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https://github.com/KhronosGroup/glslang
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HLSL: Remove support for named tbuffer/cbuffer. Fixes #939.
This commit is contained in:
parent
054378d988
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2fcdd64e50
@ -2,41 +2,49 @@ hlsl.buffer.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:30 Function Definition: foo( ( temp float)
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0:30 Function Parameters:
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0:30 'input' ( in 4-component vector of float)
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0:? Sequence
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0:31 Branch: Return with expression
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 'input' ( in 4-component vector of float)
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0:31 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:31 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:31 Constant:
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0:31 0 (const uint)
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0:30 Function Definition: PixelShaderFunction( ( temp void)
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0:30 Function Parameters:
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0:31 Constant:
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0:31 1.000000
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0:35 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:35 Function Parameters:
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0:35 'input' ( in 4-component vector of float)
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0:? Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:36 Branch: Return with expression
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0:36 vector-scale ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 'input' ( in 4-component vector of float)
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0:36 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:36 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:36 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:36 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:36 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 Function Call: foo( ( temp float)
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0:35 Function Definition: PixelShaderFunction( ( temp void)
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0:35 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:30 move second child to first child ( temp 4-component vector of float)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:30 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:35 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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@ -53,41 +61,49 @@ Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:30 Function Definition: foo( ( temp float)
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0:30 Function Parameters:
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0:30 'input' ( in 4-component vector of float)
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0:? Sequence
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0:31 Branch: Return with expression
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 add ( temp 4-component vector of float)
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0:31 'input' ( in 4-component vector of float)
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0:31 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:31 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:31 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:31 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:31 Constant:
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0:31 0 (const uint)
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0:30 Function Definition: PixelShaderFunction( ( temp void)
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0:30 Function Parameters:
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0:31 Constant:
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0:31 1.000000
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0:35 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:35 Function Parameters:
