AST: Have type deepCopy() preserve type graphs as graphs.

Previously, a type graph would turn into a type tree. That is,
a deep node that is shared would have multiple copies made.

This is important when creating IO and non-IO versions of deep types.
This commit is contained in:
John Kessenich 2017-02-01 13:14:03 -07:00
parent 02467d8d94
commit 0fe106afd2
5 changed files with 192 additions and 23 deletions

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@ -0,0 +1,127 @@
hlsl.typeGraphCopy.vert
Shader version: 450
0:? Sequence
0:22 Function Definition: @main( (temp float)
0:22 Function Parameters:
0:? Sequence
0:23 Branch: Return with expression
0:23 b: direct index for structure (temp float)
0:23 s2: direct index for structure (temp structure{temp int a, temp float b})
0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:23 Constant:
0:23 0 (const uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:22 Function Definition: main( (temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:22 Function Call: @main( (temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
Linked vertex stage:
Shader version: 450
0:? Sequence
0:22 Function Definition: @main( (temp float)
0:22 Function Parameters:
0:? Sequence
0:23 Branch: Return with expression
0:23 b: direct index for structure (temp float)
0:23 s2: direct index for structure (temp structure{temp int a, temp float b})
0:23 t3: direct index for structure (temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2})
0:23 foo: direct index for structure (layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3})
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
0:23 Constant:
0:23 0 (const uint)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:22 Function Definition: main( (temp void)
0:22 Function Parameters:
0:? Sequence
0:22 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:22 Function Call: @main( (temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t1, temp structure{temp int a, temp float b} t2, temp structure{temp structure{temp int a, temp float b} s1, temp structure{temp int a, temp float b} s2} t3} foo})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 26
Name 4 "main"
Name 8 "@main("
Name 11 "N1"
MemberName 11(N1) 0 "a"
MemberName 11(N1) 1 "b"
Name 12 "N2"
MemberName 12(N2) 0 "s1"
MemberName 12(N2) 1 "s2"
Name 13 "N3"
MemberName 13(N3) 0 "t1"
MemberName 13(N3) 1 "t2"
MemberName 13(N3) 2 "t3"
Name 14 "$Global"
MemberName 14($Global) 0 "foo"
Name 16 ""
Name 26 "@entryPointOutput"
MemberDecorate 11(N1) 0 Offset 0
MemberDecorate 11(N1) 1 Offset 4
MemberDecorate 12(N2) 0 Offset 0
MemberDecorate 12(N2) 1 Offset 16
MemberDecorate 13(N3) 0 Offset 0
MemberDecorate 13(N3) 1 Offset 32
MemberDecorate 13(N3) 2 Offset 48
MemberDecorate 14($Global) 0 Offset 0
Decorate 14($Global) Block
Decorate 16 DescriptorSet 0
Decorate 26(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 1
11(N1): TypeStruct 10(int) 6(float)
12(N2): TypeStruct 11(N1) 11(N1)
13(N3): TypeStruct 12(N2) 11(N1) 12(N2)
14($Global): TypeStruct 13(N3)
15: TypePointer Uniform 14($Global)
16: 15(ptr) Variable Uniform
17: 10(int) Constant 0
18: 10(int) Constant 2
19: 10(int) Constant 1
20: TypePointer Uniform 6(float)
25: TypePointer Output 6(float)
26(@entryPointOutput): 25(ptr) Variable Output
4(main): 2 Function None 3
5: Label
27: 6(float) FunctionCall 8(@main()
Store 26(@entryPointOutput) 27
Return
FunctionEnd
8(@main(): 6(float) Function None 7
9: Label
21: 20(ptr) AccessChain 16 17 18 19 19
22: 6(float) Load 21
ReturnValue 22
FunctionEnd

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@ -0,0 +1,24 @@
struct N1 {
int a;
float b;
};
struct N2 {
N1 s1;
N1 s2;
};
struct N3 {
N2 t1;
N1 t2;
N2 t3;
};
typedef N3 T3;
T3 foo;
float main()
{
return foo.t3.s2.b;
}

View File

@ -1202,30 +1202,11 @@ public:
typeName = copyOf.typeName;
}
// Make complete copy of the whole type graph rooted at 'copyOf'.
void deepCopy(const TType& copyOf)
{
shallowCopy(copyOf);
if (copyOf.arraySizes) {
arraySizes = new TArraySizes;
*arraySizes = *copyOf.arraySizes;
}
if (copyOf.structure) {
structure = new TTypeList;
for (unsigned int i = 0; i < copyOf.structure->size(); ++i) {
TTypeLoc typeLoc;
typeLoc.loc = (*copyOf.structure)[i].loc;
typeLoc.type = new TType();
typeLoc.type->deepCopy(*(*copyOf.structure)[i].type);
structure->push_back(typeLoc);
}
}
if (copyOf.fieldName)
fieldName = NewPoolTString(copyOf.fieldName->c_str());
if (copyOf.typeName)
typeName = NewPoolTString(copyOf.typeName->c_str());
TUnorderedMap<TTypeList*,TTypeList*> copied; // to enable copying a type graph as a graph, not a tree
deepCopy(copyOf, copied);
}
// Recursively make temporary
@ -1830,6 +1811,42 @@ protected:
TType(const TType& type);
TType& operator=(const TType& type);
// Recursively copy a type graph, while preserving the graph-like
// quality. That is, don't make more than one copy of a structure that
// gets reused multiple times in the type graph.
void deepCopy(const TType& copyOf, TUnorderedMap<TTypeList*,TTypeList*>& copiedMap)
{
shallowCopy(copyOf);
if (copyOf.arraySizes) {
arraySizes = new TArraySizes;
*arraySizes = *copyOf.arraySizes;
}
if (copyOf.structure) {
auto prevCopy = copiedMap.find(copyOf.structure);
if (prevCopy != copiedMap.end())
structure = prevCopy->second;
else {
structure = new TTypeList;
copiedMap[copyOf.structure] = structure;
for (unsigned int i = 0; i < copyOf.structure->size(); ++i) {
TTypeLoc typeLoc;
typeLoc.loc = (*copyOf.structure)[i].loc;
typeLoc.type = new TType();
typeLoc.type->deepCopy(*(*copyOf.structure)[i].type, copiedMap);
structure->push_back(typeLoc);
}
}
}
if (copyOf.fieldName)
fieldName = NewPoolTString(copyOf.fieldName->c_str());
if (copyOf.typeName)
typeName = NewPoolTString(copyOf.typeName->c_str());
}
void buildMangledName(TString&);
TBasicType basicType : 8;

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@ -3,4 +3,4 @@
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1780"
#define GLSLANG_DATE "20-Jan-2017"
#define GLSLANG_DATE "01-Feb-2017"

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@ -235,6 +235,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.tx.bracket.frag", "main"},
{"hlsl.type.half.frag", "main"},
{"hlsl.type.identifier.frag", "main"},
{"hlsl.typeGraphCopy.vert", "main"},
{"hlsl.typedef.frag", "PixelShaderFunction"},
{"hlsl.whileLoop.frag", "PixelShaderFunction"},
{"hlsl.void.frag", "PixelShaderFunction"},