Merge pull request #2977 from AMD-dwang/AMD_shader_early_and_late_fragment_tests

Add SPV_AMD_shader_early_and_late_fragment_tests
This commit is contained in:
Greg Fischer 2022-07-27 11:23:16 -06:00 committed by GitHub
commit 22d39cd684
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 207 additions and 22 deletions

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@ -53,5 +53,6 @@ static const char* const E_SPV_KHR_terminate_invocation = "SPV_KHR_termi
static const char* const E_SPV_KHR_workgroup_memory_explicit_layout = "SPV_KHR_workgroup_memory_explicit_layout";
static const char* const E_SPV_KHR_subgroup_uniform_control_flow = "SPV_KHR_subgroup_uniform_control_flow";
static const char* const E_SPV_KHR_fragment_shader_barycentric = "SPV_KHR_fragment_shader_barycentric";
static const char* const E_SPV_AMD_shader_early_and_late_fragment_tests = "SPV_AMD_shader_early_and_late_fragment_tests";
#endif // #ifndef GLSLextKHR_H

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@ -1623,6 +1623,12 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
if (glslangIntermediate->getEarlyFragmentTests())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyFragmentTests);
if (glslangIntermediate->getEarlyAndLateFragmentTestsAMD())
{
builder.addExecutionMode(shaderEntry, spv::ExecutionModeEarlyAndLateFragmentTestsAMD);
builder.addExtension(spv::E_SPV_AMD_shader_early_and_late_fragment_tests);
}
if (glslangIntermediate->getPostDepthCoverage()) {
builder.addCapability(spv::CapabilitySampleMaskPostDepthCoverage);
builder.addExecutionMode(shaderEntry, spv::ExecutionModePostDepthCoverage);
@ -1632,6 +1638,9 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
if (glslangIntermediate->isDepthReplacing())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeDepthReplacing);
if (glslangIntermediate->isStencilReplacing())
builder.addExecutionMode(shaderEntry, spv::ExecutionModeStencilRefReplacingEXT);
#ifndef GLSLANG_WEB
switch(glslangIntermediate->getDepth()) {
@ -1640,6 +1649,20 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(unsigned int spvVersion,
case glslang::EldUnchanged: mode = spv::ExecutionModeDepthUnchanged; break;
default: mode = spv::ExecutionModeMax; break;
}
if (mode != spv::ExecutionModeMax)
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
switch (glslangIntermediate->getStencil()) {
case glslang::ElsRefUnchangedFrontAMD: mode = spv::ExecutionModeStencilRefUnchangedFrontAMD; break;
case glslang::ElsRefGreaterFrontAMD: mode = spv::ExecutionModeStencilRefGreaterFrontAMD; break;
case glslang::ElsRefLessFrontAMD: mode = spv::ExecutionModeStencilRefLessFrontAMD; break;
case glslang::ElsRefUnchangedBackAMD: mode = spv::ExecutionModeStencilRefUnchangedBackAMD; break;
case glslang::ElsRefGreaterBackAMD: mode = spv::ExecutionModeStencilRefGreaterBackAMD; break;
case glslang::ElsRefLessBackAMD: mode = spv::ExecutionModeStencilRefLessBackAMD; break;
default: mode = spv::ExecutionModeMax; break;
}
if (mode != spv::ExecutionModeMax)
builder.addExecutionMode(shaderEntry, (spv::ExecutionMode)mode);
switch (glslangIntermediate->getInterlockOrdering()) {

