance
MemberDecorate 34(gl_MeshPerVertexNV) 3 BuiltIn CullDistance
MemberDecorate 34(gl_MeshPerVertexNV) 4 PerViewNV
MemberDecorate 34(gl_MeshPerVertexNV) 4 BuiltIn PositionPerViewNV
MemberDecorate 34(gl_MeshPerVertexNV) 5 PerViewNV
MemberDecorate 34(gl_MeshPerVertexNV) 5 BuiltIn ClipDistancePerViewNV
MemberDecorate 34(gl_MeshPerVertexNV) 6 PerViewNV
MemberDecorate 34(gl_MeshPerVertexNV) 6 BuiltIn CullDistancePerViewNV
Decorate 34(gl_MeshPerVertexNV) Block
MemberDecorate 66(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
MemberDecorate 66(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
MemberDecorate 66(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
MemberDecorate 66(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 4 PerViewNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 5 PerViewNV
MemberDecorate 66(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
Decorate 66(gl_MeshPerPrimitiveNV) Block
Decorate 123 BuiltIn WorkgroupSize
MemberDecorate 36(gl_MeshPerVertexNV) 0 BuiltIn Position
MemberDecorate 36(gl_MeshPerVertexNV) 1 BuiltIn PointSize
MemberDecorate 36(gl_MeshPerVertexNV) 2 BuiltIn ClipDistance
MemberDecorate 36(gl_MeshPerVertexNV) 3 BuiltIn CullDistance
MemberDecorate 36(gl_MeshPerVertexNV) 4 PerViewNV
MemberDecorate 36(gl_MeshPerVertexNV) 4 BuiltIn PositionPerViewNV
MemberDecorate 36(gl_MeshPerVertexNV) 5 PerViewNV
MemberDecorate 36(gl_MeshPerVertexNV) 5 BuiltIn ClipDistancePerViewNV
MemberDecorate 36(gl_MeshPerVertexNV) 6 PerViewNV
MemberDecorate 36(gl_MeshPerVertexNV) 6 BuiltIn CullDistancePerViewNV
Decorate 36(gl_MeshPerVertexNV) Block
MemberDecorate 68(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
MemberDecorate 68(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
MemberDecorate 68(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
MemberDecorate 68(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 4 PerViewNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 5 PerViewNV
MemberDecorate 68(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
Decorate 68(gl_MeshPerPrimitiveNV) Block
Decorate 125 BuiltIn WorkgroupSize
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -89,44 +89,46 @@ spv.meshShaderPerViewBuiltins.mesh
28: 6(int) Constant 1
29: TypeArray 26(float) 28
30: TypeArray 27(fvec4) 17
31: 6(int) Constant 8
31: 6(int) Constant 3
32: TypeArray 26(float) 31
33: TypeArray 32 17
34(gl_MeshPerVertexNV): TypeStruct 27(fvec4) 26(float) 29 29 30 33 33
35: 6(int) Constant 81
36: TypeArray 34(gl_MeshPerVertexNV) 35
37: TypePointer Output 36
38(gl_MeshVerticesNV): 37(ptr) Variable Output
40: TypeInt 32 1
41: 40(int) Constant 4
43: 26(float) Constant 1065353216
44: 26(float) Constant 1073741824
45: 26(float) Constant 1077936128
46: 26(float) Constant 1082130432
47: 27(fvec4) ConstantComposite 43 44 45 46
48: TypePointer Output 27(fvec4)
51: 40(int) Constant 5
53: 40(int) Constant 2
54: 26(float) Constant 1084227584
55: TypePointer Output 26(float)
58: 40(int) Constant 6
60: 40(int) Constant 3
61: 26(float) Constant 1086324736
63: TypeArray 40(int) 28
64: TypeArray 40(int) 17
65: TypeArray 63 17
66(gl_MeshPerPrimitiveNV): TypeStruct 40(int) 40(int) 40(int) 63 64 65
67: 6(int) Constant 32
68: TypeArray 66(gl_MeshPerPrimitiveNV) 67
69: TypePointer Output 68
70(gl_MeshPrimitivesNV): 69(ptr) Variable Output
73: 40(int) Constant 7
74: TypePointer Output 40(int)
78: 40(int) Constant 0
79: 40(int) Constant 8
81: 6(int) Constant 264
82: 6(int) Constant 2
123: 9(ivec3) ConstantComposite 67 28 28
34: TypeArray 26(float) 17
35: TypeArray 34 17
36(gl_MeshPerVertexNV): TypeStruct 27(fvec4) 26(float) 29 29 30 33 35
37: 6(int) Constant 81
38: TypeArray 36(gl_MeshPerVertexNV) 37
39: TypePointer Output 38
40(gl_MeshVerticesNV): 39(ptr) Variable Output
42: TypeInt 32 1
43: 42(int) Constant 4
45: 26(float) Constant 1065353216
46: 26(float) Constant 1073741824
47: 26(float) Constant 1077936128
48: 26(float) Constant 1082130432
49: 27(fvec4) ConstantComposite 45 46 47 48
50: TypePointer Output 27(fvec4)
53: 42(int) Constant 5
55: 42(int) Constant 2
