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https://github.com/KhronosGroup/glslang
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Merge pull request #1996 from ShchchowAMD/ARB_texture_multisample
Add support for ARB_texture_multisample
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commit
18fb7f24b8
@ -17,6 +17,7 @@ void main()
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#error GL_ES is not set
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#endif
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in struct S { float f; } s; // ERROR
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float patch = 3.1;
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@ -51,3 +52,9 @@ float fooi()
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{
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return i1 + i2;
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}
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uniform sampler2DMS aaa1; // ERROR
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#extension GL_ARB_texture_multisample : enable
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uniform sampler2DMS aaa2;
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@ -1,14 +1,15 @@
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140.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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ERROR: 0:17: '#error' : GL_ES is not set
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ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
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ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
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ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
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ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
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ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
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ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
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ERROR: 8 compilation errors. No code generated.
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ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions
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ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
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ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:27: 'location' : not supported for this version or the enabled extensions
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ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions
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ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input)
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ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
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ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
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ERROR: 9 compilation errors. No code generated.
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Shader version: 140
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@ -25,80 +26,80 @@ ERROR: node is still EOpNull!
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0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
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0:12 Constant:
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0:12 2 (const int)
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'patch' ( global float)
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0:22 Constant:
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0:22 3.100000
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0:38 Function Definition: foo( ( global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp 2-component vector of float)
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0:40 'r1' ( temp 2-component vector of float)
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0:40 modf ( global 2-component vector of float)
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0:40 vector swizzle ( temp 2-component vector of float)
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0:40 'v' ( smooth in 4-component vector of float)
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0:40 Sequence
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1 (const int)
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0:40 vector swizzle ( temp 2-component vector of float)
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0:40 'v' ( smooth in 4-component vector of float)
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0:40 Sequence
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0:40 Constant:
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0:40 2 (const int)
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0:40 Constant:
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0:40 3 (const int)
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:23 'patch' ( global float)
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0:23 Constant:
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0:23 3.100000
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0:39 Function Definition: foo( ( global void)
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0:39 Function Parameters:
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0:41 Sequence
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0:41 Sequence
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0:41 move second child to first child ( temp 2-component vector of float)
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0:41 'r2' ( temp 2-component vector of float)
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0:41 'r1' ( temp 2-component vector of float)
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0:41 modf ( global 2-component vector of float)
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0:41 vector swizzle ( temp 2-component vector of float)
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0:41 'o' ( out 4-component vector of float)
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0:41 'v' ( smooth in 4-component vector of float)
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0:41 Sequence
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0:41 Constant:
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0:41 0 (const int)
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0:41 Constant:
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0:41 1 (const int)
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0:41 vector swizzle ( temp 2-component vector of float)
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0:41 'o' ( out 4-component vector of float)
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0:41 'v' ( smooth in 4-component vector of float)
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0:41 Sequence
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0:41 Constant:
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0:41 2 (const int)
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0:41 Constant:
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0:41 3 (const int)
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0:42 move second child to first child ( temp float)
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0:42 direct index ( temp float)
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0:42 'o' ( out 4-component vector of float)
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0:42 Constant:
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0:42 2 (const int)
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0:42 Function Call: fooi( ( global float)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'i1' ( global float)
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0:47 Test condition and select ( temp float)
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0:47 Condition
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0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
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0:47 true case
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0:47 Constant:
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0:47 -2.000000
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0:47 false case
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0:47 Constant:
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0:47 2.000000
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0:42 Sequence
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0:42 move second child to first child ( temp 2-component vector of float)
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0:42 'r2' ( temp 2-component vector of float)
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0:42 modf ( global 2-component vector of float)
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0:42 vector swizzle ( temp 2-component vector of float)
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0:42 'o' ( out 4-component vector of float)
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0:42 Sequence
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0:42 Constant:
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0:42 0 (const int)
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0:42 Constant:
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0:42 1 (const int)
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0:42 vector swizzle ( temp 2-component vector of float)
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0:42 'o' ( out 4-component vector of float)
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0:42 Sequence
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0:42 Constant:
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0:42 2 (const int)
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0:42 Constant:
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0:42 3 (const int)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 'o' ( out 4-component vector of float)
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0:43 Constant:
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0:43 2 (const int)
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0:43 Function Call: fooi( ( global float)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'i2' ( global float)
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0:48 Constant:
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0:48 102.000000
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0:50 Function Definition: fooi( ( global float)
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0:50 Function Parameters:
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0:52 Sequence
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0:52 Branch: Return with expression
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0:52 add ( temp float)
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0:52 'i1' ( global float)
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0:52 'i2' ( global float)
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0:48 'i1' ( global float)
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0:48 Test condition and select ( temp float)
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0:48 Condition
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0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
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0:48 true case
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0:48 Constant:
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0:48 -2.000000
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0:48 false case
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0:48 Constant:
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0:48 2.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'i2' ( global float)
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0:49 Constant:
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0:49 102.000000
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0:51 Function Definition: fooi( ( global float)
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0:51 Function Parameters:
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0:53 Sequence
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0:53 Branch: Return with expression
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0:53 add ( temp float)
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0:53 'i1' ( global float)
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0:53 'i2' ( global float)
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0:? Linker Objects
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0:? 'v' ( smooth in 4-component vector of float)
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0:? 'i' ( smooth in 4-component vector of float)
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@ -131,28 +132,28 @@ ERROR: node is still EOpNull!
