Testing: Add new tests, and new ways of testing, for floating-point.

- Adds a pragma to see binary output of double values (not portable)
- Print decimals that show more values, but in a portable way
  (lots of portability issues)
- Expand the tests to test more double values

Note: it is quite difficult to have 100% portable tests for floating point.
The current situation works by not printing full precision, and working around
several portability issues.
This commit is contained in:
John Kessenich 2018-05-24 18:11:47 -06:00
parent 8e4b496d4a
commit 1ea1b13f38
11 changed files with 1161 additions and 78 deletions

View File

@ -1,33 +1,38 @@
cppPassMacroName.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 Sequence
0:7 move second child to first child ( temp mediump int)
0:7 'f1' ( temp mediump int)
0:7 Constant:
0:7 4 (const int)
0:8 Sequence
0:8 move second child to first child ( temp mediump int)
0:8 'f2' ( temp mediump int)
0:8 'f1' ( temp mediump int)
0:9 Sequence
0:9 move second child to first child ( temp mediump int)
0:9 'f3' ( temp mediump int)
0:9 Constant:
0:9 9 (const int)
0:10 Sequence
0:10 move second child to first child ( temp mediump int)
0:10 'f4' ( temp mediump int)
0:10 Constant:
0:10 1 (const int)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp mediump int)
0:11 'f5' ( temp mediump int)
0:11 'f1' ( temp mediump int)
0:11 Constant:
0:11 5 (const int)
0:11 4 (const int)
0:12 Sequence
0:12 move second child to first child ( temp mediump int)
0:12 'f2' ( temp mediump int)
0:12 'f1' ( temp mediump int)
0:13 Sequence
0:13 move second child to first child ( temp mediump int)
0:13 'f3' ( temp mediump int)
0:13 Constant:
0:13 9 (const int)
0:14 Sequence
0:14 move second child to first child ( temp mediump int)
0:14 'f4' ( temp mediump int)
0:14 Constant:
0:14 1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp mediump int)
0:15 'f5' ( temp mediump int)
0:15 Constant:
0:15 5 (const int)
0:17 Sequence
0:17 move second child to first child ( temp highp float)
0:17 'fl_f5' ( temp highp float)
0:17 Constant:
0:17 0.460000
0:? Linker Objects
@ -36,32 +41,37 @@ Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( ( global void)
0:5 Function Parameters:
0:7 Sequence
0:7 Sequence
0:7 move second child to first child ( temp mediump int)
0:7 'f1' ( temp mediump int)
0:7 Constant:
0:7 4 (const int)
0:8 Sequence
0:8 move second child to first child ( temp mediump int)
0:8 'f2' ( temp mediump int)
0:8 'f1' ( temp mediump int)
0:9 Sequence
0:9 move second child to first child ( temp mediump int)
0:9 'f3' ( temp mediump int)
0:9 Constant:
0:9 9 (const int)
0:10 Sequence
0:10 move second child to first child ( temp mediump int)
0:10 'f4' ( temp mediump int)
0:10 Constant:
0:10 1 (const int)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child ( temp mediump int)
0:11 'f5' ( temp mediump int)
0:11 'f1' ( temp mediump int)
0:11 Constant:
0:11 5 (const int)
0:11 4 (const int)
0:12 Sequence
0:12 move second child to first child ( temp mediump int)
0:12 'f2' ( temp mediump int)
0:12 'f1' ( temp mediump int)
0:13 Sequence
0:13 move second child to first child ( temp mediump int)
0:13 'f3' ( temp mediump int)
0:13 Constant:
0:13 9 (const int)
0:14 Sequence
0:14 move second child to first child ( temp mediump int)
0:14 'f4' ( temp mediump int)
0:14 Constant:
0:14 1 (const int)
0:15 Sequence
0:15 move second child to first child ( temp mediump int)
0:15 'f5' ( temp mediump int)
0:15 Constant:
0:15 5 (const int)
0:17 Sequence
0:17 move second child to first child ( temp highp float)
0:17 'fl_f5' ( temp highp float)
0:17 Constant:
0:17 0.460000
0:? Linker Objects

View File

@ -66,7 +66,7 @@ ERROR: node is still EOpNull!
0:74 move second child to first child ( temp highp float)
0:74 'funkyf' ( global highp float)
0:75 Constant:
0:75 12300000000000000.000000
0:75 1.2300000000000e+16
0:85 Sequence
0:84 move second child to first child ( temp highp int)
0:84 'funkyh' ( global highp int)
@ -200,7 +200,7 @@ ERROR: node is still EOpNull!
0:74 move second child to first child ( temp highp float)
0:74 'funkyf' ( global highp float)
0:75 Constant:
0:75 12300000000000000.000000
0:75 1.2300000000000e+16
0:85 Sequence
0:84 move second child to first child ( temp highp int)
0:84 'funkyh' ( global highp int)

View File

@ -330,7 +330,7 @@ ERROR: node is still EOpNull!
0:73 move second child to first child ( temp float)
0:73 'g6' ( temp float)
0:73 Constant:
0:73 0.000005
0:73 5.0000000000000e-06
0:74 Sequence
0:74 move second child to first child ( temp float)
0:74 'g7' ( temp float)
@ -739,7 +739,7 @@ ERROR: node is still EOpNull!
0:73 move second child to first child ( temp float)
0:73 'g6' ( temp float)
0:73 Constant:
0:73 0.000005
0:73 5.0000000000000e-06
0:74 Sequence
0:74 move second child to first child ( temp float)
0:74 'g7' ( temp float)