56: 26(float) Constant 1084227584
57: TypePointer Output 26(float)
60: 42(int) Constant 6
62: 42(int) Constant 3
63: 26(float) Constant 1086324736
65: TypeArray 42(int) 28
66: TypeArray 42(int) 17
67: TypeArray 65 17
68(gl_MeshPerPrimitiveNV): TypeStruct 42(int) 42(int) 42(int) 65 66 67
69: 6(int) Constant 32
70: TypeArray 68(gl_MeshPerPrimitiveNV) 69
71: TypePointer Output 70
72(gl_MeshPrimitivesNV): 71(ptr) Variable Output
75: 42(int) Constant 7
76: TypePointer Output 42(int)
80: 42(int) Constant 0
81: 42(int) Constant 8
83: 6(int) Constant 264
84: 6(int) Constant 2
125: 9(ivec3) ConstantComposite 69 28 28
4(main): 2 Function None 3
5: Label
8(iid): 7(ptr) Variable Function
@ -139,74 +141,74 @@ spv.meshShaderPerViewBuiltins.mesh
24: 13(ptr) AccessChain 20(gl_MeshViewIndicesNV) 23
25: 6(int) Load 24
Store 16(viewID) 25
39: 6(int) Load 8(iid)
42: 6(int) Load 16(viewID)
49: 48(ptr) AccessChain 38(gl_MeshVerticesNV) 39 41 42
Store 49 47
50: 6(int) Load 8(iid)
52: 6(int) Load 16(viewID)
56: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 50 51 52 53
Store 56 54
57: 6(int) Load 8(iid)
59: 6(int) Load 16(viewID)
62: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 57 58 59 60
Store 62 61
71: 6(int) Load 8(iid)
72: 6(int) Load 16(viewID)
75: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 71 41 72
Store 75 73
76: 6(int) Load 8(iid)
77: 6(int) Load 16(viewID)
80: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 76 51 77 78
Store 80 79
MemoryBarrier 28 81
ControlBarrier 82 82 81
83: 6(int) Load 8(iid)
84: 6(int) IAdd 83 28
85: 6(int) Load 16(viewID)
86: 6(int) Load 8(iid)
41: 6(int) Load 8(iid)
44: 6(int) Load 16(viewID)
51: 50(ptr) AccessChain 40(gl_MeshVerticesNV) 41 43 44
Store 51 49
52: 6(int) Load 8(iid)
54: 6(int) Load 16(viewID)
58: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 52 53 54 55
Store 58 56
59: 6(int) Load 8(iid)
61: 6(int) Load 16(viewID)
64: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 59 60 61 62
Store 64 63
73: 6(int) Load 8(iid)
74: 6(int) Load 16(viewID)
77: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 73 43 74
Store 77 75
78: 6(int) Load 8(iid)
79: 6(int) Load 16(viewID)
82: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 78 53 79 80
Store 82 81
MemoryBarrier 28 83
ControlBarrier 84 84 83
85: 6(int) Load 8(iid)
86: 6(int) IAdd 85 28
87: 6(int) Load 16(viewID)
88: 48(ptr) AccessChain 38(gl_MeshVerticesNV) 86 41 87
89: 27(fvec4) Load 88
90: 48(ptr) AccessChain 38(gl_MeshVerticesNV) 84 41 85
Store 90 89
91: 6(int) Load 8(iid)
92: 6(int) IAdd 91 28
93: 6(int) Load 16(viewID)
94: 6(int) Load 8(iid)
88: 6(int) Load 8(iid)
89: 6(int) Load 16(viewID)
90: 50(ptr) AccessChain 40(gl_MeshVerticesNV) 88 43 89
91: 27(fvec4) Load 90
92: 50(ptr) AccessChain 40(gl_MeshVerticesNV) 86 43 87
Store 92 91
93: 6(int) Load 8(iid)
94: 6(int) IAdd 93 28
95: 6(int) Load 16(viewID)
96: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 94 51 95 53
97: 26(float) Load 96
98: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 92 51 93 53
Store 98 97
99: 6(int) Load 8(iid)
100: 6(int) IAdd 99 28
101: 6(int) Load 16(viewID)
102: 6(int) Load 8(iid)
96: 6(int) Load 8(iid)
97: 6(int) Load 16(viewID)
98: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 96 53 97 55
99: 26(float) Load 98
100: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 94 53 95 55
Store 100 99
101: 6(int) Load 8(iid)
102: 6(int) IAdd 101 28
103: 6(int) Load 16(viewID)
104: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 102 58 103 60
105: 26(float) Load 104
106: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 100 58 101 60
Store 106 105
107: 6(int) Load 8(iid)
108: 6(int) IAdd 107 28
109: 6(int) Load 16(viewID)
110: 6(int) Load 8(iid)
104: 6(int) Load 8(iid)
105: 6(int) Load 16(viewID)
106: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 104 60 105 62
107: 26(float) Load 106
108: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 102 60 103 62
Store 108 107
109: 6(int) Load 8(iid)
110: 6(int) IAdd 109 28
111: 6(int) Load 16(viewID)
