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https://github.com/KhronosGroup/glslang
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[lumped builds] Add include guards (#pragma once) to header files that did not have any.
The codebase seems to use both “#pragma once“ approach, and “#ifndef / #define” approach, so I picked pragma once as that one is less typing & less brittle. When glslang is built with some other build system and lumped/unity builds are used, without the include guards some headers would get included multiple times, leading to duplicate declaration errors.
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@ -32,6 +32,8 @@
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#if _MSC_VER >= 1900
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#pragma warning(disable : 4464) // relative include path contains '..'
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#endif
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@ -36,6 +36,8 @@
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// Parameterize the SPIR-V enumerants.
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//
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#pragma once
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#include "spirv.hpp"
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#include <vector>
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@ -33,6 +33,8 @@
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#pragma once
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#include "../Include/Common.h"
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#include "reflection.h"
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#include "localintermediate.h"
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@ -32,6 +32,8 @@
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#pragma once
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namespace glslang {
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void RemoveAllTreeNodes(TIntermNode*);
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@ -38,6 +38,8 @@
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// sits between the preprocessor scanner and parser.
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//
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#pragma once
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#include "ParseHelper.h"
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namespace glslang {
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@ -21,6 +21,8 @@
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#pragma once
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#define GL_FLOAT 0x1406
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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@ -37,6 +37,8 @@
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// propagate 'noContraction' qualifier.
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//
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#pragma once
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#include "../Include/intermediate.h"
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namespace glslang {
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