Fix build on CMake 2.8, and fix Web build

And suppress some warnings that are too verbose in Web builds.
This commit is contained in:
Kai Ninomiya 2020-03-23 12:26:53 -07:00
parent 1f0fcbe5a3
commit 16bb8881e6
4 changed files with 20 additions and 13 deletions

View File

@ -142,7 +142,10 @@ if(ENABLE_GLSLANG_JS)
add_compile_options(/Os /GR-)
else()
add_compile_options(-Os -fno-exceptions)
add_link_options(-Os)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
add_compile_options(-Wno-unused-parameter)
add_compile_options(-Wno-unused-variable -Wno-unused-const-variable)
endif()
endif()
endif(ENABLE_GLSLANG_JS)
@ -150,7 +153,7 @@ endif(ENABLE_GLSLANG_JS)
if(${CMAKE_VERSION} VERSION_LESS 3.1)
# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
# remove this block once CMake >=3.1 has fixated in the ecosystem
add_compile_options(-std=c++11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else()
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

View File

@ -945,7 +945,7 @@ public:
bool hasAttachment() const { return false; }
TLayoutFormat getFormat() const { return ElfNone; }
bool isPushConstant() const { return false; }
bool isShaderRecordNV() const { return false; }
bool isShaderRecord() const { return false; }
bool hasBufferReference() const { return false; }
bool hasBufferReferenceAlign() const { return false; }
bool isNonUniform() const { return false; }

View File

@ -503,7 +503,7 @@ public:
bool getAutoMapBindings() const { return false; }
bool getAutoMapLocations() const { return false; }
int getNumPushConstants() const { return 0; }
void addShaderRecordNVCount() { }
void addShaderRecordCount() { }
void addTaskNVCount() { }
void setUseVulkanMemoryModel() { }
bool usingVulkanMemoryModel() const { return false; }

View File

@ -3,27 +3,31 @@ if(ENABLE_GLSLANG_JS)
glslang_set_link_args(glslang.js)
target_link_libraries(glslang.js glslang SPIRV)
# Link library names that start with "-" are treated as link flags.
# "-Os" should be OK in MSVC; don't use /Os because CMake won't
# treat it as a link flag.
target_link_libraries(glslang.js "-Os")
if(EMSCRIPTEN)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js")
em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js")
target_link_options(glslang.js PRIVATE "SHELL: -Os")
target_link_options(glslang.js PRIVATE "SHELL: --llvm-lto 1")
target_link_options(glslang.js PRIVATE "SHELL: --closure 1")
target_link_options(glslang.js PRIVATE "SHELL: -s MODULARIZE=1")
target_link_options(glslang.js PRIVATE "SHELL: -s ALLOW_MEMORY_GROWTH=1")
target_link_options(glslang.js PRIVATE "SHELL: -s FILESYSTEM=0")
target_link_libraries(glslang.js "--llvm-lto 1")
target_link_libraries(glslang.js "--closure 1")
target_link_libraries(glslang.js "-s MODULARIZE=1")
target_link_libraries(glslang.js "-s ALLOW_MEMORY_GROWTH=1")
target_link_libraries(glslang.js "-s FILESYSTEM=0")
if(ENABLE_EMSCRIPTEN_SINGLE_FILE)
target_link_options(glslang.js PRIVATE "SHELL: -s SINGLE_FILE=1")
target_link_libraries(glslang.js "-s SINGLE_FILE=1")
endif(ENABLE_EMSCRIPTEN_SINGLE_FILE)
if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
target_link_options(glslang.js PRIVATE "SHELL: -s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
target_link_libraries(glslang.js "-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
else()
target_link_options(glslang.js PRIVATE "SHELL: -s ENVIRONMENT=web,worker")
target_link_libraries(glslang.js "-s ENVIRONMENT=web,worker")
endif()
if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)