View File

@ -0,0 +1,903 @@
stringToDouble.vert
Shader version: 460
0:? Sequence
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0:5 Sequence
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'w1' ( temp float)
0:5 Constant:
0:5 0.000000
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'w2' ( temp float)
0:6 Constant:
0:6 1.000000
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'w3' ( temp float)
0:7 Constant:
0:7 7.000000
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'w4' ( temp float)
0:8 Constant:
0:8 130000.000000
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 'w5' ( temp float)
0:9 Constant:
0:9 123456789.000000
0:10 Sequence
0:10 move second child to first child ( temp double)
0:10 'w6' ( temp double)
0:10 Constant:
0:10 1.2345678901235e+15
0:11 Sequence
0:11 move second child to first child ( temp double)
0:11 'w7' ( temp double)
0:11 Constant:
0:11 1.2345678901235e+16
0:12 Sequence
0:12 move second child to first child ( temp double)
0:12 'w8' ( temp double)
0:12 Constant:
0:12 1.2345678901235e+17
0:13 Sequence
0:13 move second child to first child ( temp double)
0:13 'w9' ( temp double)
0:13 Constant:
0:13 1.2345678901235e+19
0:14 Sequence
0:14 move second child to first child ( temp double)
0:14 'w10' ( temp double)
0:14 Constant:
0:14 1.2345678901235e+24
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'e1' ( temp float)
0:16 Constant:
0:16 0.000000
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'e2' ( temp float)
0:17 Constant:
0:17 1.000000
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'e3' ( temp float)
0:18 Constant:
0:18 0.000000
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'e4' ( temp float)
0:19 Constant:
0:19 1.0000000000000e+15
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'e5' ( temp float)
0:20 Constant:
0:20 1.0000000000000e+16
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'e6' ( temp float)
0:21 Constant:
0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'e7' ( temp float)
0:22 Constant:
0:22 1.0000000000000e-15
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'e8' ( temp float)
0:23 Constant:
0:23 1.0000000000000e-16
0:24 Sequence
0:24 move second child to first child ( temp double)
0:24 'e9' ( temp double)
0:24 Constant:
0:24 1.0000000000000e+100
0:25 Sequence
0:25 move second child to first child ( temp double)
0:25 'e10' ( temp double)
0:25 Constant:
0:25 1.0000000000000e+308
0:26 Sequence
0:26 move second child to first child ( temp double)
0:26 'e11' ( temp double)
0:26 Constant:
0:26 9.8813129168249e-324
0:27 Sequence
0:27 move second child to first child ( temp double)
0:27 'e12' ( temp double)
0:27 Constant:
0:27 +1.#INF
0:28 Sequence
0:28 move second child to first child ( temp double)
0:28 'e13' ( temp double)
0:28 Constant:
0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp double)
0:29 'e24' ( temp double)
0:29 Constant:
0:29 +1.#INF
0:30 Sequence
0:30 move second child to first child ( temp double)
0:30 'e25' ( temp double)
0:30 Constant:
0:30 0.000000
0:32 Sequence
0:32 move second child to first child ( temp double)
0:32 'f1' ( temp double)
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child ( temp double)
0:33 'f2' ( temp double)
0:33 Constant:
0:33 0.125000
0:34 Sequence
0:34 move second child to first child ( temp double)
0:34 'f31' ( temp double)
0:34 Constant:
0:34 0.100000
0:35 Sequence
0:35 move second child to first child ( temp double)
0:35 'f32' ( temp double)
0:35 Constant:
0:35 0.200000
0:36 Sequence
0:36 move second child to first child ( temp double)
0:36 'f33' ( temp double)
0:36 Constant:
0:36 0.300000
0:37 Sequence
0:37 move second child to first child ( temp double)
0:37 'f34' ( temp double)
0:37 Constant:
0:37 0.400000
0:38 Sequence
0:38 move second child to first child ( temp double)
0:38 'f35' ( temp double)
0:38 Constant:
0:38 0.500000
0:39 Sequence
0:39 move second child to first child ( temp double)
0:39 'f36' ( temp double)
0:39 Constant:
0:39 0.600000
0:40 Sequence
0:40 move second child to first child ( temp double)
0:40 'f37' ( temp double)
0:40 Constant:
0:40 0.700000
0:41 Sequence
0:41 move second child to first child ( temp double)
0:41 'f38' ( temp double)
0:41 Constant:
0:41 0.800000
0:42 Sequence
0:42 move second child to first child ( temp double)
0:42 'f39' ( temp double)
0:42 Constant:
0:42 0.900000
0:43 Sequence
0:43 move second child to first child ( temp double)
0:43 'f4' ( temp double)
0:43 Constant:
0:43 0.333333
0:44 Sequence
0:44 move second child to first child ( temp double)
0:44 'f51' ( temp double)
0:44 Constant:
0:44 7.8347500000000e-37
0:45 Sequence
0:45 move second child to first child ( temp double)
0:45 'f52' ( temp double)
0:45 Constant:
0:45 7.8347500000000e-37
0:46 Sequence
0:46 move second child to first child ( temp double)
0:46 'f53' ( temp double)
0:46 Constant:
0:46 7.8347500000000e-37
0:47 Sequence
0:47 move second child to first child ( temp double)
0:47 'f54' ( temp double)
0:47 Constant:
0:47 7.8347500000000e-37
0:48 Sequence
0:48 move second child to first child ( temp double)
0:48 'f61' ( temp double)
0:48 Constant:
0:48 4.000000
0:49 Sequence
0:49 move second child to first child ( temp double)
0:49 'f62' ( temp double)
0:49 Constant:
0:49 40.000000
0:50 Sequence
0:50 move second child to first child ( temp double)
0:50 'f63' ( temp double)
0:50 Constant:
0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp double)
0:51 'f64' ( temp double)
0:51 Constant:
0:51 4.000000
0:52 Sequence
0:52 move second child to first child ( temp double)
0:52 'f65' ( temp double)
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp double)
0:53 'f66' ( temp double)
0:53 Constant:
0:53 0.004000
0:54 Sequence
0:54 move second child to first child ( temp double)
0:54 'f67' ( temp double)
0:54 Constant:
0:54 0.400000
0:55 Sequence
0:55 move second child to first child ( temp double)
0:55 'f68' ( temp double)
0:55 Constant:
0:55 0.040000
0:57 Sequence
0:57 move second child to first child ( temp double)
0:57 'c1' ( temp double)
0:57 Constant:
0:57 0.000810
0:58 Sequence
0:58 move second child to first child ( temp double)
0:58 'c2' ( temp double)
0:58 Constant:
0:58 7.300000
0:59 Sequence
0:59 move second child to first child ( temp double)
0:59 'c3' ( temp double)
0:59 Constant:
0:59 3.450000
0:60 Sequence
0:60 move second child to first child ( temp double)
0:60 'c4' ( temp double)
0:60 Constant:
0:60 0.003570
0:61 Sequence
0:61 move second child to first child ( temp double)
0:61 'c5' ( temp double)
0:61 Constant:
0:61 439.000000
0:62 Sequence
0:62 move second child to first child ( temp double)
0:62 'c6' ( temp double)
0:62 Constant:
0:62 522000.000000
0:63 Sequence
0:63 move second child to first child ( temp double)
0:63 'c7' ( temp double)
0:63 Constant:
0:63 61000000.000000
0:64 Sequence
0:64 move second child to first child ( temp double)
0:64 'c8' ( temp double)
0:64 Constant:
0:64 0.610000
0:65 Sequence
0:65 move second child to first child ( temp double)
0:65 'c9' ( temp double)
0:65 Constant:
0:65 1.2345678901235e+18
0:66 Sequence
0:66 move second child to first child ( temp double)
0:66 'c10' ( temp double)
0:66 Constant:
0:66 1.0000000000000e+21
0:67 Sequence
0:67 move second child to first child ( temp double)
0:67 'c11' ( temp double)
0:67 Constant:
0:67 1230000.004560
0:68 Sequence
0:68 move second child to first child ( temp double)
0:68 'c12' ( temp double)
0:68 Constant:
0:68 1230.000004
0:69 Sequence
0:69 move second child to first child ( temp double)
0:69 'c13' ( temp double)
0:69 Constant:
0:69 123.000000
0:70 Sequence
0:70 move second child to first child ( temp double)
0:70 'c14' ( temp double)
0:70 Constant:
0:70 102.300000
0:71 Sequence
0:71 move second child to first child ( temp double)
0:71 'c15' ( temp double)
0:71 Constant:
0:71 1.2003000000456e+12
0:72 Sequence
0:72 move second child to first child ( temp double)
0:72 'c16' ( temp double)
0:72 Constant:
0:72 123000000456.000000
0:73 Sequence
0:73 move second child to first child ( temp double)
0:73 'c17' ( temp double)
0:73 Constant:
0:73 1.2300000045600e+12
0:74 Sequence
0:74 move second child to first child ( temp double)
0:74 'c18' ( temp double)
0:74 Constant:
0:74 1.2300000045601e+12
0:76 Sequence
0:76 move second child to first child ( temp double)
0:76 'b11' ( temp double)
0:76 Constant:
0:76 7.2057594037928e+16
0:77 Sequence
0:77 move second child to first child ( temp double)
0:77 'b12' ( temp double)
0:77 Constant:
0:77 7.2057594037928e+16
0:78 Sequence
0:78 move second child to first child ( temp double)
0:78 'b13' ( temp double)
0:78 Constant:
0:78 7.2057594037928e+16
0:79 Sequence
0:79 move second child to first child ( temp double)
0:79 'b14' ( temp double)
0:79 Constant:
0:79 7.2057594037928e+16
0:80 Sequence
0:80 move second child to first child ( temp double)
0:80 'b15' ( temp double)
0:80 Constant:
0:80 7.2057594037928e+16
0:81 Sequence