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@ -173,28 +173,32 @@ const char* ExecutionModeString(int mode)
case 31: return "ContractionOff";
case 32: return "Bad";
case ExecutionModeInitializer: return "Initializer";
case ExecutionModeFinalizer: return "Finalizer";
case ExecutionModeSubgroupSize: return "SubgroupSize";
case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup";
case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId";
case ExecutionModeLocalSizeId: return "LocalSizeId";
case ExecutionModeLocalSizeHintId: return "LocalSizeHintId";
case ExecutionModeInitializer: return "Initializer";
case ExecutionModeFinalizer: return "Finalizer";
case ExecutionModeSubgroupSize: return "SubgroupSize";
case ExecutionModeSubgroupsPerWorkgroup: return "SubgroupsPerWorkgroup";
case ExecutionModeSubgroupsPerWorkgroupId: return "SubgroupsPerWorkgroupId";
case ExecutionModeLocalSizeId: return "LocalSizeId";
case ExecutionModeLocalSizeHintId: return "LocalSizeHintId";
case ExecutionModePostDepthCoverage: return "PostDepthCoverage";
case ExecutionModeDenormPreserve: return "DenormPreserve";
case ExecutionModeDenormFlushToZero: return "DenormFlushToZero";
case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve";
case ExecutionModeRoundingModeRTE: return "RoundingModeRTE";
case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ";
case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT";
case ExecutionModePostDepthCoverage: return "PostDepthCoverage";
case ExecutionModeDenormPreserve: return "DenormPreserve";
case ExecutionModeDenormFlushToZero: return "DenormFlushToZero";
case ExecutionModeSignedZeroInfNanPreserve: return "SignedZeroInfNanPreserve";
case ExecutionModeRoundingModeRTE: return "RoundingModeRTE";
case ExecutionModeRoundingModeRTZ: return "RoundingModeRTZ";
case ExecutionModeEarlyAndLateFragmentTestsAMD: return "EarlyAndLateFragmentTestsAMD";
case ExecutionModeStencilRefUnchangedFrontAMD: return "StencilRefUnchangedFrontAMD";
case ExecutionModeStencilRefLessFrontAMD: return "StencilRefLessFrontAMD";
case ExecutionModeStencilRefGreaterBackAMD: return "StencilRefGreaterBackAMD";
case ExecutionModeStencilRefReplacingEXT: return "StencilRefReplacingEXT";
case ExecutionModeSubgroupUniformControlFlowKHR: return "SubgroupUniformControlFlow";
case ExecutionModeOutputLinesNV: return "OutputLinesNV";
case ExecutionModeOutputPrimitivesNV: return "OutputPrimitivesNV";
case ExecutionModeOutputTrianglesNV: return "OutputTrianglesNV";
case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV";
case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV";
case ExecutionModeOutputLinesNV: return "OutputLinesNV";
case ExecutionModeOutputPrimitivesNV: return "OutputPrimitivesNV";
case ExecutionModeOutputTrianglesNV: return "OutputTrianglesNV";
case ExecutionModeDerivativeGroupQuadsNV: return "DerivativeGroupQuadsNV";
case ExecutionModeDerivativeGroupLinearNV: return "DerivativeGroupLinearNV";
case ExecutionModePixelInterlockOrderedEXT: return "PixelInterlockOrderedEXT";
case ExecutionModePixelInterlockUnorderedEXT: return "PixelInterlockUnorderedEXT";

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@ -158,7 +158,14 @@ enum ExecutionMode {
ExecutionModeSignedZeroInfNanPreserve = 4461,
ExecutionModeRoundingModeRTE = 4462,
ExecutionModeRoundingModeRTZ = 4463,
ExecutionModeEarlyAndLateFragmentTestsAMD = 5017,
ExecutionModeStencilRefReplacingEXT = 5027,
ExecutionModeStencilRefUnchangedFrontAMD = 5079,
ExecutionModeStencilRefGreaterFrontAMD = 5080,
ExecutionModeStencilRefLessFrontAMD = 5081,
ExecutionModeStencilRefUnchangedBackAMD = 5082,
ExecutionModeStencilRefGreaterBackAMD = 5083,
ExecutionModeStencilRefLessBackAMD = 5084,
ExecutionModeOutputLinesNV = 5269,
ExecutionModeOutputPrimitivesNV = 5270,
ExecutionModeDerivativeGroupQuadsNV = 5289,

