[lumped builds] Add include guards (#pragma once) to header files that did not have any.

The codebase seems to use both “#pragma once“ approach, and “#ifndef / #define” approach,
so I picked pragma once as that one is less typing & less brittle.

When glslang is built with some other build system and lumped/unity builds are used,
without the include guards some headers would get included multiple times, leading to duplicate
declaration errors.
This commit is contained in:
Aras Pranckevicius 2017-05-10 16:58:38 +03:00
parent 8e204b2d67
commit 23d3c712bc
7 changed files with 14 additions and 0 deletions

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@ -32,6 +32,8 @@
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#pragma once
#if _MSC_VER >= 1900
#pragma warning(disable : 4464) // relative include path contains '..'
#endif

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@ -36,6 +36,8 @@
// Parameterize the SPIR-V enumerants.
//
#pragma once
#include "spirv.hpp"
#include <vector>

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@ -33,6 +33,8 @@
// POSSIBILITY OF SUCH DAMAGE.
//
#pragma once
#include "../Include/Common.h"
#include "reflection.h"
#include "localintermediate.h"

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@ -32,6 +32,8 @@
// POSSIBILITY OF SUCH DAMAGE.
//
#pragma once
namespace glslang {
void RemoveAllTreeNodes(TIntermNode*);

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@ -38,6 +38,8 @@
// sits between the preprocessor scanner and parser.
//
#pragma once
#include "ParseHelper.h"
namespace glslang {

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@ -21,6 +21,8 @@
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#pragma once
#define GL_FLOAT 0x1406
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51

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@ -37,6 +37,8 @@
// propagate 'noContraction' qualifier.
//
#pragma once
#include "../Include/intermediate.h"
namespace glslang {