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0:35 'input' ( in 4-component vector of float)
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0:? Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:36 Branch: Return with expression
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0:36 vector-scale ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 add ( temp 4-component vector of float)
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0:36 'input' ( in 4-component vector of float)
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0:36 v1: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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0:36 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 v2: direct index for structure (layout( row_major std430) buffer 4-component vector of float)
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0:36 'anon@1' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer 4-component vector of float v2})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 v3: direct index for structure (layout( row_major std140 offset=0) uniform 4-component vector of float)
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0:36 'anon@2' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 4-component vector of float v3, layout( row_major std140 offset=20) uniform int i3})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 v4: direct index for structure (layout( row_major std430 offset=16) buffer 4-component vector of float)
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0:36 'anon@3' (layout( binding=8 row_major std430) readonly buffer block{layout( row_major std430 offset=16) buffer 4-component vector of float v4, layout( row_major std430 offset=48) buffer int i4, layout( row_major std430 offset=60) buffer float f1, layout( row_major std430 offset=64) buffer float f3, layout( row_major std430 offset=68) buffer float f4, layout( row_major std430 offset=72) buffer float f5, layout( row_major std430) buffer float f6, layout( row_major std430 offset=128) buffer float f7, layout( row_major std430 offset=112) buffer 3X4 matrix of float m1, layout( column_major std430 offset=176) buffer 3X4 matrix of float m2, layout( row_major std430 offset=240) buffer 3X4 matrix of float m3, layout( row_major std430 offset=304) buffer 3X4 matrix of float m4})
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0:36 Constant:
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0:36 0 (const uint)
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0:36 Function Call: foo( ( temp float)
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0:35 Function Definition: PixelShaderFunction( ( temp void)
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0:35 Function Parameters:
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0:? Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' ( in 4-component vector of float FragCoord)
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0:30 move second child to first child ( temp 4-component vector of float)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:30 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:35 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float v1})
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@ -99,146 +115,155 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 53
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// Id's are bound by 61
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 46 49
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EntryPoint Fragment 4 "PixelShaderFunction" 54 57
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "buf1"
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MemberName 14(buf1) 0 "v1"
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Name 16 ""
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Name 23 "buf2"
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MemberName 23(buf2) 0 "v2"
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Name 25 ""
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Name 29 "cbufName"
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MemberName 29(cbufName) 0 "v3"
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MemberName 29(cbufName) 1 "i3"
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Name 8 "foo("
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Name 14 "@PixelShaderFunction(vf4;"
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Name 13 "input"
