Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23631 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-10-21 19:25:59 +00:00
parent a65dc63d46
commit 21a8770f92
11 changed files with 301 additions and 36 deletions

View File

@ -17,3 +17,17 @@ void main()
{
float clip = gl_ClipDistance[3];
}
uniform samplerCube sampC;
void foo()
{
vec4 s = textureGather(sampC, vec3(0.2));
}
#extension GL_ARB_texture_gather : enable
void bar()
{
vec4 s = textureGather(sampC, vec3(0.2));
}

View File

@ -1,13 +1,24 @@
#version 330 core
#version 400 core
in vec2 c2D;
flat in int i;
out vec4 outp;
uniform sampler2D arrayedSampler[5];
uniform usampler2DRect samp2dr;
uniform isampler2DArray isamp2DA;
void main()
{
vec4 v;
v = texture(arrayedSampler[i], c2D);
outp.x = gl_ClipDistance[1];
ivec2 offsets[4];
uvec4 uv4 = textureGatherOffsets(samp2dr, c2D, offsets, 2);
vec4 v4 = textureGather(arrayedSampler[0], c2D);
ivec4 iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 3);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), i); // ERROR, last argument not const
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 4); // ERROR, last argument out of range
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(1), 1+2);
iv4 = textureGatherOffset(isamp2DA, vec3(0.1), ivec2(i));
}

View File

@ -1,5 +1,8 @@
Warning, version 130 is not yet complete; most features are present, but a few are missing.
0:? Sequence
ERROR: 0:25: 'texture gather function' : not supported for this version or the enabled extensions
ERROR: 1 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:16 Function Definition: main( (void)
0:16 Function Parameters:
0:18 Sequence
@ -10,6 +13,30 @@ Warning, version 130 is not yet complete; most features are present, but a few a
0:18 'gl_ClipDistance' (smooth in unsized array of float)
0:18 Constant:
0:18 3 (const int)
0:23 Function Definition: foo( (void)
0:23 Function Parameters:
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (4-component vector of float)
0:25 's' (4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:25 'sampC' (uniform samplerCube)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:30 Function Definition: bar( (void)
0:30 Function Parameters:
0:32 Sequence
0:32 Sequence
0:32 move second child to first child (4-component vector of float)
0:32 's' (4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:32 'sampC' (uniform samplerCube)
0:32 Constant:
0:32 0.200000
0:32 0.200000
0:32 0.200000
0:? Linker Objects
0:? 'a' (3-component vector of float)
0:? 'b' (float)
@ -19,4 +46,5 @@ Warning, version 130 is not yet complete; most features are present, but a few a
0:? 'fflat' (flat in float)
0:? 'fsmooth' (smooth in float)
0:? 'fnop' (noperspective in float)
0:? 'sampC' (uniform samplerCube)