112: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 110 41 111
113: 40(int) Load 112
114: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 108 41 109
Store 114 113
115: 6(int) Load 8(iid)
116: 6(int) IAdd 115 28
117: 6(int) Load 16(viewID)
118: 6(int) Load 8(iid)
112: 6(int) Load 8(iid)
113: 6(int) Load 16(viewID)
114: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 112 43 113
115: 42(int) Load 114
116: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 110 43 111
Store 116 115
117: 6(int) Load 8(iid)
118: 6(int) IAdd 117 28
119: 6(int) Load 16(viewID)
120: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 118 51 119 78
121: 40(int) Load 120
122: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 116 51 117 78
Store 122 121
MemoryBarrier 28 81
ControlBarrier 82 82 81
120: 6(int) Load 8(iid)
121: 6(int) Load 16(viewID)
122: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 120 53 121 80
123: 42(int) Load 122
124: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 118 53 119 80
Store 124 123
MemoryBarrier 28 83
ControlBarrier 84 84 83
Return
FunctionEnd

View File

@ -0,0 +1,201 @@
spv.meshShaderRedeclBuiltins.mesh
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 120
Capability ClipDistance
Capability CullDistance
Capability MultiViewport
Capability ShaderViewportMaskNV
Capability MeshShadingNV
Extension "SPV_NV_mesh_shader"
Extension "SPV_NV_viewport_array2"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint MeshNV 4 "main" 11 17 28 81
ExecutionMode 4 LocalSize 32 1 1
ExecutionMode 4 OutputVertices 81
ExecutionMode 4 OutputPrimitivesNV 32
ExecutionMode 4 OutputTrianglesNV
Source GLSL 460
SourceExtension "GL_NV_mesh_shader"
Name 4 "main"
Name 8 "iid"
Name 11 "gl_LocalInvocationID"
Name 16 "gid"
Name 17 "gl_WorkGroupID"
Name 24 "gl_MeshPerVertexNV"
MemberName 24(gl_MeshPerVertexNV) 0 "gl_Position"
MemberName 24(gl_MeshPerVertexNV) 1 "gl_PointSize"
MemberName 24(gl_MeshPerVertexNV) 2 "gl_ClipDistance"
MemberName 24(gl_MeshPerVertexNV) 3 "gl_CullDistance"
Name 28 "gl_MeshVerticesNV"
Name 77 "gl_MeshPerPrimitiveNV"
MemberName 77(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
MemberName 77(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
MemberName 77(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
MemberName 77(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
Name 81 "gl_MeshPrimitivesNV"
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
MemberDecorate 24(gl_MeshPerVertexNV) 0 BuiltIn Position
MemberDecorate 24(gl_MeshPerVertexNV) 1 BuiltIn PointSize
MemberDecorate 24(gl_MeshPerVertexNV) 2 BuiltIn ClipDistance
MemberDecorate 24(gl_MeshPerVertexNV) 3 BuiltIn CullDistance
Decorate 24(gl_MeshPerVertexNV) Block
MemberDecorate 77(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
MemberDecorate 77(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
MemberDecorate 77(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
MemberDecorate 77(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
MemberDecorate 77(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
MemberDecorate 77(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
MemberDecorate 77(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
MemberDecorate 77(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
Decorate 77(gl_MeshPerPrimitiveNV) Block
Decorate 119 BuiltIn WorkgroupSize
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeVector 6(int) 3
10: TypePointer Input 9(ivec3)
11(gl_LocalInvocationID): 10(ptr) Variable Input
12: 6(int) Constant 0
13: TypePointer Input 6(int)
17(gl_WorkGroupID): 10(ptr) Variable Input
20: TypeFloat 32
21: TypeVector 20(float) 4
22: 6(int) Constant 4
23: TypeArray 20(float) 22
24(gl_MeshPerVertexNV): TypeStruct 21(fvec4) 20(float) 23 23
25: 6(int) Constant 81
26: TypeArray 24(gl_MeshPerVertexNV) 25
27: TypePointer Output 26
28(gl_MeshVerticesNV): 27(ptr) Variable Output
30: TypeInt 32 1
31: 30(int) Constant 0
32: 20(float) Constant 1065353216
33: 21(fvec4) ConstantComposite 32 32 32 32
34: TypePointer Output 21(fvec4)
37: 30(int) Constant 1