0:81 move second child to first child ( temp double)
0:81 'b21' ( temp double)
0:81 Constant:
0:81 9.2233720368548e+18
0:82 Sequence
0:82 move second child to first child ( temp double)
0:82 'b22' ( temp double)
0:82 Constant:
0:82 9.2233720368548e+18
0:83 Sequence
0:83 move second child to first child ( temp double)
0:83 'b23' ( temp double)
0:83 Constant:
0:83 9.2233720368548e+18
0:84 Sequence
0:84 move second child to first child ( temp double)
0:84 'b24' ( temp double)
0:84 Constant:
0:84 9.2233720368548e+18
0:85 Sequence
0:85 move second child to first child ( temp double)
0:85 'b25' ( temp double)
0:85 Constant:
0:85 9.2233720368548e+18
0:86 Sequence
0:86 move second child to first child ( temp double)
0:86 'b31' ( temp double)
0:86 Constant:
0:86 1.0141204801826e+31
0:87 Sequence
0:87 move second child to first child ( temp double)
0:87 'b32' ( temp double)
0:87 Constant:
0:87 1.0141204801826e+31
0:88 Sequence
0:88 move second child to first child ( temp double)
0:88 'b33' ( temp double)
0:88 Constant:
0:88 1.0141204801826e+31
0:89 Sequence
0:89 move second child to first child ( temp double)
0:89 'b34' ( temp double)
0:89 Constant:
0:89 1.0141204801826e+31
0:90 Sequence
0:90 move second child to first child ( temp double)
0:90 'b35' ( temp double)
0:90 Constant:
0:90 1.0141204801826e+31
0:91 Sequence
0:91 move second child to first child ( temp double)
0:91 'b41' ( temp double)
0:91 Constant:
0:91 5.7089907708238e+45
0:92 Sequence
0:92 move second child to first child ( temp double)
0:92 'b42' ( temp double)
0:92 Constant:
0:92 5.7089907708238e+45
0:93 Sequence
0:93 move second child to first child ( temp double)
0:93 'b43' ( temp double)
0:93 Constant:
0:93 5.7089907708238e+45
0:94 Sequence
0:94 move second child to first child ( temp double)
0:94 'b44' ( temp double)
0:94 Constant:
0:94 5.7089907708238e+45
0:95 Sequence
0:95 move second child to first child ( temp double)
0:95 'b45' ( temp double)
0:95 Constant:
0:95 5.7089907708238e+45
0:97 Sequence
0:97 move second child to first child ( temp double)
0:97 'pi' ( temp double)
0:97 Constant:
0:97 3.141593
0:? Linker Objects
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 460
0:? Sequence
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:5 Sequence
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'w1' ( temp float)
0:5 Constant:
0:5 0.000000
0:6 Sequence
0:6 move second child to first child ( temp float)
0:6 'w2' ( temp float)
0:6 Constant:
0:6 1.000000
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'w3' ( temp float)
0:7 Constant:
0:7 7.000000
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'w4' ( temp float)
0:8 Constant:
0:8 130000.000000
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 'w5' ( temp float)
0:9 Constant:
0:9 123456789.000000
0:10 Sequence
0:10 move second child to first child ( temp double)
0:10 'w6' ( temp double)
0:10 Constant:
0:10 1.2345678901235e+15
0:11 Sequence
0:11 move second child to first child ( temp double)
0:11 'w7' ( temp double)
0:11 Constant:
0:11 1.2345678901235e+16
0:12 Sequence
0:12 move second child to first child ( temp double)
0:12 'w8' ( temp double)
0:12 Constant:
0:12 1.2345678901235e+17
0:13 Sequence
0:13 move second child to first child ( temp double)
0:13 'w9' ( temp double)
0:13 Constant:
0:13 1.2345678901235e+19
0:14 Sequence
0:14 move second child to first child ( temp double)
0:14 'w10' ( temp double)
0:14 Constant:
0:14 1.2345678901235e+24
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'e1' ( temp float)
0:16 Constant:
0:16 0.000000
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'e2' ( temp float)
0:17 Constant:
0:17 1.000000
0:18 Sequence
0:18 move second child to first child ( temp float)
0:18 'e3' ( temp float)
0:18 Constant:
0:18 0.000000
0:19 Sequence
0:19 move second child to first child ( temp float)
0:19 'e4' ( temp float)
0:19 Constant:
0:19 1.0000000000000e+15
0:20 Sequence
0:20 move second child to first child ( temp float)
0:20 'e5' ( temp float)
0:20 Constant:
0:20 1.0000000000000e+16
0:21 Sequence
0:21 move second child to first child ( temp float)
0:21 'e6' ( temp float)
0:21 Constant:
0:21 0.000000
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'e7' ( temp float)
0:22 Constant:
0:22 1.0000000000000e-15
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'e8' ( temp float)
0:23 Constant:
0:23 1.0000000000000e-16
0:24 Sequence
0:24 move second child to first child ( temp double)
0:24 'e9' ( temp double)