View File

@ -1,30 +1,113 @@
Warning, version 330 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:11: 'variable indexing sampler array' : not supported for this version or the enabled extensions
ERROR: 1 compilation errors. No code generated.
Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
ERROR: 0:20: 'texture gather component' : must be a constant
ERROR: 0:21: 'texture gather component' : must be 0, 1, 2, or 3
ERROR: 2 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:? Sequence
0:11 move second child to first child (4-component vector of float)
0:11 'v' (4-component vector of float)
0:11 Function Call: texture(s21;vf2; (4-component vector of float)
0:11 indirect index (uniform sampler2D)
0:11 'arrayedSampler' (uniform 5-element array of sampler2D)
0:11 'i' (flat in int)
0:11 'c2D' (smooth in 2-component vector of float)
0:12 move second child to first child (float)
0:12 direct index (float)
0:12 'outp' (out 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 direct index (smooth in float)
0:12 'gl_ClipDistance' (smooth in unsized array of float)
0:12 Constant:
0:12 1 (const int)
0:13 move second child to first child (4-component vector of float)
0:13 'v' (4-component vector of float)
0:13 Function Call: texture(s21;vf2; (4-component vector of float)
0:13 indirect index (uniform sampler2D)
0:13 'arrayedSampler' (uniform 5-element array of sampler2D)
0:13 'i' (flat in int)
0:13 'c2D' (smooth in 2-component vector of float)
0:14 move second child to first child (float)
0:14 direct index (float)
0:14 'outp' (out 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:14 direct index (smooth in float)
0:14 'gl_ClipDistance' (smooth in unsized array of float)
0:14 Constant:
0:14 1 (const int)
0:17 Sequence
0:17 move second child to first child (4-component vector of uint)
0:17 'uv4' (4-component vector of uint)
0:17 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint)
0:17 'samp2dr' (uniform usampler2DRect)
0:17 'c2D' (smooth in 2-component vector of float)
0:17 'offsets' (4-element array of 2-component vector of int)
0:17 Constant:
0:17 2 (const int)
0:18 Sequence
0:18 move second child to first child (4-component vector of float)
0:18 'v4' (4-component vector of float)
0:18 Function Call: textureGather(s21;vf2; (4-component vector of float)
0:18 direct index (uniform sampler2D)
0:18 'arrayedSampler' (uniform 5-element array of sampler2D)
0:18 Constant:
0:18 0 (const int)
0:18 'c2D' (smooth in 2-component vector of float)
0:19 Sequence
0:19 move second child to first child (4-component vector of int)
0:19 'iv4' (4-component vector of int)
0:19 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:19 'isamp2DA' (uniform isampler2DArray)
0:19 Constant:
0:19 0.100000
0:19 0.100000
0:19 0.100000
0:19 Constant:
0:19 1 (const int)
0:19 1 (const int)
0:19 Constant:
0:19 3 (const int)
0:20 move second child to first child (4-component vector of int)
0:20 'iv4' (4-component vector of int)
0:20 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:20 'isamp2DA' (uniform isampler2DArray)
0:20 Constant:
0:20 0.100000
0:20 0.100000
0:20 0.100000
0:20 Constant:
0:20 1 (const int)
0:20 1 (const int)
0:20 'i' (flat in int)
0:21 move second child to first child (4-component vector of int)
0:21 'iv4' (4-component vector of int)
0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:21 'isamp2DA' (uniform isampler2DArray)
0:21 Constant:
0:21 0.100000
0:21 0.100000
0:21 0.100000
0:21 Constant:
0:21 1 (const int)
0:21 1 (const int)
0:21 Constant:
0:21 4 (const int)
0:22 move second child to first child (4-component vector of int)
0:22 'iv4' (4-component vector of int)
0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
0:22 'isamp2DA' (uniform isampler2DArray)
0:22 Constant:
0:22 0.100000
0:22 0.100000
0:22 0.100000
0:22 Constant:
0:22 1 (const int)
0:22 1 (const int)
0:22 Constant:
0:22 3 (const int)
0:23 move second child to first child (4-component vector of int)
0:23 'iv4' (4-component vector of int)
0:23 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int)
0:23 'isamp2DA' (uniform isampler2DArray)
0:23 Constant:
0:23 0.100000
0:23 0.100000
0:23 0.100000
0:23 Construct ivec2 (2-component vector of int)
0:23 'i' (flat in int)
0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int)
0:? 'outp' (out 4-component vector of float)
0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
0:? 'samp2dr' (uniform usampler2DRect)
0:? 'isamp2DA' (uniform isampler2DArray)

View File

@ -115,10 +115,10 @@ Shader Functionality to Implement/Finish
- bitCount(),findLSB(), andfindMSB()
- New built-in to query LOD, textureQueryLod().
- New overloaded function matching algorithm, handling selection from many valid multiple choices.
- Texture gather functions that return four texels with a single call.
- textureGather()
- textureGatherOffset()
- textureGatherOffsets()
+ Texture gather functions that return four texels with a single call.
+ textureGather()
+ textureGatherOffset()
+ textureGatherOffsets()
+ Add streams out from geometry shader. Output can be directed to streams through
+ EmitStreamVertex() and EndStreamPrimitive().
GLSL 4.1
@ -168,8 +168,8 @@ Shader Functionality to Implement/Finish
- Make GLSL consistent with the API regarding user clipping, by no longer referring to gl_Position when gl_ClipVertex is not written. Rather, user clipping becomes undefined.
- Clarified that a comma sequence-operator expression cannot be a constant expression. E.g., “(2,3)” is not allowed, semantically,
as a valid constant expression 3, even though it is an expression that will evaluate to 3.
- Use vec2 instead of vec3 for coordinate in textureGather*(sampler2DRect,...).
- Clarify that textureGatherOffset() can take non-constants for the offsets.
+ Use vec2 instead of vec3 for coordinate in textureGather*(sampler2DRect,...).
+ Clarify that textureGatherOffset() can take non-constants for the offsets.
GLSL 4.3
- Add shader storage buffer objects, as per the ARB_shader_storage_buffer_object extension. This includes
- allowing the last member of a storage buffer block to be an array that does not know its size until render time