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Name 20 "buf1"
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MemberName 20(buf1) 0 "v1"
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Name 22 ""
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Name 29 "buf2"
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MemberName 29(buf2) 0 "v2"
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Name 31 ""
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Name 36 "tbufName"
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MemberName 36(tbufName) 0 "v4"
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MemberName 36(tbufName) 1 "i4"
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MemberName 36(tbufName) 2 "f1"
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MemberName 36(tbufName) 3 "f3"
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MemberName 36(tbufName) 4 "f4"
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MemberName 36(tbufName) 5 "f5"
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MemberName 36(tbufName) 6 "f6"
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MemberName 36(tbufName) 7 "f7"
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MemberName 36(tbufName) 8 "m1"
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MemberName 36(tbufName) 9 "m2"
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MemberName 36(tbufName) 10 "m3"
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MemberName 36(tbufName) 11 "m4"
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Name 38 ""
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Name 44 "input"
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Name 46 "input"
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Name 49 "@entryPointOutput"
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Name 50 "param"
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MemberDecorate 14(buf1) 0 Offset 0
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Decorate 14(buf1) Block
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Decorate 16 DescriptorSet 0
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MemberDecorate 23(buf2) 0 NonWritable
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MemberDecorate 23(buf2) 0 Offset 0
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Decorate 23(buf2) BufferBlock
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Decorate 25 DescriptorSet 0
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MemberDecorate 29(cbufName) 0 Offset 0
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MemberDecorate 29(cbufName) 1 Offset 20
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Decorate 29(cbufName) Block
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Name 35 "cbufName"
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MemberName 35(cbufName) 0 "v3"
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MemberName 35(cbufName) 1 "i3"
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Name 37 ""
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Name 42 "tbufName"
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MemberName 42(tbufName) 0 "v4"
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MemberName 42(tbufName) 1 "i4"
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MemberName 42(tbufName) 2 "f1"
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MemberName 42(tbufName) 3 "f3"
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MemberName 42(tbufName) 4 "f4"
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MemberName 42(tbufName) 5 "f5"
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MemberName 42(tbufName) 6 "f6"
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MemberName 42(tbufName) 7 "f7"
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MemberName 42(tbufName) 8 "m1"
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MemberName 42(tbufName) 9 "m2"
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MemberName 42(tbufName) 10 "m3"
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MemberName 42(tbufName) 11 "m4"
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Name 44 ""
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Name 52 "input"
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Name 54 "input"
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Name 57 "@entryPointOutput"
