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https://github.com/KhronosGroup/glslang
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Tests: Add more test results for the previous generator version bump.
This commit is contained in:
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31c3370d83
commit
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@ -1,6 +1,6 @@
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compoundsuffix.frag.hlsl
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 22
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Capability Shader
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@ -2,7 +2,7 @@ glsl.entryPointRename.vert
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ERROR: Source entry point must be "main"
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 20
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Capability Shader
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@ -1,6 +1,6 @@
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glsl.entryPointRename.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 20
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.dashI.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 40
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.deadFunctionMissingBody.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 18
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Capability Shader
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@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 32
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.explicitDescriptorSet.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 31
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.explicitDescriptorSet.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 31
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Capability Shader
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@ -26,7 +26,7 @@ Shader version: 500
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform float m0, layout( row_major std140) uniform 3-component vector of float m4, layout( row_major std140) uniform float m16, layout( row_major std140 offset=20) uniform 3-component vector of float m20, layout( row_major std140 offset=36) uniform 3-component vector of float m36, layout( row_major std140 offset=56) uniform 2-component vector of float m56, layout( row_major std140) uniform float m64, layout( row_major std140) uniform 2-component vector of float m68, layout( row_major std140) uniform float m76, layout( row_major std140) uniform float m80, layout( row_major std140) uniform 1-element array of 2-component vector of float m96})
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 18
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Capability Shader
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@ -1,6 +1,6 @@
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../Test/hlsl.include.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 44
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.multiDescriptorSet.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 92
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.noSemantic.functionality1.comp
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 30
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.pp.line3.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 78
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.structbuffer.incdec.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 70
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Capability Shader
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@ -72,7 +72,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 34
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Capability Shader
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@ -80,7 +80,7 @@ Shader version: 500
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0:? 'position' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 37
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Capability Shader
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@ -126,7 +126,7 @@ Shader version: 500
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0:? '@entryPointOutput.somethingelse' (layout( location=0) out int)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 50
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Capability Shader
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@ -1,6 +1,6 @@
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spv.400.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 1118
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Capability Shader
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@ -2,7 +2,7 @@ spv.debugInfo.frag
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error: SPIRV-Tools Validation Errors
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error: Invalid SPIR-V binary version 1.3 for target environment SPIR-V 1.0 (under OpenGL 4.5 semantics).
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// Module Version 10300
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 124
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Capability Shader
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@ -1,6 +1,6 @@
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spv.debugInfo.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 124
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Capability Shader
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@ -1,6 +1,6 @@
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spv.hlslDebugInfo.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 19
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Capability Shader
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@ -18,7 +18,7 @@ Shader version: 450
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0:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430) buffer highp float m0, layout( column_major std430) buffer highp 3-component vector of float m4, layout( column_major std430) buffer highp float m16, layout( column_major std430 offset=20) buffer highp 3-component vector of float m20, layout( column_major std430) buffer highp 3-component vector of float m32, layout( column_major std430) buffer highp 2-component vector of float m48, layout( column_major std430) buffer highp 2-component vector of float m56, layout( column_major std430) buffer highp float m64, layout( column_major std430) buffer highp 2-component vector of float m68, layout( column_major std430) buffer highp float m76, layout( column_major std430) buffer highp float m80, layout( column_major std430 offset=88) buffer highp 2-component vector of float m88, layout( column_major std430) buffer highp 2-component vector of float m96, layout( column_major std430) buffer 2-component vector of double m112})
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 14
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Capability Shader
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spv.noBuiltInLoc.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 35
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Capability Shader
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