View File

@ -1397,6 +1397,11 @@ void TBuiltIns::initialize(int version, EProfile profile)
//
void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
{
//
// In this function proper, enumerate the types, then calls the next set of functions
// to enumerate all the uses for that type.
//
TBasicType bTypes[3] = { EbtFloat, EbtInt, EbtUint };
// enumerate all the types
@ -1455,8 +1460,11 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
if (image)
addImageFunctions(sampler, typeName, version, profile);
else
else {
addSamplingFunctions(sampler, typeName, version, profile);
if (version >= 130)
addGatherFunctions(sampler, typeName, version, profile);
}
}
}
}
@ -1469,6 +1477,8 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the query functions for the given type.
//
void TBuiltIns::addQueryFunctions(TSampler sampler, TString& typeName, int version, EProfile profile)
{
//
@ -1502,6 +1512,8 @@ void TBuiltIns::addQueryFunctions(TSampler sampler, TString& typeName, int versi
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the image access functions for the given type.
//
void TBuiltIns::addImageFunctions(TSampler sampler, TString& typeName, int version, EProfile profile)
{
// TODO: 4.2 Functionality: imaging functions
@ -1511,6 +1523,8 @@ void TBuiltIns::addImageFunctions(TSampler sampler, TString& typeName, int versi
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the texture lookup functions for the given type.
//
void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int version, EProfile profile)
{
// make one string per stage to contain all functions of the passed-in type for that stage
@ -1690,6 +1704,89 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve
}
}
//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the texture gather functions for the given type.
//
void TBuiltIns::addGatherFunctions(TSampler sampler, TString& typeName, int version, EProfile profile)
{
switch (sampler.dim) {
case Esd2D:
case EsdRect:
case EsdCube:
break;
default:
return;
}
if (sampler.ms)
return;
// make one string per stage to contain all functions of the passed-in type for that stage
TString functions[EShLangCount];
for (int offset = 0; offset < 3; ++offset) { // loop over three forms of offset in the call name: none, Offset, and Offsets
for (int comp = 0; comp < 2; ++comp) { // loop over presence of comp argument
if (comp > 0 && sampler.shadow)
continue;
if (offset > 0 && sampler.dim == EsdCube)
continue;
TString s;
// return type
s.append(prefixes[sampler.type]);
s.append("vec4 ");
// name
s.append("textureGather");
switch (offset) {
case 1:
s.append("Offset");
break;
case 2:
s.append("Offsets");
default:
break;
}
s.append("(");
// sampler type argument
s.append(typeName);
// P coordinate argument
s.append(",vec");
int totalDims = dimMap[sampler.dim] + (sampler.arrayed ? 1 : 0);
s.append(postfixes[totalDims]);
// refZ argument
if (sampler.shadow)
s.append(",float");
// offset argument
if (offset > 0) {
s.append(",ivec2");
if (offset == 2)
s.append("[4]");
}
// comp argument
if (comp)
s.append(",int");
s.append(");\n");
commonBuiltins.append(s);
//printf("%s", s.c_str());
}
}
}
//
// Add context-dependent built-in functions and variables that are present
// for the given version and profile. Share common ones across stages, otherwise

View File

@ -69,6 +69,7 @@ protected:
void addQueryFunctions(TSampler, TString& typeName, int version, EProfile profile);
void addImageFunctions(TSampler, TString& typeName, int version, EProfile profile);
void addSamplingFunctions(TSampler, TString& typeName, int version, EProfile profile);
void addGatherFunctions(TSampler, TString& typeName, int version, EProfile profile);
TString commonBuiltins;
TString stageBuiltins[EShLangCount];

