support GL_EXT_texture_array extention.

This commit is contained in:
“jimihe” 2023-12-11 17:10:36 +08:00 committed by arcady-lunarg
parent c4d34471c4
commit 07e8220d4e
7 changed files with 235 additions and 1 deletions

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@ -0,0 +1,34 @@
#version 110
#extension GL_EXT_texture_array : enable
uniform sampler1DArray s1DA;
uniform sampler2DArray s2DA;
uniform sampler1DArrayShadow s1DAS;
uniform sampler2DArrayShadow s2DAS;
void foo()
{
float f;
vec2 v2;
vec3 v3;
vec4 v4;
v4 = texture1DArray(s1DA, v2);
v4 = texture2DArray(s2DA, v3);
v4 = shadow1DArray(s1DAS, v3);
v4 = shadow2DArray(s2DAS, v4);
v4 = texture1DArray(s1DA, v2, f);
v4 = texture2DArray(s2DA, v3, f);
v4 = shadow1DArray(s1DAS, v3, f);
v4 = texture1DArrayLod(s1DA, v2, f);
v4 = texture2DArrayLod(s2DA, v3, f);
v4 = shadow1DArrayLod(s1DAS, v3, f);
}
void main()
{
foo();
}

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@ -0,0 +1,149 @@
GL_EXT_texture_array.frag
Shader version: 110
Requested GL_EXT_texture_array
0:? Sequence
0:10 Function Definition: foo( ( global void)
0:10 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v4' ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 's1DA' ( uniform sampler1DArray)
0:17 'v2' ( temp 2-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'v4' ( temp 4-component vector of float)
0:18 texture ( global 4-component vector of float)
0:18 's2DA' ( uniform sampler2DArray)
0:18 'v3' ( temp 3-component vector of float)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'v4' ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 's1DAS' ( uniform sampler1DArrayShadow)
0:19 'v3' ( temp 3-component vector of float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'v4' ( temp 4-component vector of float)
0:20 texture ( global 4-component vector of float)
0:20 's2DAS' ( uniform sampler2DArrayShadow)
0:20 'v4' ( temp 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'v4' ( temp 4-component vector of float)
0:22 texture ( global 4-component vector of float)
0:22 's1DA' ( uniform sampler1DArray)
0:22 'v2' ( temp 2-component vector of float)
0:22 'f' ( temp float)
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'v4' ( temp 4-component vector of float)
0:23 texture ( global 4-component vector of float)
0:23 's2DA' ( uniform sampler2DArray)
0:23 'v3' ( temp 3-component vector of float)
0:23 'f' ( temp float)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'v4' ( temp 4-component vector of float)
0:24 texture ( global 4-component vector of float)
0:24 's1DAS' ( uniform sampler1DArrayShadow)
0:24 'v3' ( temp 3-component vector of float)
0:24 'f' ( temp float)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'v4' ( temp 4-component vector of float)
0:26 textureLod ( global 4-component vector of float)
0:26 's1DA' ( uniform sampler1DArray)
0:26 'v2' ( temp 2-component vector of float)
0:26 'f' ( temp float)
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'v4' ( temp 4-component vector of float)
0:27 textureLod ( global 4-component vector of float)
0:27 's2DA' ( uniform sampler2DArray)
0:27 'v3' ( temp 3-component vector of float)
0:27 'f' ( temp float)
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'v4' ( temp 4-component vector of float)
0:28 textureLod ( global 4-component vector of float)
0:28 's1DAS' ( uniform sampler1DArrayShadow)
0:28 'v3' ( temp 3-component vector of float)
0:28 'f' ( temp float)
0:31 Function Definition: main( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Function Call: foo( ( global void)
0:? Linker Objects
0:? 's1DA' ( uniform sampler1DArray)
0:? 's2DA' ( uniform sampler2DArray)
0:? 's1DAS' ( uniform sampler1DArrayShadow)
0:? 's2DAS' ( uniform sampler2DArrayShadow)
Linked fragment stage:
Shader version: 110
Requested GL_EXT_texture_array
0:? Sequence
0:10 Function Definition: foo( ( global void)
0:10 Function Parameters:
0:? Sequence
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'v4' ( temp 4-component vector of float)
0:17 texture ( global 4-component vector of float)
0:17 's1DA' ( uniform sampler1DArray)
0:17 'v2' ( temp 2-component vector of float)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'v4' ( temp 4-component vector of float)
0:18 texture ( global 4-component vector of float)
0:18 's2DA' ( uniform sampler2DArray)
0:18 'v3' ( temp 3-component vector of float)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'v4' ( temp 4-component vector of float)
0:19 texture ( global 4-component vector of float)
0:19 's1DAS' ( uniform sampler1DArrayShadow)
0:19 'v3' ( temp 3-component vector of float)
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'v4' ( temp 4-component vector of float)
0:20 texture ( global 4-component vector of float)
0:20 's2DAS' ( uniform sampler2DArrayShadow)
0:20 'v4' ( temp 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'v4' ( temp 4-component vector of float)
0:22 texture ( global 4-component vector of float)
0:22 's1DA' ( uniform sampler1DArray)
0:22 'v2' ( temp 2-component vector of float)
0:22 'f' ( temp float)
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'v4' ( temp 4-component vector of float)
0:23 texture ( global 4-component vector of float)
0:23 's2DA' ( uniform sampler2DArray)
0:23 'v3' ( temp 3-component vector of float)
0:23 'f' ( temp float)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'v4' ( temp 4-component vector of float)
0:24 texture ( global 4-component vector of float)
0:24 's1DAS' ( uniform sampler1DArrayShadow)
0:24 'v3' ( temp 3-component vector of float)
0:24 'f' ( temp float)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 'v4' ( temp 4-component vector of float)
0:26 textureLod ( global 4-component vector of float)
0:26 's1DA' ( uniform sampler1DArray)
0:26 'v2' ( temp 2-component vector of float)
0:26 'f' ( temp float)
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'v4' ( temp 4-component vector of float)
0:27 textureLod ( global 4-component vector of float)
0:27 's2DA' ( uniform sampler2DArray)
0:27 'v3' ( temp 3-component vector of float)
0:27 'f' ( temp float)
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'v4' ( temp 4-component vector of float)
0:28 textureLod ( global 4-component vector of float)
0:28 's1DAS' ( uniform sampler1DArrayShadow)
0:28 'v3' ( temp 3-component vector of float)
0:28 'f' ( temp float)
0:31 Function Definition: main( ( global void)
0:31 Function Parameters:
0:33 Sequence
0:33 Function Call: foo( ( global void)
0:? Linker Objects
0:? 's1DA' ( uniform sampler1DArray)
0:? 's2DA' ( uniform sampler2DArray)
0:? 's1DAS' ( uniform sampler1DArrayShadow)
0:? 's2DAS' ( uniform sampler2DArrayShadow)