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Name 58 "param"
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MemberDecorate 20(buf1) 0 Offset 0
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Decorate 20(buf1) Block
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Decorate 22 DescriptorSet 0
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MemberDecorate 29(buf2) 0 NonWritable
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MemberDecorate 29(buf2) 0 Offset 0
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Decorate 29(buf2) BufferBlock
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Decorate 31 DescriptorSet 0
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MemberDecorate 36(tbufName) 0 NonWritable
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MemberDecorate 36(tbufName) 0 Offset 16
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MemberDecorate 36(tbufName) 1 NonWritable
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MemberDecorate 36(tbufName) 1 Offset 48
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MemberDecorate 36(tbufName) 2 NonWritable
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MemberDecorate 36(tbufName) 2 Offset 60
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MemberDecorate 36(tbufName) 3 NonWritable
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MemberDecorate 36(tbufName) 3 Offset 64
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MemberDecorate 36(tbufName) 4 NonWritable
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MemberDecorate 36(tbufName) 4 Offset 68
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MemberDecorate 36(tbufName) 5 NonWritable
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MemberDecorate 36(tbufName) 5 Offset 72
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MemberDecorate 36(tbufName) 6 NonWritable
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MemberDecorate 36(tbufName) 6 Offset 76
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MemberDecorate 36(tbufName) 7 NonWritable
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MemberDecorate 36(tbufName) 7 Offset 128
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MemberDecorate 36(tbufName) 8 RowMajor
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MemberDecorate 36(tbufName) 8 NonWritable
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MemberDecorate 36(tbufName) 8 Offset 112
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MemberDecorate 36(tbufName) 8 MatrixStride 16
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MemberDecorate 36(tbufName) 9 ColMajor
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MemberDecorate 36(tbufName) 9 NonWritable
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MemberDecorate 36(tbufName) 9 Offset 176
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MemberDecorate 36(tbufName) 9 MatrixStride 16
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MemberDecorate 36(tbufName) 10 RowMajor
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MemberDecorate 36(tbufName) 10 NonWritable
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MemberDecorate 36(tbufName) 10 Offset 240
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MemberDecorate 36(tbufName) 10 MatrixStride 16
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MemberDecorate 36(tbufName) 11 RowMajor
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MemberDecorate 36(tbufName) 11 NonWritable
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MemberDecorate 36(tbufName) 11 Offset 304
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MemberDecorate 36(tbufName) 11 MatrixStride 16
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Decorate 36(tbufName) BufferBlock
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Decorate 38 DescriptorSet 0
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Decorate 38 Binding 8
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Decorate 46(input) BuiltIn FragCoord
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Decorate 49(@entryPointOutput) Location 0
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MemberDecorate 35(cbufName) 0 Offset 0
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MemberDecorate 35(cbufName) 1 Offset 20
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Decorate 35(cbufName) Block