0:24 Constant:
0:24 1.0000000000000e+100
0:25 Sequence
0:25 move second child to first child ( temp double)
0:25 'e10' ( temp double)
0:25 Constant:
0:25 1.0000000000000e+308
0:26 Sequence
0:26 move second child to first child ( temp double)
0:26 'e11' ( temp double)
0:26 Constant:
0:26 9.8813129168249e-324
0:27 Sequence
0:27 move second child to first child ( temp double)
0:27 'e12' ( temp double)
0:27 Constant:
0:27 +1.#INF
0:28 Sequence
0:28 move second child to first child ( temp double)
0:28 'e13' ( temp double)
0:28 Constant:
0:28 0.000000
0:29 Sequence
0:29 move second child to first child ( temp double)
0:29 'e24' ( temp double)
0:29 Constant:
0:29 +1.#INF
0:30 Sequence
0:30 move second child to first child ( temp double)
0:30 'e25' ( temp double)
0:30 Constant:
0:30 0.000000
0:32 Sequence
0:32 move second child to first child ( temp double)
0:32 'f1' ( temp double)
0:32 Constant:
0:32 0.500000
0:33 Sequence
0:33 move second child to first child ( temp double)
0:33 'f2' ( temp double)
0:33 Constant:
0:33 0.125000
0:34 Sequence
0:34 move second child to first child ( temp double)
0:34 'f31' ( temp double)
0:34 Constant:
0:34 0.100000
0:35 Sequence
0:35 move second child to first child ( temp double)
0:35 'f32' ( temp double)
0:35 Constant:
0:35 0.200000
0:36 Sequence
0:36 move second child to first child ( temp double)
0:36 'f33' ( temp double)
0:36 Constant:
0:36 0.300000
0:37 Sequence
0:37 move second child to first child ( temp double)
0:37 'f34' ( temp double)
0:37 Constant:
0:37 0.400000
0:38 Sequence
0:38 move second child to first child ( temp double)
0:38 'f35' ( temp double)
0:38 Constant:
0:38 0.500000
0:39 Sequence
0:39 move second child to first child ( temp double)
0:39 'f36' ( temp double)
0:39 Constant:
0:39 0.600000
0:40 Sequence
0:40 move second child to first child ( temp double)
0:40 'f37' ( temp double)
0:40 Constant:
0:40 0.700000
0:41 Sequence
0:41 move second child to first child ( temp double)
0:41 'f38' ( temp double)
0:41 Constant:
0:41 0.800000
0:42 Sequence
0:42 move second child to first child ( temp double)
0:42 'f39' ( temp double)
0:42 Constant:
0:42 0.900000
0:43 Sequence
0:43 move second child to first child ( temp double)
0:43 'f4' ( temp double)
0:43 Constant:
0:43 0.333333
0:44 Sequence
0:44 move second child to first child ( temp double)
0:44 'f51' ( temp double)
0:44 Constant:
0:44 7.8347500000000e-37
0:45 Sequence
0:45 move second child to first child ( temp double)
0:45 'f52' ( temp double)
0:45 Constant:
0:45 7.8347500000000e-37
0:46 Sequence
0:46 move second child to first child ( temp double)
0:46 'f53' ( temp double)
0:46 Constant:
0:46 7.8347500000000e-37
0:47 Sequence
0:47 move second child to first child ( temp double)
0:47 'f54' ( temp double)
0:47 Constant:
0:47 7.8347500000000e-37
0:48 Sequence
0:48 move second child to first child ( temp double)
0:48 'f61' ( temp double)
0:48 Constant:
0:48 4.000000
0:49 Sequence
0:49 move second child to first child ( temp double)
0:49 'f62' ( temp double)
0:49 Constant:
0:49 40.000000
0:50 Sequence
0:50 move second child to first child ( temp double)
0:50 'f63' ( temp double)
0:50 Constant:
0:50 0.000000
0:51 Sequence
0:51 move second child to first child ( temp double)
0:51 'f64' ( temp double)
0:51 Constant:
0:51 4.000000
0:52 Sequence
0:52 move second child to first child ( temp double)
0:52 'f65' ( temp double)
0:52 Constant:
0:52 0.000000
0:53 Sequence
0:53 move second child to first child ( temp double)
0:53 'f66' ( temp double)
0:53 Constant:
0:53 0.004000
0:54 Sequence
0:54 move second child to first child ( temp double)
0:54 'f67' ( temp double)
0:54 Constant:
0:54 0.400000
0:55 Sequence
0:55 move second child to first child ( temp double)
0:55 'f68' ( temp double)
0:55 Constant:
0:55 0.040000
0:57 Sequence
0:57 move second child to first child ( temp double)
0:57 'c1' ( temp double)
0:57 Constant:
0:57 0.000810
0:58 Sequence
0:58 move second child to first child ( temp double)
0:58 'c2' ( temp double)
0:58 Constant:
0:58 7.300000
0:59 Sequence
0:59 move second child to first child ( temp double)
0:59 'c3' ( temp double)
0:59 Constant:
0:59 3.450000
0:60 Sequence
0:60 move second child to first child ( temp double)
0:60 'c4' ( temp double)
0:60 Constant:
0:60 0.003570
0:61 Sequence
0:61 move second child to first child ( temp double)
0:61 'c5' ( temp double)
0:61 Constant:
0:61 439.000000
0:62 Sequence
0:62 move second child to first child ( temp double)
0:62 'c6' ( temp double)
