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SPV: RelaxedPrecision: use the result precision for texture sampling.
Fix #2298. The AST has two precisions, an operation precision and a result precision. Actual use of GLSL with mediump samplers wants the result precision, so pick that up instead of the operation precision.
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@ -4730,7 +4730,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
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translateArguments(*node->getAsAggregate(), arguments, lvalueCoherentFlags);
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else
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translateArguments(*node->getAsUnaryNode(), arguments);
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spv::Decoration precision = TranslatePrecisionDecoration(node->getOperationPrecision());
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spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
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spv::Builder::TextureParameters params = { };
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params.sampler = arguments[0];
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120
Test/baseResults/spv.precisionTexture.frag.out
Executable file
120
Test/baseResults/spv.precisionTexture.frag.out
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spv.precisionTexture.frag
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 66
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 16 57 65
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ExecutionMode 4 OriginUpperLeft
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Source ESSL 310
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Name 4 "main"
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Name 9 "v"
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Name 13 "texM"
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Name 16 "vertex"
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Name 21 "texH"
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Name 52 "imageM"
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Name 57 "coord"
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Name 60 "imageH"
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Name 65 "fragColor"
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Decorate 9(v) RelaxedPrecision
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Decorate 13(texM) RelaxedPrecision
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Decorate 13(texM) DescriptorSet 0
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Decorate 13(texM) Binding 0
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Decorate 14 RelaxedPrecision
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Decorate 16(vertex) Location 0
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Decorate 20 RelaxedPrecision
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Decorate 21(texH) DescriptorSet 0
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Decorate 21(texH) Binding 1
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Decorate 26 RelaxedPrecision
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Decorate 34 RelaxedPrecision
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Decorate 41 RelaxedPrecision
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Decorate 45 RelaxedPrecision
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Decorate 52(imageM) RelaxedPrecision
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Decorate 52(imageM) DescriptorSet 0
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Decorate 52(imageM) Binding 0
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Decorate 52(imageM) NonWritable
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Decorate 53 RelaxedPrecision
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Decorate 57(coord) Flat
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Decorate 57(coord) Location 1
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Decorate 59 RelaxedPrecision
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Decorate 60(imageH) DescriptorSet 0
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Decorate 60(imageH) Binding 1
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Decorate 60(imageH) NonWritable
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Decorate 65(fragColor) RelaxedPrecision
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Decorate 65(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(texM): 12(ptr) Variable UniformConstant
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15: TypePointer Input 7(fvec4)
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16(vertex): 15(ptr) Variable Input
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17: TypeVector 6(float) 2
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21(texH): 12(ptr) Variable UniformConstant
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29: TypeInt 32 0
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30: 29(int) Constant 2
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31: TypePointer Input 6(float)
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42: TypeVector 6(float) 3
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50: TypeImage 6(float) 2D nonsampled format:Rgba32f
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51: TypePointer UniformConstant 50
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52(imageM): 51(ptr) Variable UniformConstant
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54: TypeInt 32 1
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55: TypeVector 54(int) 2
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56: TypePointer Input 55(ivec2)
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57(coord): 56(ptr) Variable Input
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60(imageH): 51(ptr) Variable UniformConstant
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64: TypePointer Output 7(fvec4)
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65(fragColor): 64(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(v): 8(ptr) Variable Function
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14: 11 Load 13(texM)
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18: 7(fvec4) Load 16(vertex)
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19: 17(fvec2) VectorShuffle 18 18 0 1
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20: 7(fvec4) ImageSampleImplicitLod 14 19
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Store 9(v) 20
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22: 11 Load 21(texH)
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23: 7(fvec4) Load 16(vertex)
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24: 17(fvec2) VectorShuffle 23 23 0 1
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25: 7(fvec4) ImageSampleImplicitLod 22 24
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Store 9(v) 25
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26: 11 Load 13(texM)
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27: 7(fvec4) Load 16(vertex)
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28: 17(fvec2) VectorShuffle 27 27 0 1
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32: 31(ptr) AccessChain 16(vertex) 30
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33: 6(float) Load 32
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34: 7(fvec4) ImageSampleExplicitLod 26 28 Lod 33
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Store 9(v) 34
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35: 11 Load 21(texH)
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36: 7(fvec4) Load 16(vertex)
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37: 17(fvec2) VectorShuffle 36 36 0 1
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38: 31(ptr) AccessChain 16(vertex) 30
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39: 6(float) Load 38
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40: 7(fvec4) ImageSampleExplicitLod 35 37 Lod 39
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Store 9(v) 40
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41: 11 Load 13(texM)
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43: 7(fvec4) Load 16(vertex)
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44: 42(fvec3) VectorShuffle 43 43 0 1 2
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45: 7(fvec4) ImageSampleProjImplicitLod 41 44
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Store 9(v) 45
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46: 11 Load 21(texH)
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47: 7(fvec4) Load 16(vertex)
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48: 42(fvec3) VectorShuffle 47 47 0 1 2
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49: 7(fvec4) ImageSampleProjImplicitLod 46 48
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Store 9(v) 49
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53: 50 Load 52(imageM)
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58: 55(ivec2) Load 57(coord)
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59: 7(fvec4) ImageRead 53 58
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Store 9(v) 59
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61: 50 Load 60(imageH)
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62: 55(ivec2) Load 57(coord)
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63: 7(fvec4) ImageRead 61 62
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Store 9(v) 63
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Return
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FunctionEnd
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24
Test/spv.precisionTexture.frag
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24
Test/spv.precisionTexture.frag
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#version 310 es
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precision mediump float;
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precision mediump int;
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layout(binding = 0) uniform mediump sampler2D texM;
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layout(binding = 1) uniform highp sampler2D texH;
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layout(binding = 0, rgba32f) uniform readonly mediump image2D imageM;
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layout(binding = 1, rgba32f) uniform readonly highp image2D imageH;
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layout(location = 0) in highp vec4 vertex;
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layout(location = 1) flat in highp ivec2 coord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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vec4 v;
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v = texture(texM, vertex.xy);
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v = texture(texH, vertex.xy);
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v = textureLod(texM, vertex.xy, vertex.z);
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v = textureLod(texH, vertex.xy, vertex.z);
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v = textureProj(texM, vertex.xyz);
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v = textureProj(texH, vertex.xyz);
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v = imageLoad(imageM, coord);
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v = imageLoad(imageH, coord);
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}
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@ -1295,7 +1295,7 @@ TIntermTyped* TParseContext::handleBuiltInFunctionCall(TSourceLoc loc, TIntermNo
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TIntermTyped *result = intermediate.addBuiltInFunctionCall(loc, function.getBuiltInOp(),
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function.getParamCount() == 1,
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arguments, function.getType());
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if (obeyPrecisionQualifiers())
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if (result != nullptr && obeyPrecisionQualifiers())
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computeBuiltinPrecisions(*result, function);
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if (result == nullptr) {
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@ -377,6 +377,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.precision.frag",
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"spv.precisionArgs.frag",
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"spv.precisionNonESSamp.frag",
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"spv.precisionTexture.frag",
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"spv.prepost.frag",
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"spv.privateVariableTypes.frag",
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"spv.qualifiers.vert",
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