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Decorate 37 DescriptorSet 0
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MemberDecorate 42(tbufName) 0 NonWritable
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MemberDecorate 42(tbufName) 0 Offset 16
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MemberDecorate 42(tbufName) 1 NonWritable
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MemberDecorate 42(tbufName) 1 Offset 48
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MemberDecorate 42(tbufName) 2 NonWritable
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MemberDecorate 42(tbufName) 2 Offset 60
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MemberDecorate 42(tbufName) 3 NonWritable
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MemberDecorate 42(tbufName) 3 Offset 64
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MemberDecorate 42(tbufName) 4 NonWritable
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MemberDecorate 42(tbufName) 4 Offset 68
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MemberDecorate 42(tbufName) 5 NonWritable
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MemberDecorate 42(tbufName) 5 Offset 72
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MemberDecorate 42(tbufName) 6 NonWritable
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MemberDecorate 42(tbufName) 6 Offset 76
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MemberDecorate 42(tbufName) 7 NonWritable
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MemberDecorate 42(tbufName) 7 Offset 128
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MemberDecorate 42(tbufName) 8 RowMajor
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MemberDecorate 42(tbufName) 8 NonWritable
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MemberDecorate 42(tbufName) 8 Offset 112
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MemberDecorate 42(tbufName) 8 MatrixStride 16
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MemberDecorate 42(tbufName) 9 ColMajor
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MemberDecorate 42(tbufName) 9 NonWritable
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MemberDecorate 42(tbufName) 9 Offset 176
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MemberDecorate 42(tbufName) 9 MatrixStride 16
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MemberDecorate 42(tbufName) 10 RowMajor
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MemberDecorate 42(tbufName) 10 NonWritable
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MemberDecorate 42(tbufName) 10 Offset 240
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MemberDecorate 42(tbufName) 10 MatrixStride 16
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MemberDecorate 42(tbufName) 11 RowMajor
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MemberDecorate 42(tbufName) 11 NonWritable
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MemberDecorate 42(tbufName) 11 Offset 304
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MemberDecorate 42(tbufName) 11 MatrixStride 16
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Decorate 42(tbufName) BufferBlock
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Decorate 44 DescriptorSet 0
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Decorate 44 Binding 8
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Decorate 54(input) BuiltIn FragCoord
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Decorate 57(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr)
|
||||
14(buf1): TypeStruct 7(fvec4)
|
||||
15: TypePointer Uniform 14(buf1)
|
||||
16: 15(ptr) Variable Uniform
|
||||
17: TypeInt 32 1
|
||||
18: 17(int) Constant 0
|
||||
19: TypePointer Uniform 7(fvec4)
|
||||
23(buf2): TypeStruct 7(fvec4)
|
||||
24: TypePointer Uniform 23(buf2)
|
||||
25: 24(ptr) Variable Uniform
|
||||
29(cbufName): TypeStruct 7(fvec4) 17(int)
|
||||
30: TypePointer Uniform 29(cbufName)
|
||||
7: TypeFunction 6(float)
|
||||
10: TypeVector 6(float) 4
|
||||
11: TypePointer Function 10(fvec4)
|
||||
12: TypeFunction 10(fvec4) 11(ptr)
|
||||
16: 6(float) Constant 1065353216
|
||||
20(buf1): TypeStruct 10(fvec4)
|
||||
21: TypePointer Uniform 20(buf1)
|
||||
22: 21(ptr) Variable Uniform
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 0
|
||||
25: TypePointer Uniform 10(fvec4)
|
||||
29(buf2): TypeStruct 10(fvec4)
|
||||