0:62 Constant:
0:62 522000.000000
0:63 Sequence
0:63 move second child to first child ( temp double)
0:63 'c7' ( temp double)
0:63 Constant:
0:63 61000000.000000
0:64 Sequence
0:64 move second child to first child ( temp double)
0:64 'c8' ( temp double)
0:64 Constant:
0:64 0.610000
0:65 Sequence
0:65 move second child to first child ( temp double)
0:65 'c9' ( temp double)
0:65 Constant:
0:65 1.2345678901235e+18
0:66 Sequence
0:66 move second child to first child ( temp double)
0:66 'c10' ( temp double)
0:66 Constant:
0:66 1.0000000000000e+21
0:67 Sequence
0:67 move second child to first child ( temp double)
0:67 'c11' ( temp double)
0:67 Constant:
0:67 1230000.004560
0:68 Sequence
0:68 move second child to first child ( temp double)
0:68 'c12' ( temp double)
0:68 Constant:
0:68 1230.000004
0:69 Sequence
0:69 move second child to first child ( temp double)
0:69 'c13' ( temp double)
0:69 Constant:
0:69 123.000000
0:70 Sequence
0:70 move second child to first child ( temp double)
0:70 'c14' ( temp double)
0:70 Constant:
0:70 102.300000
0:71 Sequence
0:71 move second child to first child ( temp double)
0:71 'c15' ( temp double)
0:71 Constant:
0:71 1.2003000000456e+12
0:72 Sequence
0:72 move second child to first child ( temp double)
0:72 'c16' ( temp double)
0:72 Constant:
0:72 123000000456.000000
0:73 Sequence
0:73 move second child to first child ( temp double)
0:73 'c17' ( temp double)
0:73 Constant:
0:73 1.2300000045600e+12
0:74 Sequence
0:74 move second child to first child ( temp double)
0:74 'c18' ( temp double)
0:74 Constant:
0:74 1.2300000045601e+12
0:76 Sequence
0:76 move second child to first child ( temp double)
0:76 'b11' ( temp double)
0:76 Constant:
0:76 7.2057594037928e+16
0:77 Sequence
0:77 move second child to first child ( temp double)
0:77 'b12' ( temp double)
0:77 Constant:
0:77 7.2057594037928e+16
0:78 Sequence
0:78 move second child to first child ( temp double)
0:78 'b13' ( temp double)
0:78 Constant:
0:78 7.2057594037928e+16
0:79 Sequence
0:79 move second child to first child ( temp double)
0:79 'b14' ( temp double)
0:79 Constant:
0:79 7.2057594037928e+16
0:80 Sequence
0:80 move second child to first child ( temp double)
0:80 'b15' ( temp double)
0:80 Constant:
0:80 7.2057594037928e+16
0:81 Sequence
0:81 move second child to first child ( temp double)
0:81 'b21' ( temp double)
0:81 Constant:
0:81 9.2233720368548e+18
0:82 Sequence
0:82 move second child to first child ( temp double)
0:82 'b22' ( temp double)
0:82 Constant:
0:82 9.2233720368548e+18
0:83 Sequence
0:83 move second child to first child ( temp double)
0:83 'b23' ( temp double)
0:83 Constant:
0:83 9.2233720368548e+18
0:84 Sequence
0:84 move second child to first child ( temp double)
0:84 'b24' ( temp double)
0:84 Constant:
0:84 9.2233720368548e+18
0:85 Sequence
0:85 move second child to first child ( temp double)
0:85 'b25' ( temp double)
0:85 Constant:
0:85 9.2233720368548e+18
0:86 Sequence
0:86 move second child to first child ( temp double)
0:86 'b31' ( temp double)
0:86 Constant:
0:86 1.0141204801826e+31
0:87 Sequence
0:87 move second child to first child ( temp double)
0:87 'b32' ( temp double)
0:87 Constant:
0:87 1.0141204801826e+31
0:88 Sequence
0:88 move second child to first child ( temp double)
0:88 'b33' ( temp double)
0:88 Constant:
0:88 1.0141204801826e+31
0:89 Sequence
0:89 move second child to first child ( temp double)
0:89 'b34' ( temp double)
0:89 Constant:
0:89 1.0141204801826e+31
0:90 Sequence
0:90 move second child to first child ( temp double)
0:90 'b35' ( temp double)
0:90 Constant:
0:90 1.0141204801826e+31
0:91 Sequence
0:91 move second child to first child ( temp double)
0:91 'b41' ( temp double)
0:91 Constant:
0:91 5.7089907708238e+45
0:92 Sequence
0:92 move second child to first child ( temp double)
0:92 'b42' ( temp double)
0:92 Constant:
0:92 5.7089907708238e+45
0:93 Sequence
0:93 move second child to first child ( temp double)
0:93 'b43' ( temp double)
0:93 Constant:
0:93 5.7089907708238e+45
0:94 Sequence
0:94 move second child to first child ( temp double)
0:94 'b44' ( temp double)
0:94 Constant:
0:94 5.7089907708238e+45
0:95 Sequence
0:95 move second child to first child ( temp double)
0:95 'b45' ( temp double)
0:95 Constant:
0:95 5.7089907708238e+45
0:97 Sequence
0:97 move second child to first child ( temp double)
0:97 'pi' ( temp double)
0:97 Constant:
0:97 3.141593
0:? Linker Objects
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)