38: 20(float) Constant 1073741824
39: TypePointer Output 20(float)
42: 30(int) Constant 2
43: 30(int) Constant 3
44: 20(float) Constant 1077936128
47: 20(float) Constant 1082130432
49: 6(int) Constant 1
50: 6(int) Constant 264
51: 6(int) Constant 2
76: TypeArray 30(int) 49
77(gl_MeshPerPrimitiveNV): TypeStruct 30(int) 30(int) 30(int) 76
78: 6(int) Constant 32
79: TypeArray 77(gl_MeshPerPrimitiveNV) 78
80: TypePointer Output 79
81(gl_MeshPrimitivesNV): 80(ptr) Variable Output
83: 30(int) Constant 6
84: TypePointer Output 30(int)
87: 30(int) Constant 7
90: 30(int) Constant 8
93: 30(int) Constant 9
119: 9(ivec3) ConstantComposite 78 49 49
4(main): 2 Function None 3
5: Label
8(iid): 7(ptr) Variable Function
16(gid): 7(ptr) Variable Function
14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
15: 6(int) Load 14
Store 8(iid) 15
18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
19: 6(int) Load 18
Store 16(gid) 19
29: 6(int) Load 8(iid)
35: 34(ptr) AccessChain 28(gl_MeshVerticesNV) 29 31
Store 35 33
36: 6(int) Load 8(iid)
40: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 36 37
Store 40 38
41: 6(int) Load 8(iid)
45: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 41 42 43
Store 45 44
46: 6(int) Load 8(iid)
48: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 46 43 42
Store 48 47
MemoryBarrier 49 50
ControlBarrier 51 51 50
52: 6(int) Load 8(iid)
53: 6(int) IAdd 52 49
54: 6(int) Load 8(iid)
55: 34(ptr) AccessChain 28(gl_MeshVerticesNV) 54 31
56: 21(fvec4) Load 55
57: 34(ptr) AccessChain 28(gl_MeshVerticesNV) 53 31
Store 57 56
58: 6(int) Load 8(iid)
59: 6(int) IAdd 58 49
60: 6(int) Load 8(iid)
61: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 60 37
62: 20(float) Load 61
63: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 59 37
Store 63 62
64: 6(int) Load 8(iid)
65: 6(int) IAdd 64 49
66: 6(int) Load 8(iid)
67: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 66 42 43
68: 20(float) Load 67
69: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 65 42 43
Store 69 68
70: 6(int) Load 8(iid)
71: 6(int) IAdd 70 49
72: 6(int) Load 8(iid)
73: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 72 43 42
74: 20(float) Load 73
75: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 71 43 42
Store 75 74
MemoryBarrier 49 50
ControlBarrier 51 51 50
82: 6(int) Load 8(iid)
85: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 82 31
Store 85 83
86: 6(int) Load 8(iid)
88: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 86 37
Store 88 87
89: 6(int) Load 8(iid)
91: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 89 42
Store 91 90
92: 6(int) Load 8(iid)
94: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 92 43 31
Store 94 93
MemoryBarrier 49 50
ControlBarrier 51 51 50
95: 6(int) Load 8(iid)
96: 6(int) IAdd 95 49
97: 6(int) Load 8(iid)
98: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 97 31
99: 30(int) Load 98
100: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 96 31
Store 100 99
101: 6(int) Load 8(iid)
102: 6(int) IAdd 101 49
103: 6(int) Load 8(iid)
104: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 103 37
105: 30(int) Load 104
106: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 102 37
Store 106 105
107: 6(int) Load 8(iid)
108: 6(int) IAdd 107 49
109: 6(int) Load 8(iid)
110: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 109 42
111: 30(int) Load 110
112: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 108 42
Store 112 111
113: 6(int) Load 8(iid)
114: 6(int) IAdd 113 49
115: 6(int) Load 8(iid)
116: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 115 43 31
117: 30(int) Load 116
118: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 114 43 31
Store 118 117
MemoryBarrier 49 50
ControlBarrier 51 51 50
Return
FunctionEnd

View File

@ -0,0 +1,187 @@
spv.meshShaderRedeclPerViewBuiltins.mesh
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 120
Capability PerViewAttributesNV
Capability MeshShadingNV
Extension "SPV_NVX_multiview_per_view_attributes"
Extension "SPV_NV_mesh_shader"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint MeshNV 4 "main" 11 20 21 35 67