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@ -0,0 +1,41 @@
spv.earlyAndlateFragmentTests.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 16
Capability Shader
Extension "SPV_AMD_shader_early_and_late_fragment_tests"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8 11
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 EarlyAndLateFragmentTestsAMD
ExecutionMode 4 DepthReplacing
ExecutionMode 4 DepthLess
Source GLSL 450
SourceExtension "GL_ARB_fragment_shader_interlock"
SourceExtension "GL_ARB_shader_stencil_export"
SourceExtension "GL_EXT_fragment_shading_rate"
Name 4 "main"
Name 8 "gl_FragDepth"
Name 11 "instanceIndex"
Decorate 8(gl_FragDepth) BuiltIn FragDepth
Decorate 11(instanceIndex) Flat
Decorate 11(instanceIndex) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Output 6(float)
8(gl_FragDepth): 7(ptr) Variable Output
9: TypeInt 32 1
10: TypePointer Input 9(int)
11(instanceIndex): 10(ptr) Variable Input
14: 6(float) Constant 1117913088
4(main): 2 Function None 3
5: Label
12: 9(int) Load 11(instanceIndex)
13: 6(float) ConvertSToF 12
15: 6(float) FDiv 13 14
Store 8(gl_FragDepth) 15
Return
FunctionEnd

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@ -10,6 +10,7 @@ spv.shaderStencilExport.frag
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 8
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 StencilRefReplacingEXT
Source GLSL 450
SourceExtension "GL_ARB_shader_stencil_export"
Name 4 "main"

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@ -0,0 +1,12 @@
#version 450 core
#extension GL_EXT_fragment_shading_rate : enable
#extension GL_ARB_shader_stencil_export : enable
#extension GL_ARB_fragment_shader_interlock : enable
#extension GL_AMD_shader_early_and_late_fragment_tests : enable
layout(location = 0) flat in int instanceIndex;
layout(early_and_late_fragment_tests_amd) in;
layout(depth_less) out float gl_FragDepth;
void main()
{
gl_FragDepth = float(instanceIndex) / float(81);
}

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@ -128,6 +128,7 @@ enum TStorageQualifier {
// built-ins written by fragment shader
EvqFragColor,
EvqFragDepth,
EvqFragStencil,
// end of list
EvqLast
@ -353,6 +354,7 @@ __inline const char* GetStorageQualifierString(TStorageQualifier q)
case EvqPointCoord: return "gl_PointCoord"; break;
case EvqFragColor: return "fragColor"; break;
case EvqFragDepth: return "gl_FragDepth"; break;
case EvqFragStencil: return "gl_FragStencilRefARB"; break;
case EvqPayload: return "rayPayloadNV"; break;
case EvqPayloadIn: return "rayPayloadInNV"; break;
case EvqHitAttr: return "hitAttributeNV"; break;