18
Test/cppPassMacroName.frag Normal file → Executable file
View File

@ -2,6 +2,10 @@
#define I2(f, n) f(n) + f(n+1)
#define I3(f, n) I2(f, n) + f(n+2)
#define FL_f1(i) ((i)*(i))
#define FL_I2(f, n) f(n) + f(n+0.2)
#define FL_I3(f, n) FL_I2(f, n) + f(n+0.5)
void main()
{
int f1 = 4;
@ -9,4 +13,18 @@ void main()
int f3 = f1(3);
int f4 = I2(f1, 0);
int f5 = I3(f1, 0);
highp float fl_f5 = FL_I3(FL_f1, 0.1);
}
// f5 = I3(f1, 0)
// = I2(f1, 0) + f1(0 + 2)
// = f1(0) + f1(0+1) + f1(0+2)
// = 0*0 + 1*1 + 2*2
// = 5
// fl_f5 = FL_I3(FL_f1, 0.1)
// = FL_I2(FL_f1, 0.1) + FL_f1(0.1 + 0.5)
// = FL_f1(0.1) + FL_f1(0.1 + 0.2) + FL_f1(0.1 + 0.5)
// = 0.1*0.1 + 0.3*0.3 + 0.6*0.6
// = 0.46

98
Test/stringToDouble.vert Executable file
View File

@ -0,0 +1,98 @@
#version 460
//#pragma glslang_binary_double_output
void main()
{
float w1 = 00000.000;
float w2 = 1.0;
float w3 = 007.00;
float w4 = 000130000.0;
float w5 = 123456789.0000;
double w6 = 1234567890123456.0;
double w7 = 12345678901234567.0;
double w8 = 123456789012345678.0;
double w9 = 12345678901234567893.0;
double w10 = 1234567890123456789012345.0;
float e1 = 0e0;
float e2 = 1e0;
float e3 = 0e14;
float e4 = 1e15;
float e5 = 1e16;
float e6 = 0e-14;
float e7 = 1e-15;
float e8 = 1e-16;
double e9 = 1e100;
double e10 = 1e+308;
double e11 = 1e-323;
double e12 = 1e+309;
double e13 = 1e-324;
double e24 = 1e+999;
double e25 = 1e-999;
double f1 = 0.5;
double f2 = 0.125;
double f31 = 0.1;
double f32 = 0.2;
double f33 = 0.3;
double f34 = 0.4;
double f35 = 0.5;
double f36 = 0.6;
double f37 = 0.7;
double f38 = 0.8;
double f39 = 0.9;
double f4 = 0.33333333333333333333333333333333333333333333333333333333333333333333333333333;
double f51 = 0.000000000000000000000000000000000000783475;
double f52 = 0.0000000000000000000000000000000000007834750;
double f53 = .00000000000000000000000000000000000078347500;
double f54 = 0.000000000000000000000000000000000000783475000000;
double f61 = 4.;
double f62 = 40.;
double f63 = 0.;
double f64 = 04.;
double f65 = .0;
double f66 = .004;
double f67 = .400;
double f68 = .04000;
double c1 = .081e-2;
double c2 = .073e2;
double c3 = 34.5e-1;
double c4 = 35.7e-4;
double c5 = 43.9e1;
double c6 = 52.2e4;
double c7 = 000610000e2;
double c8 = 000610000e-6;
double c9 = 000001234567890123450000.0;
double c10 = 000999999999999999999000.0;
double c11 = 0001230000.0045600000;
double c12 = 0001230000.00405600000e-3;
double c13 = 0001230000.004500600000e-4;
double c14 = 00010230000.0045600000e-5;
double c15 = 000120030000.0045600000e4;
double c16 = 0001230000.0045600000e5;
double c17 = 0001230000.0045600000e6;
double c18 = 0001230000.00456007e6;
double b11 = 72057594037927928.0;
double b12 = 72057594037927936.0;
double b13 = 72057594037927932.0;
double b14 = 7205759403792793199999e-5;
double b15 = 7205759403792793200001e-5;
double b21 = 9223372036854774784.0;
double b22 = 9223372036854775808.0;
double b23 = 9223372036854775296.0;
double b24 = 922337203685477529599999e-5;
double b25 = 922337203685477529600001e-5;
double b31 = 10141204801825834086073718800384.0;
double b32 = 10141204801825835211973625643008.0;
double b33 = 10141204801825834649023672221696.0;
double b34 = 1014120480182583464902367222169599999e-5;
double b35 = 1014120480182583464902367222169600001e-5;
double b41 = 5708990770823838890407843763683279797179383808.0;
double b42 = 5708990770823839524233143877797980545530986496.0;
double b43 = 5708990770823839207320493820740630171355185152.0;
double b44 = 5708990770823839207320493820740630171355185151999e-3;
double b45 = 5708990770823839207320493820740630171355185152001e-3;
double pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679;
}

2
Test/tokenLength.vert Normal file → Executable file
View File

@ -1,5 +1,5 @@
#version 300 es
//#pragma glslang_binary_double_output
// 1023 characters
in float BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789;

3
glslang/MachineIndependent/ParseHelper.cpp Normal file → Executable file
View File

@ -269,7 +269,8 @@ void TParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString>&
intermediate.setUseStorageBuffer();
} else if (tokens[0].compare("once") == 0) {
warn(loc, "not implemented", "#pragma once", "");
}
} else if (tokens[0].compare("glslang_binary_double_output") == 0)
intermediate.setBinaryDoubleOutput();
}
//

93
glslang/MachineIndependent/intermOut.cpp Normal file → Executable file
View File