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@ -1726,6 +1726,16 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"vec4 shadow2DRect(sampler2DRectShadow, vec3);" // GL_ARB_texture_rectangle, caught by keyword check
"vec4 shadow2DRectProj(sampler2DRectShadow, vec4);" // GL_ARB_texture_rectangle, caught by keyword check
"vec4 texture1DArray(sampler1DArray, vec2);" // GL_EXT_texture_array
"vec4 texture2DArray(sampler2DArray, vec3);" // GL_EXT_texture_array
"vec4 shadow1DArray(sampler1DArrayShadow, vec3);" // GL_EXT_texture_array
"vec4 shadow2DArray(sampler2DArrayShadow, vec4);" // GL_EXT_texture_array
"vec4 texture1DArray(sampler1DArray, vec2, float);" // GL_EXT_texture_array
"vec4 texture2DArray(sampler2DArray, vec3, float);" // GL_EXT_texture_array
"vec4 shadow1DArray(sampler1DArrayShadow, vec3, float);" // GL_EXT_texture_array
"vec4 texture1DArrayLod(sampler1DArray, vec2, float);" // GL_EXT_texture_array
"vec4 texture2DArrayLod(sampler2DArray, vec3, float);" // GL_EXT_texture_array
"vec4 shadow1DArrayLod(sampler1DArrayShadow, vec3, float);" // GL_EXT_texture_array
"\n");
}
}
@ -8002,6 +8012,18 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setFunctionExtensions("shadow2DEXT", 1, &E_GL_EXT_shadow_samplers);
symbolTable.setFunctionExtensions("shadow2DProjEXT", 1, &E_GL_EXT_shadow_samplers);
}
// E_GL_EXT_texture_array
if (profile != EEsProfile && spvVersion.spv == 0) {
symbolTable.setFunctionExtensions("texture1DArray", 1, &E_GL_EXT_texture_array);
symbolTable.setFunctionExtensions("texture2DArray", 1, &E_GL_EXT_texture_array);
symbolTable.setFunctionExtensions("shadow1DArray", 1, &E_GL_EXT_texture_array);
symbolTable.setFunctionExtensions("shadow2DArray", 1, &E_GL_EXT_texture_array);
symbolTable.setFunctionExtensions("texture1DArrayLod", 1, &E_GL_EXT_texture_array);
symbolTable.setFunctionExtensions("texture2DArrayLod", 1, &E_GL_EXT_texture_array);
symbolTable.setFunctionExtensions("shadow1DArrayLod", 1, &E_GL_EXT_texture_array);
}
// Fall through
case EShLangTessControl:
@ -9967,6 +9989,17 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.relateToOperator("textureBlockMatchSADQCOM", EOpImageBlockMatchSADQCOM);
symbolTable.relateToOperator("textureBlockMatchSSDQCOM", EOpImageBlockMatchSSDQCOM);
}
if (profile != EEsProfile && spvVersion.spv == 0) {
symbolTable.relateToOperator("texture1DArray", EOpTexture);
symbolTable.relateToOperator("texture2DArray", EOpTexture);
symbolTable.relateToOperator("shadow1DArray", EOpTexture);
symbolTable.relateToOperator("shadow2DArray", EOpTexture);
symbolTable.relateToOperator("texture1DArrayLod", EOpTextureLod);
symbolTable.relateToOperator("texture2DArrayLod", EOpTextureLod);
symbolTable.relateToOperator("shadow1DArrayLod", EOpTextureLod);
}
}
switch(language) {