View File

@ -867,10 +867,8 @@ TIntermTyped* TParseContext::handleFunctionCall(TSourceLoc loc, TFunction* fnCal
qualifierList.push_back(qual);
}
// built-in texturing functions get their return value precision from the precision of the sampler
if (builtIn && fnCandidate->getType().getQualifier().precision == EpqNone &&
fnCandidate->getParamCount() > 0 && (*fnCandidate)[0].type->getBasicType() == EbtSampler)
result->getQualifier().precision = result->getAsAggregate()->getSequence()[0]->getAsTyped()->getQualifier().precision;
if (builtIn)
nonOpBuiltInCheck(loc, *fnCandidate, result->getAsAggregate());
}
} else {
// error message was put out by PaFindFunction()
@ -892,6 +890,36 @@ TIntermTyped* TParseContext::handleFunctionCall(TSourceLoc loc, TFunction* fnCal
return result;
}
//
// Do additional checking of built-in function calls that were not mapped
// to built-in operations (e.g., texturing functions).
//
// Assumes there has been a semantically correct match to a built-in function.
//
void TParseContext::nonOpBuiltInCheck(TSourceLoc loc, const TFunction& fnCandidate, TIntermAggregate* callNode)
{
// built-in texturing functions get their return value precision from the precision of the sampler
if (fnCandidate.getType().getQualifier().precision == EpqNone &&
fnCandidate.getParamCount() > 0 && fnCandidate[0].type->getBasicType() == EbtSampler)
callNode->getQualifier().precision = callNode->getAsAggregate()->getSequence()[0]->getAsTyped()->getQualifier().precision;
if (fnCandidate.getName().compare(0, 13, "textureGather") == 0) {
const char* feature = "texture gather function";
requireProfile(loc, ~EEsProfile, feature);
profileRequires(loc, ~EEsProfile, 400, GL_ARB_texture_gather, feature);
int lastArgIndex = fnCandidate.getParamCount() - 1;
if (fnCandidate[lastArgIndex].type->getBasicType() == EbtInt && fnCandidate[lastArgIndex].type->isScalar()) {
// the last integral argument to a texture gather must be a constant int between 0 and 3
if (callNode->getSequence()[lastArgIndex]->getAsConstantUnion()) {
int value = callNode->getSequence()[lastArgIndex]->getAsConstantUnion()->getConstArray()[0].getIConst();
if (value < 0 || value > 3)
error(loc, "must be 0, 1, 2, or 3", "texture gather component", "");
} else
error(loc, "must be a constant", "texture gather component", "");
}
}
}
//
// Handle seeing a built-in-type constructor call in the grammar.
//

View File

@ -82,6 +82,7 @@ public:
TFunction* handleFunctionDeclarator(TSourceLoc loc, TFunction& function);
TIntermAggregate* handleFunctionPrototype(TSourceLoc, TFunction&);
TIntermTyped* handleFunctionCall(TSourceLoc, TFunction*, TIntermNode*, TIntermAggregate*);
void nonOpBuiltInCheck(TSourceLoc, const TFunction&, TIntermAggregate*);
TFunction* handleConstructorCall(TSourceLoc, TPublicType&);
bool parseVectorFields(TSourceLoc, const TString&, int vecSize, TVectorFields&);

View File

@ -138,9 +138,10 @@ namespace glslang {
//
void TParseContext::initializeExtensionBehavior()
{
extensionBehavior[GL_ARB_texture_rectangle] = EBhDisable;
extensionBehavior[GL_3DL_array_objects] = EBhDisable;
extensionBehavior[GL_ARB_texture_rectangle] = EBhDisable;
extensionBehavior[GL_3DL_array_objects] = EBhDisable;
extensionBehavior[GL_ARB_shading_language_420pack] = EBhDisable;
extensionBehavior[GL_ARB_texture_gather] = EBhDisable;
}
//

View File

@ -74,6 +74,7 @@ typedef enum {
const char* const GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
const char* const GL_3DL_array_objects = "GL_3DL_array_objects";
const char* const GL_ARB_shading_language_420pack = "GL_ARB_shading_language_420pack";
const char* const GL_ARB_texture_gather = "GL_ARB_texture_gather";
} // end namespace glslang