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@ -443,6 +443,18 @@ enum TLayoutDepth {
EldCount
};
enum TLayoutStencil {
ElsNone,
ElsRefUnchangedFrontAMD,
ElsRefGreaterFrontAMD,
ElsRefLessFrontAMD,
ElsRefUnchangedBackAMD,
ElsRefGreaterBackAMD,
ElsRefLessBackAMD,
ElsCount
};
enum TBlendEquationShift {
// No 'EBlendNone':
// These are used as bit-shift amounts. A mask of such shifts will have type 'int',
@ -705,6 +717,7 @@ public:
case EvqVaryingOut:
case EvqFragColor:
case EvqFragDepth:
case EvqFragStencil:
return true;
default:
return false;
@ -772,6 +785,7 @@ public:
case EvqVaryingOut:
case EvqFragColor:
case EvqFragDepth:
case EvqFragStencil:
return true;
default:
return false;
@ -1239,6 +1253,18 @@ public:
default: return "none";
}
}
static const char* getLayoutStencilString(TLayoutStencil s)
{
switch (s) {
case ElsRefUnchangedFrontAMD: return "stencil_ref_unchanged_front_amd";
case ElsRefGreaterFrontAMD: return "stencil_ref_greater_front_amd";
case ElsRefLessFrontAMD: return "stencil_ref_less_front_amd";
case ElsRefUnchangedBackAMD: return "stencil_ref_unchanged_back_amd";
case ElsRefGreaterBackAMD: return "stencil_ref_greater_back_amd";
case ElsRefLessBackAMD: return "stencil_ref_less_back_amd";
default: return "none";
}
}
static const char* getBlendEquationString(TBlendEquationShift e)
{
switch (e) {
@ -1336,7 +1362,9 @@ struct TShaderQualifiers {
#ifndef GLSLANG_WEB
bool earlyFragmentTests; // fragment input
bool postDepthCoverage; // fragment input
bool earlyAndLateFragmentTestsAMD; //fragment input
TLayoutDepth layoutDepth;
TLayoutStencil layoutStencil;
bool blendEquation; // true if any blend equation was specified
int numViews; // multiview extenstions
TInterlockOrdering interlockOrdering;
@ -1346,6 +1374,7 @@ struct TShaderQualifiers {
int primitives; // mesh shader "max_primitives"DerivativeGroupLinear; // true if layout derivative_group_linearNV set
bool layoutPrimitiveCulling; // true if layout primitive_culling set
TLayoutDepth getDepth() const { return layoutDepth; }
TLayoutStencil getStencil() const { return layoutStencil; }
#else
TLayoutDepth getDepth() const { return EldNone; }
#endif
@ -1371,8 +1400,10 @@ struct TShaderQualifiers {
localSizeSpecId[2] = TQualifier::layoutNotSet;
#ifndef GLSLANG_WEB
earlyFragmentTests = false;
earlyAndLateFragmentTestsAMD = false;
postDepthCoverage = false;
layoutDepth = EldNone;
layoutStencil = ElsNone;
blendEquation = false;
numViews = TQualifier::layoutNotSet;
layoutOverrideCoverage = false;
@ -1424,10 +1455,14 @@ struct TShaderQualifiers {
#ifndef GLSLANG_WEB
if (src.earlyFragmentTests)
earlyFragmentTests = true;
if (src.earlyAndLateFragmentTestsAMD)
earlyAndLateFragmentTestsAMD = true;
if (src.postDepthCoverage)
postDepthCoverage = true;
if (src.layoutDepth)
layoutDepth = src.layoutDepth;
if (src.layoutStencil)
layoutStencil = src.layoutStencil;
if (src.blendEquation)
blendEquation = src.blendEquation;
if (src.numViews != TQualifier::layoutNotSet)

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@ -8065,6 +8065,7 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
SpecialQualifier("gl_FragDepth", EvqFragDepth, EbvFragDepth, symbolTable);
#ifndef GLSLANG_WEB
SpecialQualifier("gl_FragDepthEXT", EvqFragDepth, EbvFragDepth, symbolTable);
SpecialQualifier("gl_FragStencilRefARB", EvqFragStencil, EbvFragStencilRef, symbolTable);
SpecialQualifier("gl_HelperInvocation", EvqVaryingIn, EbvHelperInvocation, symbolTable);
BuiltInVariable("gl_ClipDistance", EbvClipDistance, symbolTable);