@ -93,7 +93,13 @@ namespace glslang {
//
class TOutputTraverser : public TIntermTraverser {
public:
TOutputTraverser(TInfoSink& i) : infoSink(i) { }
TOutputTraverser(TInfoSink& i) : infoSink(i), extraOutput(NoExtraOutput) { }
enum EExtraOutput {
NoExtraOutput,
BinaryDoubleOutput
};
void setDoubleOutput(EExtraOutput extra) { extraOutput = extra; }
virtual bool visitBinary(TVisit, TIntermBinary* node);
virtual bool visitUnary(TVisit, TIntermUnary* node);
@ -109,6 +115,8 @@ public:
protected:
TOutputTraverser(TOutputTraverser&);
TOutputTraverser& operator=(TOutputTraverser&);
EExtraOutput extraOutput;
};
//
@ -1082,7 +1090,61 @@ bool TOutputTraverser::visitSelection(TVisit /* visit */, TIntermSelection* node
return false;
}
static void OutputConstantUnion(TInfoSink& out, const TIntermTyped* node, const TConstUnionArray& constUnion, int depth)
// Print infinities and NaNs, and numbers in a portable way.
// Goals:
// - portable (across IEEE 754 platforms)
// - shows all possible IEEE values
// - shows simple numbers in a simple way, e.g., no leading/trailing 0s
// - shows all digits, no premature rounding
static void OutputDouble(TInfoSink& out, double value, TOutputTraverser::EExtraOutput extra)
{
if (IsInfinity(value)) {
if (value < 0)
out.debug << "-1.#INF";
else
out.debug << "+1.#INF";
} else if (IsNan(value))
out.debug << "1.#IND";
else {
const int maxSize = 340;
char buf[maxSize];
const char* format = "%f";
if (fabs(value) > 0.0 && (fabs(value) < 1e-5 || fabs(value) > 1e12))
format = "%-.13e";
snprintf(buf, maxSize, format, value);
// remove a leading zero in the 100s slot in exponent; it is not portable
// pattern: XX...XXXe+0XX or XX...XXXe-0XX
int len = (int)strnlen(buf, maxSize);
if (len > 5) {
if (buf[len-5] == 'e' && (buf[len-4] == '+' || buf[len-4] == '-') && buf[len-3] == '0') {
buf[len-3] = buf[len-2];
buf[len-2] = buf[len-1];
buf[len-1] = '\0';
}
}
out.debug << buf;
switch (extra) {
case TOutputTraverser::BinaryDoubleOutput:
{
out.debug << " : ";
long long b = *reinterpret_cast<long long*>(&value);
for (int i = 0; i < 8 * sizeof(value); ++i, ++b) {
out.debug << ((b & 0x8000000000000000) != 0 ? "1" : "0");
b <<= 1;
}
break;
}
default:
break;
}
}
}
static void OutputConstantUnion(TInfoSink& out, const TIntermTyped* node, const TConstUnionArray& constUnion,
TOutputTraverser::EExtraOutput extra, int depth)
{
int size = node->getType().computeNumComponents();
@ -1102,24 +1164,8 @@ static void OutputConstantUnion(TInfoSink& out, const TIntermTyped* node, const
case EbtFloat:
case EbtDouble:
case EbtFloat16:
{
const double value = constUnion[i].getDConst();
// Print infinities and NaNs in a portable way.
if (IsInfinity(value)) {
if (value < 0)
out.debug << "-1.#INF\n";
else
out.debug << "+1.#INF\n";
} else if (IsNan(value))
out.debug << "1.#IND\n";
else {
const int maxSize = 300;
char buf[maxSize];
snprintf(buf, maxSize, "%f", value);
out.debug << buf << "\n";
}
}
OutputDouble(out, constUnion[i].getDConst(), extra);
out.debug << "\n";
break;
case EbtInt8:
{
@ -1205,7 +1251,7 @@ void TOutputTraverser::visitConstantUnion(TIntermConstantUnion* node)
OutputTreeText(infoSink, node, depth);
infoSink.debug << "Constant:\n";
OutputConstantUnion(infoSink, node, node->getConstArray(), depth + 1);
OutputConstantUnion(infoSink, node, node->getConstArray(), extraOutput, depth + 1);
}
void TOutputTraverser::visitSymbol(TIntermSymbol* node)
@ -1215,7 +1261,7 @@ void TOutputTraverser::visitSymbol(TIntermSymbol* node)
infoSink.debug << "'" << node->getName() << "' (" << node->getCompleteString() << ")\n";
if (! node->getConstArray().empty())
OutputConstantUnion(infoSink, node, node->getConstArray(), depth + 1);
OutputConstantUnion(infoSink, node, node->getConstArray(), extraOutput, depth + 1);
else if (node->getConstSubtree()) {
incrementDepth(node);
node->getConstSubtree()->traverse(this);
@ -1417,7 +1463,8 @@ void TIntermediate::output(TInfoSink& infoSink, bool tree)
return;
TOutputTraverser it(infoSink);
if (getBinaryDoubleOutput())
it.setDoubleOutput(TOutputTraverser::BinaryDoubleOutput);
treeRoot->traverse(&it);
}

7
glslang/MachineIndependent/localintermediate.h Normal file → Executable file
View File

@ -233,7 +233,8 @@ public:
useStorageBuffer(false),
hlslIoMapping(false),
textureSamplerTransformMode(EShTexSampTransKeep),
needToLegalize(false)
needToLegalize(false),
binaryDoubleOutput(false)
{
localSize[0] = 1;
localSize[1] = 1;
@ -634,6 +635,9 @@ public:
void setNeedsLegalization() { needToLegalize = true; }
bool needsLegalization() const { return needToLegalize; }
void setBinaryDoubleOutput() { binaryDoubleOutput = true; }
bool getBinaryDoubleOutput() { return binaryDoubleOutput; }
const char* const implicitThisName;
const char* const implicitCounterName;
@ -742,6 +746,7 @@ protected:
TProcesses processes;
bool needToLegalize;
bool binaryDoubleOutput;
private:
void operator=(TIntermediate&); // prevent assignments

1
gtests/AST.FromFile.cpp Normal file → Executable file
View File

@ -208,6 +208,7 @@ INSTANTIATE_TEST_CASE_P(
"prepost.frag",
"runtimeArray.vert",
"simpleFunctionCall.frag",
"stringToDouble.vert",
"structAssignment.frag",
"structDeref.frag",
"structure.frag",