ExecutionMode 4 LocalSize 32 1 1
ExecutionMode 4 OutputVertices 81
ExecutionMode 4 OutputPrimitivesNV 32
ExecutionMode 4 OutputTrianglesNV
Source GLSL 450
SourceExtension "GL_NV_mesh_shader"
Name 4 "main"
Name 8 "iid"
Name 11 "gl_LocalInvocationID"
Name 16 "viewID"
Name 20 "gl_MeshViewIndicesNV"
Name 21 "gl_MeshViewCountNV"
Name 31 "gl_MeshPerVertexNV"
MemberName 31(gl_MeshPerVertexNV) 0 "gl_PositionPerViewNV"
MemberName 31(gl_MeshPerVertexNV) 1 "gl_ClipDistancePerViewNV"
MemberName 31(gl_MeshPerVertexNV) 2 "gl_CullDistancePerViewNV"
Name 35 "gl_MeshVerticesNV"
Name 63 "gl_MeshPerPrimitiveNV"
MemberName 63(gl_MeshPerPrimitiveNV) 0 "gl_LayerPerViewNV"
MemberName 63(gl_MeshPerPrimitiveNV) 1 "gl_ViewportMaskPerViewNV"
Name 67 "gl_MeshPrimitivesNV"
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
Decorate 20(gl_MeshViewIndicesNV) BuiltIn MeshViewIndicesNV
Decorate 21(gl_MeshViewCountNV) BuiltIn MeshViewCountNV
MemberDecorate 31(gl_MeshPerVertexNV) 0 PerViewNV
MemberDecorate 31(gl_MeshPerVertexNV) 0 BuiltIn PositionPerViewNV
MemberDecorate 31(gl_MeshPerVertexNV) 1 PerViewNV
MemberDecorate 31(gl_MeshPerVertexNV) 1 BuiltIn ClipDistancePerViewNV
MemberDecorate 31(gl_MeshPerVertexNV) 2 PerViewNV
MemberDecorate 31(gl_MeshPerVertexNV) 2 BuiltIn CullDistancePerViewNV
Decorate 31(gl_MeshPerVertexNV) Block
MemberDecorate 63(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
MemberDecorate 63(gl_MeshPerPrimitiveNV) 0 PerViewNV
MemberDecorate 63(gl_MeshPerPrimitiveNV) 0 BuiltIn LayerPerViewNV
MemberDecorate 63(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
MemberDecorate 63(gl_MeshPerPrimitiveNV) 1 PerViewNV
MemberDecorate 63(gl_MeshPerPrimitiveNV) 1 BuiltIn ViewportMaskPerViewNV
Decorate 63(gl_MeshPerPrimitiveNV) Block
Decorate 119 BuiltIn WorkgroupSize
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeVector 6(int) 3
10: TypePointer Input 9(ivec3)
11(gl_LocalInvocationID): 10(ptr) Variable Input
12: 6(int) Constant 0
13: TypePointer Input 6(int)
17: 6(int) Constant 4
18: TypeArray 6(int) 17
19: TypePointer Input 18
20(gl_MeshViewIndicesNV): 19(ptr) Variable Input
21(gl_MeshViewCountNV): 13(ptr) Variable Input
26: TypeFloat 32
27: TypeVector 26(float) 4
28: TypeArray 27(fvec4) 17
29: TypeArray 26(float) 17
30: TypeArray 29 17
31(gl_MeshPerVertexNV): TypeStruct 28 30 30
32: 6(int) Constant 81
33: TypeArray 31(gl_MeshPerVertexNV) 32
34: TypePointer Output 33
35(gl_MeshVerticesNV): 34(ptr) Variable Output
37: TypeInt 32 1
38: 37(int) Constant 0
40: 26(float) Constant 1065353216
41: 26(float) Constant 1073741824
42: 26(float) Constant 1077936128
43: 26(float) Constant 1082130432
44: 27(fvec4) ConstantComposite 40 41 42 43
45: TypePointer Output 27(fvec4)
48: 37(int) Constant 1
50: 37(int) Constant 2
51: 26(float) Constant 1084227584
52: TypePointer Output 26(float)
56: 37(int) Constant 3
57: 26(float) Constant 1086324736
59: TypeArray 37(int) 17
60: 6(int) Constant 1
61: TypeArray 37(int) 60
62: TypeArray 61 17
63(gl_MeshPerPrimitiveNV): TypeStruct 59 62
64: 6(int) Constant 32
65: TypeArray 63(gl_MeshPerPrimitiveNV) 64
66: TypePointer Output 65
67(gl_MeshPrimitivesNV): 66(ptr) Variable Output
70: 37(int) Constant 7
71: TypePointer Output 37(int)
75: 37(int) Constant 8
77: 6(int) Constant 264
78: 6(int) Constant 2
119: 9(ivec3) ConstantComposite 64 60 60
4(main): 2 Function None 3
5: Label
8(iid): 7(ptr) Variable Function
16(viewID): 7(ptr) Variable Function
14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
15: 6(int) Load 14
Store 8(iid) 15
22: 6(int) Load 21(gl_MeshViewCountNV)
23: 6(int) UMod 22 17
24: 13(ptr) AccessChain 20(gl_MeshViewIndicesNV) 23
25: 6(int) Load 24
Store 16(viewID) 25
36: 6(int) Load 8(iid)
39: 6(int) Load 16(viewID)
46: 45(ptr) AccessChain 35(gl_MeshVerticesNV) 36 38 39
Store 46 44
47: 6(int) Load 8(iid)
49: 6(int) Load 16(viewID)
53: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 47 48 49 50
Store 53 51
54: 6(int) Load 8(iid)
55: 6(int) Load 16(viewID)
58: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 54 50 55 56