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@ -2988,6 +2988,12 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& loc, const char* op, TInt
if (isEsProfile() && intermediate.getEarlyFragmentTests())
message = "can't modify gl_FragDepth if using early_fragment_tests";
break;
case EvqFragStencil:
intermediate.setStencilReplacing();
// "In addition, it is an error to statically write to gl_FragDepth in the fragment shader."
if (isEsProfile() && intermediate.getEarlyFragmentTests())
message = "can't modify EvqFragStencil if using early_fragment_tests";
break;
default:
break;
@ -4709,10 +4715,22 @@ TSymbol* TParseContext::redeclareBuiltinVariable(const TSourceLoc& loc, const TS
if (! intermediate.setDepth(publicType.layoutDepth))
error(loc, "all redeclarations must use the same depth layout on", "redeclaration", symbol->getName().c_str());
}
} else if (identifier == "gl_FragStencilRefARB") {
if (qualifier.nopersp != symbolQualifier.nopersp || qualifier.flat != symbolQualifier.flat ||
qualifier.isMemory() || qualifier.isAuxiliary())
error(loc, "can only change layout qualification of", "redeclaration", symbol->getName().c_str());
if (qualifier.storage != EvqVaryingOut)
error(loc, "cannot change output storage qualification of", "redeclaration", symbol->getName().c_str());
if (publicType.layoutStencil != ElsNone) {
if (intermediate.inIoAccessed("gl_FragStencilRefARB"))
error(loc, "cannot redeclare after use", "gl_FragStencilRefARB", "");
if (!intermediate.setStencil(publicType.layoutStencil))
error(loc, "all redeclarations must use the same stencil layout on", "redeclaration",
symbol->getName().c_str());
}
}
else if (
identifier == "gl_PrimitiveIndicesNV" ||
identifier == "gl_FragStencilRefARB") {
identifier == "gl_PrimitiveIndicesNV") {
if (qualifier.hasLayout())
error(loc, "cannot apply layout qualifier to", "redeclaration", symbol->getName().c_str());
if (qualifier.storage != EvqVaryingOut)
@ -5546,6 +5564,12 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
publicType.shaderQualifiers.earlyFragmentTests = true;
return;
}
if (id == "early_and_late_fragment_tests_amd") {
profileRequires(loc, ENoProfile | ECoreProfile | ECompatibilityProfile, 420, E_GL_AMD_shader_early_and_late_fragment_tests, "early_and_late_fragment_tests_amd");
profileRequires(loc, EEsProfile, 310, nullptr, "early_and_late_fragment_tests_amd");
publicType.shaderQualifiers.earlyAndLateFragmentTestsAMD = true;
return;
}
if (id == "post_depth_coverage") {
requireExtensions(loc, Num_post_depth_coverageEXTs, post_depth_coverageEXTs, "post depth coverage");
if (extensionTurnedOn(E_GL_ARB_post_depth_coverage)) {
@ -5562,6 +5586,14 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
return;
}
}
for (TLayoutStencil stencil = (TLayoutStencil)(ElsNone + 1); stencil < ElsCount; stencil = (TLayoutStencil)(stencil+1)) {
if (id == TQualifier::getLayoutStencilString(stencil)) {
requireProfile(loc, ECoreProfile | ECompatibilityProfile, "stencil layout qualifier");
profileRequires(loc, ECoreProfile | ECompatibilityProfile, 420, nullptr, "stencil layout qualifier");
publicType.shaderQualifiers.layoutStencil = stencil;
return;
}
}
for (TInterlockOrdering order = (TInterlockOrdering)(EioNone + 1); order < EioCount; order = (TInterlockOrdering)(order+1)) {
if (id == TQualifier::getInterlockOrderingString(order)) {
requireProfile(loc, ECoreProfile | ECompatibilityProfile, "fragment shader interlock layout qualifier");
@ -7259,6 +7291,8 @@ TIntermNode* TParseContext::declareVariable(const TSourceLoc& loc, TString& iden
error(loc, "can only apply origin_upper_left and pixel_center_origin to gl_FragCoord", "layout qualifier", "");
if (identifier != "gl_FragDepth" && publicType.shaderQualifiers.getDepth() != EldNone)
error(loc, "can only apply depth layout to gl_FragDepth", "layout qualifier", "");
if (identifier != "gl_FragStencilRefARB" && publicType.shaderQualifiers.getStencil() != ElsNone)
error(loc, "can only apply depth layout to gl_FragStencilRefARB", "layout qualifier", "");
// Check for redeclaration of built-ins and/or attempting to declare a reserved name
TSymbol* symbol = redeclareBuiltinVariable(loc, identifier, type.getQualifier(), publicType.shaderQualifiers);
@ -9091,6 +9125,12 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
else
error(loc, "can only apply to 'in'", "early_fragment_tests", "");
}
if (publicType.shaderQualifiers.earlyAndLateFragmentTestsAMD) {
if (publicType.qualifier.storage == EvqVaryingIn)
intermediate.setEarlyAndLateFragmentTestsAMD();
else
error(loc, "can only apply to 'in'", "early_and_late_fragment_tests_amd", "");
}
if (publicType.shaderQualifiers.postDepthCoverage) {
if (publicType.qualifier.storage == EvqVaryingIn)
intermediate.setPostDepthCoverage();