30: TypePointer Uniform 29(buf2)
|
||||
31: 30(ptr) Variable Uniform
|
||||
35: TypeMatrix 7(fvec4) 3
|
||||
36(tbufName): TypeStruct 7(fvec4) 17(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 35 35 35 35
|
||||
37: TypePointer Uniform 36(tbufName)
|
||||
38: 37(ptr) Variable Uniform
|
||||
45: TypePointer Input 7(fvec4)
|
||||
46(input): 45(ptr) Variable Input
|
||||
48: TypePointer Output 7(fvec4)
|
||||
49(@entryPointOutput): 48(ptr) Variable Output
|
||||
35(cbufName): TypeStruct 10(fvec4) 23(int)
|
||||
36: TypePointer Uniform 35(cbufName)
|
||||
37: 36(ptr) Variable Uniform
|
||||
41: TypeMatrix 10(fvec4) 3
|
||||
42(tbufName): TypeStruct 10(fvec4) 23(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 41 41 41 41
|
||||
43: TypePointer Uniform 42(tbufName)
|
||||
44: 43(ptr) Variable Uniform
|
||||
53: TypePointer Input 10(fvec4)
|
||||
54(input): 53(ptr) Variable Input
|
||||
56: TypePointer Output 10(fvec4)
|
||||
57(@entryPointOutput): 56(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
44(input): 8(ptr) Variable Function
|
||||
50(param): 8(ptr) Variable Function
|
||||
47: 7(fvec4) Load 46(input)
|
||||
Store 44(input) 47
|
||||
51: 7(fvec4) Load 44(input)
|
||||
Store 50(param) 51
|
||||
52: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 50(param)
|
||||
Store 49(@entryPointOutput) 52
|
||||
52(input): 11(ptr) Variable Function
|
||||
58(param): 11(ptr) Variable Function
|
||||
55: 10(fvec4) Load 54(input)
|
||||
Store 52(input) 55
|
||||
59: 10(fvec4) Load 52(input)
|
||||
Store 58(param) 59
|
||||
60: 10(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;) 58(param)
|
||||
Store 57(@entryPointOutput) 60
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
13: 7(fvec4) Load 10(input)
|
||||
20: 19(ptr) AccessChain 16 18
|
||||
21: 7(fvec4) Load 20
|
||||
22: 7(fvec4) FAdd 13 21
|
||||
26: 19(ptr) AccessChain 25 18
|
||||
27: 7(fvec4) Load 26
|
||||
28: 7(fvec4) FAdd 22 27
|
||||
32: 19(ptr) AccessChain 31 18
|
||||
33: 7(fvec4) Load 32
|
||||
34: 7(fvec4) FAdd 28 33
|
||||
39: 19(ptr) AccessChain 38 18
|
||||
40: 7(fvec4) Load 39
|
||||
41: 7(fvec4) FAdd 34 40
|
||||
ReturnValue 41
|
||||
8(foo(): 6(float) Function None 7
|
||||
9: Label
|
||||
ReturnValue 16
|
||||
FunctionEnd
|
||||
14(@PixelShaderFunction(vf4;): 10(fvec4) Function None 12
|
||||
13(input): 11(ptr) FunctionParameter
|
||||
15: Label
|
||||
19: 10(fvec4) Load 13(input)
|
||||
26: 25(ptr) AccessChain 22 24
|
||||
27: 10(fvec4) Load 26
|
||||
28: 10(fvec4) FAdd 19 27
|
||||
32: 25(ptr) AccessChain 31 24
|
||||
33: 10(fvec4) Load 32
|
||||
34: 10(fvec4) FAdd 28 33
|
||||
38: 25(ptr) AccessChain 37 24
|
||||
39: 10(fvec4) Load 38
|
||||
40: 10(fvec4) FAdd 34 39
|
||||
45: 25(ptr) AccessChain 44 24
|
||||
46: 10(fvec4) Load 45
|
||||
47: 10(fvec4) FAdd 40 46
|
||||
48: 6(float) FunctionCall 8(foo()
|
||||
49: 10(fvec4) VectorTimesScalar 47 48
|
||||
ReturnValue 49
|
||||
FunctionEnd
|
||||
|
@ -2,26 +2,19 @@ hlsl.reflection.vert
|
||||
Uniform reflection:
|
||||
anonMember3: offset 80, type 8b52, size 1, index 0, binding -1
|
||||
s.a: offset 0, type 1404, size 1, index 1, binding -1
|
||||
ablock.scalar: offset 12, type 1404, size 1, index 2, binding -1
|
||||
m23: offset 16, type 8b67, size 1, index 0, binding -1
|
||||
scalarAfterm23: offset 48, type 1404, size 1, index 0, binding -1
|
||||
c_m23: offset 16, type 8b67, size 1, index 3, binding -1
|
||||
c_scalarAfterm23: offset 48, type 1404, size 1, index 3, binding -1
|
||||
c_m23: offset 16, type 8b67, size 1, index 2, binding -1
|
||||
c_scalarAfterm23: offset 48, type 1404, size 1, index 2, binding -1
|
||||
scalarBeforeArray: offset 96, type 1404, size 1, index 0, binding -1
|
||||
floatArray: offset 112, type 1406, size 5, index 0, binding -1
|
||||
scalarAfterArray: offset 192, type 1404, size 1, index 0, binding -1
|
||||
ablock.memfloat2: offset 48, type 8b50, size 1, index 2, binding -1
|
||||
ablock.memf1: offset 56, type 1406, size 1, index 2, binding -1
|
||||
ablock.memf2: offset 60, type 8b56, size 1, index 2, binding -1
|
||||
ablock.memf3: offset 64, type 1404, size 1, index 2, binding -1
|
||||
ablock.memfloat2a: offset 72, type 8b50, size 1, index 2, binding -1
|
||||
ablock.m22: offset 80, type 8b5a, size 7, index 2, binding -1
|
||||
m22: offset 208, type 8b5a, size 9, index 0, binding -1
|
||||
dm22: offset 32, type 8b5a, size 4, index 1, binding -1
|
||||