Store 58 57
68: 6(int) Load 8(iid)
69: 6(int) Load 16(viewID)
72: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 68 38 69
Store 72 70
73: 6(int) Load 8(iid)
74: 6(int) Load 16(viewID)
76: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 73 48 74 38
Store 76 75
MemoryBarrier 60 77
ControlBarrier 78 78 77
79: 6(int) Load 8(iid)
80: 6(int) IAdd 79 60
81: 6(int) Load 16(viewID)
82: 6(int) Load 8(iid)
83: 6(int) Load 16(viewID)
84: 45(ptr) AccessChain 35(gl_MeshVerticesNV) 82 38 83
85: 27(fvec4) Load 84
86: 45(ptr) AccessChain 35(gl_MeshVerticesNV) 80 38 81
Store 86 85
87: 6(int) Load 8(iid)
88: 6(int) IAdd 87 60
89: 6(int) Load 16(viewID)
90: 6(int) Load 8(iid)
91: 6(int) Load 16(viewID)
92: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 90 48 91 50
93: 26(float) Load 92
94: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 88 48 89 50
Store 94 93
95: 6(int) Load 8(iid)
96: 6(int) IAdd 95 60
97: 6(int) Load 16(viewID)
98: 6(int) Load 8(iid)
99: 6(int) Load 16(viewID)
100: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 98 50 99 56
101: 26(float) Load 100
102: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 96 50 97 56
Store 102 101
103: 6(int) Load 8(iid)
104: 6(int) IAdd 103 60
105: 6(int) Load 16(viewID)
106: 6(int) Load 8(iid)
107: 6(int) Load 16(viewID)
108: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 106 38 107
109: 37(int) Load 108
110: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 104 38 105
Store 110 109
111: 6(int) Load 8(iid)
112: 6(int) IAdd 111 60
113: 6(int) Load 16(viewID)
114: 6(int) Load 8(iid)
115: 6(int) Load 16(viewID)
116: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 114 48 115 38
117: 37(int) Load 116
118: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 112 48 113 38
Store 118 117
MemoryBarrier 60 77
ControlBarrier 78 78 77
Return
FunctionEnd

View File

@ -0,0 +1,66 @@
#version 460
#define MAX_VER 81
#define MAX_PRIM 32
#define BARRIER() \
memoryBarrierShared(); \
barrier();
#extension GL_NV_mesh_shader : enable
layout(local_size_x = 32) in;
layout(max_vertices=MAX_VER) out;
layout(max_primitives=MAX_PRIM) out;
layout(triangles) out;
// test use of redeclared single-view builtins in mesh shaders:
out gl_MeshPerVertexNV {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[4];
float gl_CullDistance[4];
} gl_MeshVerticesNV[];
perprimitiveNV out gl_MeshPerPrimitiveNV {
int gl_PrimitiveID;
int gl_Layer;
int gl_ViewportIndex;
int gl_ViewportMask[];
} gl_MeshPrimitivesNV[];
void main()
{
uint iid = gl_LocalInvocationID.x;
uint gid = gl_WorkGroupID.x;
gl_MeshVerticesNV[iid].gl_Position = vec4(1.0);
gl_MeshVerticesNV[iid].gl_PointSize = 2.0;
gl_MeshVerticesNV[iid].gl_ClipDistance[3] = 3.0;
gl_MeshVerticesNV[iid].gl_CullDistance[2] = 4.0;
BARRIER();
gl_MeshVerticesNV[iid+1].gl_Position = gl_MeshVerticesNV[iid].gl_Position;
gl_MeshVerticesNV[iid+1].gl_PointSize = gl_MeshVerticesNV[iid].gl_PointSize;
gl_MeshVerticesNV[iid+1].gl_ClipDistance[3] = gl_MeshVerticesNV[iid].gl_ClipDistance[3];
gl_MeshVerticesNV[iid+1].gl_CullDistance[2] = gl_MeshVerticesNV[iid].gl_CullDistance[2];
BARRIER();
gl_MeshPrimitivesNV[iid].gl_PrimitiveID = 6;
gl_MeshPrimitivesNV[iid].gl_Layer = 7;
gl_MeshPrimitivesNV[iid].gl_ViewportIndex = 8;
gl_MeshPrimitivesNV[iid].gl_ViewportMask[0] = 9;
BARRIER();
gl_MeshPrimitivesNV[iid+1].gl_PrimitiveID = gl_MeshPrimitivesNV[iid].gl_PrimitiveID;
gl_MeshPrimitivesNV[iid+1].gl_Layer = gl_MeshPrimitivesNV[iid].gl_Layer;
gl_MeshPrimitivesNV[iid+1].gl_ViewportIndex = gl_MeshPrimitivesNV[iid].gl_ViewportIndex;
gl_MeshPrimitivesNV[iid+1].gl_ViewportMask[0] = gl_MeshPrimitivesNV[iid].gl_ViewportMask[0];
BARRIER();
}

View File

@ -0,0 +1,53 @@
#version 450
#define MAX_VER 81
#define MAX_PRIM 32
#define MAX_VIEWS gl_MaxMeshViewCountNV
#define BARRIER() \
memoryBarrierShared(); \
barrier();
#extension GL_NV_mesh_shader : enable
layout(local_size_x = 32) in;
layout(max_vertices=MAX_VER) out;
layout(max_primitives=MAX_PRIM) out;
layout(triangles) out;
// test use of redeclared per-view builtin attributes