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0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
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0:12 Constant:
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0:12 2 (const int)
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:22 'patch' ( global float)
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0:22 Constant:
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0:22 3.100000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'i1' ( global float)
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0:47 Test condition and select ( temp float)
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0:47 Condition
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0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
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0:47 true case
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0:47 Constant:
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0:47 -2.000000
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0:47 false case
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0:47 Constant:
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0:47 2.000000
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:23 'patch' ( global float)
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0:23 Constant:
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0:23 3.100000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'i2' ( global float)
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0:48 Constant:
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0:48 102.000000
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0:48 'i1' ( global float)
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0:48 Test condition and select ( temp float)
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0:48 Condition
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0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
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0:48 true case
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0:48 Constant:
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0:48 -2.000000
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0:48 false case
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0:48 Constant:
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0:48 2.000000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'i2' ( global float)
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0:49 Constant:
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0:49 102.000000
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0:? Linker Objects
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0:? 'v' ( smooth in 4-component vector of float)
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0:? 'i' ( smooth in 4-component vector of float)
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@ -1421,6 +1421,9 @@ int TScanContext::tokenizeIdentifier()
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afterType = true;
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if (parseContext.isEsProfile() && parseContext.version >= 310)
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return keyword;
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if (!parseContext.isEsProfile() && (parseContext.version > 140 ||
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(parseContext.version == 140 && parseContext.extensionsTurnedOn(1, &E_GL_ARB_texture_multisample))))
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return keyword;
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return es30ReservedFromGLSL(150);
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case SAMPLER2DMSARRAY:
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@ -1430,6 +1433,9 @@ int TScanContext::tokenizeIdentifier()
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if ((parseContext.isEsProfile() && parseContext.version >= 320) ||
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parseContext.extensionsTurnedOn(1, &E_GL_OES_texture_storage_multisample_2d_array))
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return keyword;
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if (!parseContext.isEsProfile() && (parseContext.version > 140 ||
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(parseContext.version == 140 && parseContext.extensionsTurnedOn(1, &E_GL_ARB_texture_multisample))))
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return keyword;
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return es30ReservedFromGLSL(150);
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case SAMPLER1D:
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@ -172,6 +172,7 @@ void TParseVersions::initializeExtensionBehavior()
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extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable;
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extensionBehavior[E_GL_ARB_enhanced_layouts] = EBhDisable;
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extensionBehavior[E_GL_ARB_texture_cube_map_array] = EBhDisable;
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extensionBehavior[E_GL_ARB_texture_multisample] = EBhDisable;
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extensionBehavior[E_GL_ARB_shader_texture_lod] = EBhDisable;
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extensionBehavior[E_GL_ARB_explicit_attrib_location] = EBhDisable;
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extensionBehavior[E_GL_ARB_explicit_uniform_location] = EBhDisable;
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@ -380,6 +381,7 @@ void TParseVersions::getPreamble(std::string& preamble)
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"#define GL_ARB_tessellation_shader 1\n"
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"#define GL_ARB_enhanced_layouts 1\n"
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"#define GL_ARB_texture_cube_map_array 1\n"
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"#define GL_ARB_texture_multisample 1\n"
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"#define GL_ARB_shader_texture_lod 1\n"
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"#define GL_ARB_explicit_attrib_location 1\n"
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"#define GL_ARB_explicit_uniform_location 1\n"
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@ -124,6 +124,7 @@ const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader
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const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader";
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const char* const E_GL_ARB_enhanced_layouts = "GL_ARB_enhanced_layouts";
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const char* const E_GL_ARB_texture_cube_map_array = "GL_ARB_texture_cube_map_array";
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const char* const E_GL_ARB_texture_multisample = "GL_ARB_texture_multisample";
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const char* const E_GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
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const char* const E_GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
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const char* const E_GL_ARB_explicit_uniform_location = "GL_ARB_explicit_uniform_location";
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