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@ -275,6 +275,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_AMD_shader_image_load_store_lod] = EBhDisable;
extensionBehavior[E_GL_AMD_shader_fragment_mask] = EBhDisable;
extensionBehavior[E_GL_AMD_gpu_shader_half_float_fetch] = EBhDisable;
extensionBehavior[E_GL_AMD_shader_early_and_late_fragment_tests] = EBhDisable;
extensionBehavior[E_GL_INTEL_shader_integer_functions2] = EBhDisable;

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@ -242,6 +242,7 @@ const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_sh
const char* const E_GL_AMD_shader_image_load_store_lod = "GL_AMD_shader_image_load_store_lod";
const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask";
const char* const E_GL_AMD_gpu_shader_half_float_fetch = "GL_AMD_gpu_shader_half_float_fetch";
const char* const E_GL_AMD_shader_early_and_late_fragment_tests = "GL_AMD_shader_early_and_late_fragment_tests";
const char* const E_GL_INTEL_shader_integer_functions2 = "GL_INTEL_shader_integer_functions2";

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@ -296,6 +296,7 @@ public:
invariantAll(false),
nanMinMaxClamp(false),
depthReplacing(false),
stencilReplacing(false),
uniqueId(0),
globalUniformBlockName(""),
atomicCounterBlockName(""),
@ -311,7 +312,7 @@ public:
inputPrimitive(ElgNone), outputPrimitive(ElgNone),
pixelCenterInteger(false), originUpperLeft(false),texCoordBuiltinRedeclared(false),
vertexSpacing(EvsNone), vertexOrder(EvoNone), interlockOrdering(EioNone), pointMode(false), earlyFragmentTests(false),
postDepthCoverage(false), depthLayout(EldNone),
postDepthCoverage(false), earlyAndLateFragmentTestsAMD(false), depthLayout(EldNone), stencilLayout(ElsNone),
hlslFunctionality1(false),
blendEquations(0), xfbMode(false), multiStream(false),
layoutOverrideCoverage(false),
@ -587,6 +588,8 @@ public:
bool isInvariantAll() const { return invariantAll; }
void setDepthReplacing() { depthReplacing = true; }
bool isDepthReplacing() const { return depthReplacing; }
void setStencilReplacing() { stencilReplacing = true; }
bool isStencilReplacing() const { return stencilReplacing; }
bool setLocalSize(int dim, int size)
{
if (localSizeNotDefault[dim])
@ -821,7 +824,9 @@ public:
void setPostDepthCoverage() { postDepthCoverage = true; }
bool getPostDepthCoverage() const { return postDepthCoverage; }
void setEarlyFragmentTests() { earlyFragmentTests = true; }
void setEarlyAndLateFragmentTestsAMD() { earlyAndLateFragmentTestsAMD = true; }
bool getEarlyFragmentTests() const { return earlyFragmentTests; }
bool getEarlyAndLateFragmentTestsAMD() const { return earlyAndLateFragmentTestsAMD; }
bool setDepth(TLayoutDepth d)
{
if (depthLayout != EldNone)
@ -829,7 +834,15 @@ public:
depthLayout = d;
return true;
}
bool setStencil(TLayoutStencil s)
{
if (stencilLayout != ElsNone)
return stencilLayout == s;
stencilLayout = s;
return true;
}
TLayoutDepth getDepth() const { return depthLayout; }
TLayoutStencil getStencil() const { return stencilLayout; }
void setOriginUpperLeft() { originUpperLeft = true; }
bool getOriginUpperLeft() const { return originUpperLeft; }
void setPixelCenterInteger() { pixelCenterInteger = true; }
@ -1100,6 +1113,7 @@ protected:
bool invariantAll;
bool nanMinMaxClamp; // true if desiring min/max/clamp to favor non-NaN over NaN
bool depthReplacing;
bool stencilReplacing;
int localSize[3];
bool localSizeNotDefault[3];
int localSizeSpecId[3];
@ -1131,7 +1145,9 @@ protected:
bool pointMode;
bool earlyFragmentTests;
bool postDepthCoverage;
bool earlyAndLateFragmentTestsAMD;
TLayoutDepth depthLayout;
TLayoutStencil stencilLayout;
bool hlslFunctionality1;
int blendEquations; // an 'or'ing of masks of shifts of TBlendEquationShift
bool xfbMode;