Add C interface function to set preprocessed shader code

This commit is contained in:
Steve Urquhart 2024-07-10 15:30:22 -07:00 committed by arcady-lunarg
parent 42260d1f6d
commit 10a923f740
2 changed files with 6 additions and 0 deletions

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@ -391,6 +391,11 @@ GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t
return shader->preprocessedGLSL.c_str();
}
GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code)
{
shader->preprocessedGLSL.assign(code);
}
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input)
{
DirStackFileIncluder dirStackFileIncluder;

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@ -274,6 +274,7 @@ GLSLANG_EXPORT void glslang_shader_set_default_uniform_block_name(glslang_shader
GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
GLSLANG_EXPORT void glslang_shader_set_preprocessed_code(glslang_shader_t* shader, const char* code);
GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader);
GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);