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Add C interface function to set preprocessed shader code
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@ -391,6 +391,11 @@ GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t
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return shader->preprocessedGLSL.c_str();
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}
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GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code)
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{
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shader->preprocessedGLSL.assign(code);
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}
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GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input)
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{
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DirStackFileIncluder dirStackFileIncluder;
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@ -274,6 +274,7 @@ GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader
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GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
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GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
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GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
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GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code);
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GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
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GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
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