m22: offset 208, type 8b5a, size 3, index 0, binding -1
|
||||
nest.foo.n1.a: offset 0, type 1406, size 1, index 4, binding -1
|
||||
nest.foo.n2.b: offset 16, type 1406, size 1, index 4, binding -1
|
||||
nest.foo.n2.c: offset 20, type 1406, size 1, index 4, binding -1
|
||||
nest.foo.n2.d: offset 24, type 1406, size 1, index 4, binding -1
|
||||
foo.n1.a: offset 0, type 1406, size 1, index 3, binding -1
|
||||
foo.n2.b: offset 16, type 1406, size 1, index 3, binding -1
|
||||
foo.n2.c: offset 20, type 1406, size 1, index 3, binding -1
|
||||
foo.n2.d: offset 24, type 1406, size 1, index 3, binding -1
|
||||
deepA.d2.d1[2].va: offset 376, type 8b50, size 2, index 1, binding -1
|
||||
deepB.d2.d1.va: offset 984, type 8b50, size 2, index 1, binding -1
|
||||
deepB.d2.d1[0].va: offset 984, type 8b50, size 2, index 1, binding -1
|
||||
@ -61,19 +54,18 @@ deepD[1].d2.d1[2].b: offset 2480, type 8b56, size 1, index 1, binding -1
|
||||
deepD[1].d2.d1[3].va: offset 2480, type 8b50, size 3, index 1, binding -1
|
||||
deepD[1].d2.d1[3].b: offset 2480, type 8b56, size 1, index 1, binding -1
|
||||
deepD[1].v3: offset 2480, type 8b54, size 1, index 1, binding -1
|
||||
arrBl.foo: offset 0, type 1406, size 1, index 5, binding -1
|
||||
arrBl2.foo: offset 0, type 1406, size 1, index 6, binding -1
|
||||
foo1: offset 0, type 1406, size 1, index 4, binding -1
|
||||
foo2: offset 0, type 1406, size 1, index 5, binding -1
|
||||
anonMember1: offset 0, type 8b51, size 1, index 0, binding -1
|
||||
uf1: offset 16, type 1406, size 1, index 1, binding -1
|
||||
|
||||
Uniform block reflection:
|
||||
nameless: offset -1, type ffffffff, size 496, index -1, binding -1
|
||||
$Global: offset -1, type ffffffff, size 3088, index -1, binding -1
|
||||
ablock: offset -1, type ffffffff, size 304, index -1, binding -1
|
||||
c_nameless: offset -1, type ffffffff, size 96, index -1, binding -1
|
||||
nest: offset -1, type ffffffff, size 32, index -1, binding -1
|
||||
arrBl: offset -1, type ffffffff, size 4, index -1, binding -1
|
||||
arrBl2: offset -1, type ffffffff, size 4, index -1, binding -1
|
||||
nested: offset -1, type ffffffff, size 32, index -1, binding -1
|
||||
abl: offset -1, type ffffffff, size 4, index -1, binding -1
|
||||
abl2: offset -1, type ffffffff, size 4, index -1, binding -1
|
||||
|
||||
Vertex attribute reflection:
|
||||
attributeFloat: offset 0, type 1406, size 0, index 0, binding -1
|
||||
|
@ -1,15 +1,15 @@
|
||||
cbuffer buf1 {
|
||||
float4 v1;
|
||||
};
|
||||
}; // extraneous ;
|
||||
|
||||
tbuffer buf2 {
|
||||
float4 v2;
|
||||
};
|
||||
}; // extraneous ;
|
||||
|
||||
cbuffer cbufName {
|
||||
float4 v3 : packoffset(c0);
|
||||
int i3 : packoffset(c1.y);
|
||||
} // no semicolon is okay
|
||||
}
|
||||
|
||||
tbuffer tbufName : register(t8) {
|
||||
float4 v4 : packoffset(c1);
|
||||
@ -24,9 +24,14 @@ tbuffer tbufName : register(t8) {
|
||||
row_major float3x4 m2 : packoffset(c11);
|
||||
column_major float3x4 m3 : packoffset(c15);
|
||||
float3x4 m4 : packoffset(c19);
|
||||
} // no semicolon is okay
|
||||
}
|
||||
|
||||
float foo() // float looks like identifier, but can't be part of tbuffer
|
||||
{
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
float4 PixelShaderFunction(float4 input : SV_POSITION) : SV_TARGET0
|
||||
{
|
||||
return input + v1 + v2 + v3 + v4;
|
||||
return (input + v1 + v2 + v3 + v4) * foo();
|
||||
}
|
||||
|
@ -19,27 +19,10 @@ cbuffer c_nameless {
|
||||
float4 c_anonMember3;
|
||||
};
|
||||
|
||||
cbuffer named {
|
||||
float3 deadMember1;
|
||||
int scalar;
|
||||
float4 member2;
|
||||
float4 member3;
|
||||
float2 memfloat2;
|
||||
float memf1;
|
||||
bool memf2;
|
||||
int memf3;
|
||||
float2 memfloat2a;
|
||||
float2x2 m22[7];
|
||||
} ablock;
|
||||
|
||||
cbuffer namelessdead {
|
||||
int a;
|
||||
};
|
||||
|
||||
cbuffer namedDead {
|
||||
int b;
|
||||
} bblock;
|
||||
|
||||
struct N1 {
|
||||
float a;
|
||||
};
|
||||
@ -57,7 +40,7 @@ struct N3 {
|
||||
|
||||
cbuffer nested {
|
||||
N3 foo;
|
||||
} nest;
|
||||
}
|
||||
|
||||
struct TS {
|
||||
int a;
|
||||
@ -89,16 +72,12 @@ struct deep3 {
|
||||
int3 v3;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
uniform deep3 deepA[2], deepB[2], deepC[3], deepD[2];
|
||||
|
||||
const bool control = true;
|
||||
|
||||
void deadFunction()
|
||||
{
|
||||
float3 v3 = ablock.deadMember1;
|
||||
float4 v = anonDeadMember2;
|
||||