out gl_MeshPerVertexNV {
perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS]; // explicitly sized view dim
perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
} gl_MeshVerticesNV[];
perprimitiveNV out gl_MeshPerPrimitiveNV {
perviewNV int gl_LayerPerViewNV[]; // implicitly sized view dim
perviewNV int gl_ViewportMaskPerViewNV[][1]; // implicitly sized view dim
} gl_MeshPrimitivesNV[];
void main()
{
uint iid = gl_LocalInvocationID.x;
uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
BARRIER();
gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
BARRIER();
}

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@ -1644,6 +1644,11 @@ public:
{
if (isUnsizedArray() && !(skipNonvariablyIndexed || isArrayVariablyIndexed()))
changeOuterArraySize(getImplicitArraySize());
#ifdef NV_EXTENSIONS
// For multi-dim per-view arrays, set unsized inner dimension size to 1
if (qualifier.isPerView() && arraySizes && arraySizes->isInnerUnsized())
arraySizes->clearInnerUnsized();
#endif
if (isStruct() && structure->size() > 0) {
int lastMember = (int)structure->size() - 1;
for (int i = 0; i < lastMember; ++i)

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@ -5296,8 +5296,8 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"float gl_ClipDistance[];"
"float gl_CullDistance[];"
"perviewNV vec4 gl_PositionPerViewNV[];"
"perviewNV float gl_ClipDistancePerViewNV[][8];"
"perviewNV float gl_CullDistancePerViewNV[][8];"
"perviewNV float gl_ClipDistancePerViewNV[][];"
"perviewNV float gl_CullDistancePerViewNV[][];"
"} gl_MeshVerticesNV[];"
);
@ -5309,7 +5309,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"int gl_ViewportIndex;"
"int gl_ViewportMask[];"
"perviewNV int gl_LayerPerViewNV[];"
"perviewNV int gl_ViewportMaskPerViewNV[][1];"
"perviewNV int gl_ViewportMaskPerViewNV[][];"
"} gl_MeshPrimitivesNV[];"
);

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@ -400,9 +400,21 @@ TIntermTyped* TParseContext::handleBracketDereference(const TSourceLoc& loc, TIn
handleIoResizeArrayAccess(loc, base);
if (index->getQualifier().isFrontEndConstant()) {
if (base->getType().isUnsizedArray())
if (base->getType().isUnsizedArray()) {
base->getWritableType().updateImplicitArraySize(indexValue + 1);
else
#ifdef NV_EXTENSIONS
// For 2D per-view builtin arrays, update the inner dimension size in parent type
if (base->getQualifier().isPerView() && base->getQualifier().builtIn != EbvNone) {
TIntermBinary* binaryNode = base->getAsBinaryNode();
if (binaryNode) {
TType& leftType = binaryNode->getLeft()->getWritableType();
TArraySizes& arraySizes = *leftType.getArraySizes();
assert(arraySizes.getNumDims() == 2);
arraySizes.setDimSize(1, std::max(arraySizes.getDimSize(1), indexValue + 1));
}
}
#endif
} else
checkIndex(loc, base->getType(), indexValue);
result = intermediate.addIndex(EOpIndexDirect, base, index, loc);
} else {
@ -813,6 +825,8 @@ TIntermTyped* TParseContext::handleDotDereference(const TSourceLoc& loc, TInterm
TIntermTyped* index = intermediate.addConstantUnion(member, loc);
result = intermediate.addIndex(EOpIndexDirectStruct, base, index, loc);
result->setType(*(*fields)[member].type);
if ((*fields)[member].type->getQualifier().isIo())
intermediate.addIoAccessed(field);
}
} else
error(loc, "no such field in structure", field.c_str(), "");
@ -4059,10 +4073,31 @@ void TParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& newT
error(memberLoc, "cannot redeclare block member with a different type", member->type->getFieldName().c_str(), "");
if (oldType.isArray() != newType.isArray())
error(memberLoc, "cannot change arrayness of redeclared block member", member->type->getFieldName().c_str(), "");
else if (! oldType.sameArrayness(newType) && oldType.isSizedArray())
else if (! oldType.getQualifier().isPerView() && ! oldType.sameArrayness(newType) && oldType.isSizedArray())
error(memberLoc, "cannot change array size of redeclared block member", member->type->getFieldName().c_str(), "");
else if (newType.isArray())
else if (! oldType.getQualifier().isPerView() && newType.isArray())