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@ -1496,6 +1496,12 @@ int TScanContext::tokenizeIdentifier()
case USAMPLERCUBE:
case USAMPLER2DARRAY:
afterType = true;
if (keyword == SAMPLER2DARRAY || keyword == SAMPLER2DARRAYSHADOW) {
if (!parseContext.isEsProfile() &&
(parseContext.extensionTurnedOn(E_GL_EXT_texture_array) || parseContext.symbolTable.atBuiltInLevel())) {
return keyword;
}
}
return nonreservedKeyword(300, 130);
case SAMPLER3D:
@ -1539,6 +1545,12 @@ int TScanContext::tokenizeIdentifier()
case USAMPLER1D:
case USAMPLER1DARRAY:
afterType = true;
if (keyword == SAMPLER1DARRAYSHADOW) {
if (!parseContext.isEsProfile() &&
(parseContext.extensionTurnedOn(E_GL_EXT_texture_array) || parseContext.symbolTable.atBuiltInLevel())) {
return keyword;
}
}
return es30ReservedFromGLSL(130);
case ISAMPLER2DRECT:
case USAMPLER2DRECT:
@ -1608,7 +1620,9 @@ int TScanContext::tokenizeIdentifier()
if (parseContext.isEsProfile() && parseContext.version == 300)
reservedWord();
else if ((parseContext.isEsProfile() && parseContext.version < 300) ||
(!parseContext.isEsProfile() && parseContext.version < 130))
((!parseContext.isEsProfile() && parseContext.version < 130) &&
!parseContext.symbolTable.atBuiltInLevel() &&
!parseContext.extensionTurnedOn(E_GL_EXT_texture_array)))
return identifierOrType();
return keyword;

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@ -359,6 +359,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_EXT_ray_tracing_position_fetch] = EBhDisable;
extensionBehavior[E_GL_EXT_shader_tile_image] = EBhDisable;
extensionBehavior[E_GL_EXT_texture_shadow_lod] = EBhDisable;
extensionBehavior[E_GL_EXT_texture_array] = EBhDisable;
// OVR extensions
extensionBehavior[E_GL_OVR_multiview] = EBhDisable;
@ -580,6 +581,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_EXT_shader_atomic_float2 1\n"
"#define GL_EXT_fragment_shader_barycentric 1\n"
"#define GL_EXT_texture_array 1\n"
;
if (spvVersion.spv == 0) {

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@ -215,6 +215,7 @@ const char* const E_GL_EXT_spirv_intrinsics = "GL_EXT_spirv_intr
const char* const E_GL_EXT_fragment_shader_barycentric = "GL_EXT_fragment_shader_barycentric";
const char* const E_GL_EXT_mesh_shader = "GL_EXT_mesh_shader";
const char* const E_GL_EXT_opacity_micromap = "GL_EXT_opacity_micromap";
const char* const E_GL_EXT_texture_array = "GL_EXT_texture_array";
// Arrays of extensions for the above viewportEXTs duplications

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@ -302,6 +302,7 @@ INSTANTIATE_TEST_SUITE_P(
"gl_FragCoord.frag",
"glsl.interpOp.error.frag",
"overflow_underflow_toinf_0.frag",
"GL_EXT_texture_array.frag",
})),
FileNameAsCustomTestSuffix
);