float f = ufDead4;
|
||||
}
|
||||
@ -110,12 +89,12 @@ void liveFunction2()
|
||||
}
|
||||
|
||||
tbuffer abl {
|
||||
float foo;
|
||||
} arrBl;
|
||||
float foo1;
|
||||
}
|
||||
|
||||
tbuffer abl2 {
|
||||
float foo;
|
||||
} arrBl2;
|
||||
float foo2;
|
||||
}
|
||||
|
||||
void flizv(in float attributeFloat, in float2 attributeFloat2, in float3 attributeFloat3, in float4 attributeFloat4, in float4x4 attributeMat4)
|
||||
{
|
||||
@ -130,22 +109,16 @@ void flizv(in float attributeFloat, in float2 attributeFloat2, in float3 attribu
|
||||
liveFunction2();
|
||||
f = anonMember3.z;
|
||||
f = s.a;
|
||||
f = ablock.scalar;
|
||||
f = m23[1].y + scalarAfterm23;
|
||||
f = c_m23[1].y + c_scalarAfterm23;
|
||||
f += scalarBeforeArray;
|
||||
f += floatArray[2];
|
||||
f += floatArray[4];
|
||||
f += scalarAfterArray;
|
||||
f += ablock.memfloat2.x;
|
||||
f += ablock.memf1;
|
||||
f += float(ablock.memf2);
|
||||
f += ablock.memf3;
|
||||
f += ablock.memfloat2a.y;
|
||||
f += ablock.m22[i][1][0];
|
||||
f += m22[i][1][0];
|
||||
f += dm22[3][0][1];
|
||||
f += m22[2][1].y;
|
||||
f += nest.foo.n1.a + nest.foo.n2.b + nest.foo.n2.c + nest.foo.n2.d;
|
||||
f += foo.n1.a + foo.n2.b + foo.n2.c + foo.n2.d;
|
||||
f += deepA[i].d2.d1[2].va[1].x;
|
||||
f += deepB[1].d2.d1[i].va[1].x;
|
||||
f += deepB[i].d2.d1[i].va[1].x;
|
||||
@ -154,8 +127,8 @@ void flizv(in float attributeFloat, in float2 attributeFloat2, in float3 attribu
|
||||
} else
|
||||
f = ufDead3;
|
||||
|
||||
f += arrBl.foo + arrBl.foo;
|
||||
f += arrBl2.foo;
|
||||
f += foo1 + foo2;
|
||||
f += foo2;
|
||||
|
||||
f += attributeFloat;
|
||||
f += attributeFloat2.x;
|
||||
|
@ -371,10 +371,16 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
|
||||
// if (acceptSamplerDeclarationDX9(declaredType))
|
||||
// return true;
|
||||
|
||||
bool forbidDeclarators = (peekTokenClass(EHTokCBuffer) || peekTokenClass(EHTokTBuffer));
|
||||
// fully_specified_type
|
||||
if (! acceptFullySpecifiedType(declaredType, nodeList))
|
||||
return false;
|
||||
|
||||
// cbuffer and tbuffer end with the closing '}'.
|
||||
// No semicolon is included.
|
||||
if (forbidDeclarators)
|
||||
return true;
|
||||
|
||||
// declarator_list
|
||||
// : declarator
|
||||
// : identifier
|
||||
@ -489,7 +495,7 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
|
||||
// COMMA
|
||||
if (acceptTokenClass(EHTokComma))
|
||||
declarator_list = true;
|
||||
}
|
||||
}
|
||||
|
||||
// The top-level initializer node is a sequence.
|
||||
if (initializers != nullptr)
|
||||
@ -501,18 +507,15 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& nodeList)
|
||||
else
|
||||
nodeList = initializers;
|
||||
|
||||
// SEMICOLON(optional for cbuffer/tbuffer)
|
||||
// SEMICOLON
|
||||
if (! acceptTokenClass(EHTokSemicolon)) {
|
||||
// This may have been a false detection of what appeared to be a declaration, but
|
||||
// was actually an assignment such as "float = 4", where "float" is an identifier.
|
||||
// We put the token back to let further parsing happen for cases where that may
|
||||
// happen. This errors on the side of caution, and mostly triggers the error.
|
||||
if (peek() == EHTokAssign || peek() == EHTokLeftBracket || peek() == EHTokDot || peek() == EHTokComma) {
|
||||
// This may have been a false detection of what appeared to be a declaration, but
|
||||
// was actually an assignment such as "float = 4", where "float" is an identifier.
|
||||
// We put the token back to let further parsing happen for cases where that may
|
||||
// happen. This errors on the side of caution, and mostly triggers the error.
|
||||
recedeToken();
|
||||
return false;
|
||||
} else if (declaredType.getBasicType() == EbtBlock) {
|
||||
// cbuffer, et. al. (but not struct) don't have an ending semicolon
|
||||
return true;
|
||||
} else {
|
||||
expected(";");
|
||||
return false;
|
||||
@ -1904,10 +1907,10 @@ bool HlslGrammar::acceptStruct(TType& type, TIntermNode*& nodeList)
|
||||
bool readonly = false;
|
||||
|
||||
if (acceptTokenClass(EHTokCBuffer)) {
|
||||
// CBUFFER
|
||||
// CBUFFER
|
||||
storageQualifier = EvqUniform;
|
||||
} else if (acceptTokenClass(EHTokTBuffer)) {
|
||||
// TBUFFER
|
||||
// TBUFFER
|
||||
storageQualifier = EvqBuffer;
|
||||
readonly = true;
|
||||
} else if (! acceptTokenClass(EHTokClass) && ! acceptTokenClass(EHTokStruct)) {
|
||||
|
Loading…
Reference in New Issue
Block a user