arrayLimitCheck(loc, member->type->getFieldName(), newType.getOuterArraySize());
#ifdef NV_EXTENSIONS
if (oldType.getQualifier().isPerView() && ! newType.getQualifier().isPerView())
error(memberLoc, "missing perviewNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
else if (! oldType.getQualifier().isPerView() && newType.getQualifier().isPerView())
error(memberLoc, "cannot add perviewNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
else if (newType.getQualifier().isPerView()) {
if (oldType.getArraySizes()->getNumDims() != newType.getArraySizes()->getNumDims())
error(memberLoc, "cannot change arrayness of redeclared block member", member->type->getFieldName().c_str(), "");
else if (! newType.isUnsizedArray() && newType.getOuterArraySize() != resources.maxMeshViewCountNV)
error(loc, "mesh view output array size must be gl_MaxMeshViewCountNV or implicitly sized", "[]", "");
else if (newType.getArraySizes()->getNumDims() == 2) {
int innerDimSize = newType.getArraySizes()->getDimSize(1);
arrayLimitCheck(memberLoc, member->type->getFieldName(), innerDimSize);
oldType.getArraySizes()->setDimSize(1, innerDimSize);
}
}
if (oldType.getQualifier().isPerPrimitive() && ! newType.getQualifier().isPerPrimitive())
error(memberLoc, "missing perprimitiveNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
else if (! oldType.getQualifier().isPerPrimitive() && newType.getQualifier().isPerPrimitive())
error(memberLoc, "cannot add perprimitiveNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
#endif
if (newType.getQualifier().isMemory())
error(memberLoc, "cannot add memory qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
if (newType.getQualifier().hasNonXfbLayout())
@ -4421,6 +4456,12 @@ void TParseContext::arrayLimitCheck(const TSourceLoc& loc, const TString& identi
limitCheck(loc, size, "gl_MaxClipDistances", "gl_ClipDistance array size");
else if (identifier.compare("gl_CullDistance") == 0)
limitCheck(loc, size, "gl_MaxCullDistances", "gl_CullDistance array size");
#ifdef NV_EXTENSIONS
else if (identifier.compare("gl_ClipDistancePerViewNV") == 0)
limitCheck(loc, size, "gl_MaxClipDistances", "gl_ClipDistancePerViewNV array size");
else if (identifier.compare("gl_CullDistancePerViewNV") == 0)
limitCheck(loc, size, "gl_MaxCullDistances", "gl_CullDistancePerViewNV array size");
#endif
}
// See if the provided value is less than or equal to the symbol indicated by limit,

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@ -723,6 +723,17 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
error(infoSink, "Only one shaderRecordNVX buffer block is allowed per stage");
break;
case EShLangMeshNV:
// NV_mesh_shader doesn't allow use of both single-view and per-view builtins.
if (inIoAccessed("gl_Position") && inIoAccessed("gl_PositionPerViewNV"))
error(infoSink, "Can only use one of gl_Position or gl_PositionPerViewNV");
if (inIoAccessed("gl_ClipDistance") && inIoAccessed("gl_ClipDistancePerViewNV"))
error(infoSink, "Can only use one of gl_ClipDistance or gl_ClipDistancePerViewNV");
if (inIoAccessed("gl_CullDistance") && inIoAccessed("gl_CullDistancePerViewNV"))
error(infoSink, "Can only use one of gl_CullDistance or gl_CullDistancePerViewNV");
if (inIoAccessed("gl_Layer") && inIoAccessed("gl_LayerPerViewNV"))
error(infoSink, "Can only use one of gl_Layer or gl_LayerPerViewNV");
if (inIoAccessed("gl_ViewportMask") && inIoAccessed("gl_ViewportMaskPerViewNV"))
error(infoSink, "Can only use one of gl_ViewportMask or gl_ViewportMaskPerViewNV");
if (outputPrimitive == ElgNone)
error(infoSink, "At least one shader must specify an output layout primitive");
if (vertices == TQualifier::layoutNotSet)

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@ -524,6 +524,9 @@ INSTANTIATE_TEST_CASE_P(
"spv.meshShaderPerViewUserDefined.mesh",
"spv.meshShaderSharedMem.mesh",
"spv.meshShaderTaskMem.mesh",
"spv.320.meshShaderUserDefined.mesh",
"spv.meshShaderRedeclBuiltins.mesh",
"spv.meshShaderRedeclPerViewBuiltins.mesh",
"spv.meshTaskShader.task",
})),
FileNameAsCustomTestSuffix