Merge pull request #1880 from georgeouzou/master

Add support for GL_ARB_explicit_uniform_location
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John Kessenich 2019-10-12 08:24:11 -06:00 committed by GitHub
commit 101ca388fb
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7 changed files with 52 additions and 6 deletions

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@ -167,3 +167,12 @@ void qux2()
}
layout(early_fragment_tests) out; // ERROR
#extension GL_ARB_explicit_uniform_location : enable
layout(location = 3) uniform vec4 ucolor0; // ERROR: explicit attrib location is also required for version < 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 4) uniform vec4 ucolor1;

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@ -150,3 +150,16 @@ void fooKeyMem()
}
layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range
layout(location=4) uniform vec4 ucolor0; // ERROR: extension is not enabled
#extension GL_ARB_explicit_uniform_location : enable
layout(location=5) uniform vec4 ucolor1;
layout(location=6) uniform ColorsBuffer // ERROR: location cannot be applied in uniform buffer block
{
vec4 colors[128];
} colorsBuffer;

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@ -29,10 +29,13 @@ ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the ena
ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions
ERROR: 0:154: 'iimage2D' : Reserved word.
ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in'
ERROR: 28 compilation errors. No code generated.
ERROR: 0:173: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 29 compilation errors. No code generated.
Shader version: 130
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_gpu_shader5
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
@ -402,12 +405,16 @@ ERROR: node is still EOpNull!
0:? 'gl_FogFragCoord' ( smooth in float)
0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D)
0:? 'iimg2D' (layout( r32i) uniform iimage2D)
0:? 'ucolor0' (layout( location=3) uniform 4-component vector of float)
0:? 'ucolor1' (layout( location=4) uniform 4-component vector of float)
Linked fragment stage:
Shader version: 130
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_gpu_shader5
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_shader_image_load_store
@ -457,4 +464,6 @@ ERROR: node is still EOpNull!
0:? 'gl_FogFragCoord' ( smooth in float)
0:? 'iimg2Dbad' (layout( r32i) uniform iimage2D)
0:? 'iimg2D' (layout( r32i) uniform iimage2D)
0:? 'ucolor0' (layout( location=3) uniform 4-component vector of float)
0:? 'ucolor1' (layout( location=4) uniform 4-component vector of float)

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@ -40,11 +40,14 @@ ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-compone
ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float'
ERROR: 0:152: 'index' : value must be 0 or 1
ERROR: 41 compilation errors. No code generated.
ERROR: 0:154: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
ERROR: 0:160: 'location' : cannot apply to uniform or buffer block
ERROR: 43 compilation errors. No code generated.
Shader version: 330
Requested GL_ARB_enhanced_layouts
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
@ -126,6 +129,9 @@ ERROR: node is still EOpNull!
0:? 'precise' ( global int)
0:? 'KeyMem' ( global structure{ global int precise})
0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float)
0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float)
0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})
Linked fragment stage:
@ -135,6 +141,7 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
Shader version: 330
Requested GL_ARB_enhanced_layouts
Requested GL_ARB_explicit_uniform_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:8 Function Definition: main( ( global void)
@ -191,4 +198,7 @@ ERROR: node is still EOpNull!
0:? 'precise' ( global int)
0:? 'KeyMem' ( global structure{ global int precise})
0:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
0:? 'ucolor0' (layout( location=4) uniform 4-component vector of float)
0:? 'ucolor1' (layout( location=5) uniform 4-component vector of float)
0:? 'colorsBuffer' (layout( location=6 column_major shared) uniform block{layout( column_major shared) uniform 128-element array of 4-component vector of float colors})

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@ -5150,6 +5150,7 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
} else if (id == "location") {
profileRequires(loc, EEsProfile, 300, nullptr, "location");
const char* exts[2] = { E_GL_ARB_separate_shader_objects, E_GL_ARB_explicit_attrib_location };
// GL_ARB_explicit_uniform_location requires 330 or GL_ARB_explicit_attrib_location we do not need to add it here
profileRequires(loc, ~EEsProfile, 330, 2, exts, "location");
if ((unsigned int)value >= TQualifier::layoutLocationEnd)
error(loc, "location is too large", id.c_str(), "");
@ -5909,8 +5910,9 @@ void TParseContext::layoutQualifierCheck(const TSourceLoc& loc, const TQualifier
case EvqBuffer:
{
const char* feature = "location qualifier on uniform or buffer";
requireProfile(loc, EEsProfile | ECoreProfile | ECompatibilityProfile, feature);
profileRequires(loc, ECoreProfile | ECompatibilityProfile, 430, nullptr, feature);
requireProfile(loc, EEsProfile | ECoreProfile | ECompatibilityProfile | ENoProfile, feature);
profileRequires(loc, ~EEsProfile, 330, E_GL_ARB_explicit_attrib_location, feature);
profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_explicit_uniform_location, feature);
profileRequires(loc, EEsProfile, 310, nullptr, feature);
break;
}

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@ -174,6 +174,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable;
extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
extensionBehavior[E_GL_ARB_explicit_uniform_location] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_image_load_store] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_atomic_counters] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_draw_parameters] = EBhDisable;
@ -378,6 +379,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_ARB_texture_cube_map_array 1\n"
"#define GL_ARB_shader_texture_lod 1\n"
"#define GL_ARB_explicit_attrib_location 1\n"
"#define GL_ARB_explicit_uniform_location 1\n"
"#define GL_ARB_shader_image_load_store 1\n"
"#define GL_ARB_shader_atomic_counters 1\n"
"#define GL_ARB_shader_draw_parameters 1\n"

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@ -126,6 +126,7 @@ const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layou
const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
const char* const E_GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_parameters";