Issue 32: Guard against constructors consuming unsized arrays.

This commit is contained in:
John Kessenich 2015-07-22 11:44:59 -06:00
parent f498400945
commit 12a383379c
3 changed files with 41 additions and 13 deletions

View File

@ -101,4 +101,6 @@ void foo3()
resize2[5] = 4.0; // ERROR
}
int[] i = int[](); // ERROR, need constructor arguments
int[] i = int[](); // ERROR, need constructor arguments
float emptyA[];
float b = vec4(emptyA); // ERROR, array can't be a constructor argument

View File

@ -24,7 +24,8 @@ ERROR: 0:93: 'length' : array must be declared with a size before using this me
ERROR: 0:101: '[' : array index out of range '5'
ERROR: 0:104: 'constructor' : array constructor must have at least one argument
ERROR: 0:104: '=' : cannot convert from 'const float' to 'global implicitly-sized array of int'
ERROR: 25 compilation errors. No code generated.
ERROR: 0:106: 'constructor' : array argument must be sized
ERROR: 26 compilation errors. No code generated.
Shader version: 130
@ -258,6 +259,11 @@ ERROR: node is still EOpNull!
0:101 5 (const int)
0:101 Constant:
0:101 4.000000
0:106 Sequence
0:106 move second child to first child (temp float)
0:106 'b' (global float)
0:106 Constant:
0:106 0.000000
0:? Linker Objects
0:? 'gu' (global implicitly-sized array of float)
0:? 'g4' (global 4-element array of float)
@ -267,6 +273,8 @@ ERROR: node is still EOpNull!
0:? 'f' (global float)
0:? 'gUnusedUnsized' (global implicitly-sized array of float)
0:? 'i' (global implicitly-sized array of int)
0:? 'emptyA' (global implicitly-sized array of float)
0:? 'b' (global float)
Linked fragment stage:
@ -503,6 +511,11 @@ ERROR: node is still EOpNull!
0:101 5 (const int)
0:101 Constant:
0:101 4.000000
0:106 Sequence
0:106 move second child to first child (temp float)
0:106 'b' (global float)
0:106 Constant:
0:106 0.000000
0:? Linker Objects
0:? 'gu' (global 4-element array of float)
0:? 'g4' (global 4-element array of float)
@ -512,4 +525,6 @@ ERROR: node is still EOpNull!
0:? 'f' (global float)
0:? 'gUnusedUnsized' (global 1-element array of float)
0:? 'i' (global 1-element array of int)
0:? 'emptyA' (global 1-element array of float)
0:? 'b' (global float)

View File

@ -1947,9 +1947,7 @@ bool TParseContext::constructorError(TSourceLoc loc, TIntermNode* node, TFunctio
}
//
// Note: It's okay to have too many components available, but not okay to have unused
// arguments. 'full' will go to true when enough args have been seen. If we loop
// again, there is an extra argument, so 'overfull' will become true.
// Walk the arguments for first-pass checks and collection of information.
//
int size = 0;
@ -1958,19 +1956,32 @@ bool TParseContext::constructorError(TSourceLoc loc, TIntermNode* node, TFunctio
bool overFull = false;
bool matrixInMatrix = false;
bool arrayArg = false;
for (int i = 0; i < function.getParamCount(); ++i) {
size += function[i].type->computeNumComponents();
if (constructingMatrix && function[i].type->isMatrix())
for (int arg = 0; arg < function.getParamCount(); ++arg) {
if (function[arg].type->isArray()) {
if (! function[arg].type->isExplicitlySizedArray()) {
// Can't construct from an unsized array.
error(loc, "array argument must be sized", "constructor", "");
return true;
}
arrayArg = true;
}
if (constructingMatrix && function[arg].type->isMatrix())
matrixInMatrix = true;
if (full)
// 'full' will go to true when enough args have been seen. If we loop
// again, there is an extra argument.
if (full) {
// For vectors and matrices, it's okay to have too many components
// available, but not okay to have unused arguments.
overFull = true;
}
size += function[arg].type->computeNumComponents();
if (op != EOpConstructStruct && ! type.isArray() && size >= type.computeNumComponents())
full = true;
if (function[i].type->getQualifier().storage != EvqConst)
if (function[arg].type->getQualifier().storage != EvqConst)
constType = false;
if (function[i].type->isArray())
arrayArg = true;
}
if (constType)