Remove the unused OS_CleanupThreadData

This commit is contained in:
Pedro J. Estébanez 2022-08-11 13:50:39 +02:00
parent adf7bf0113
commit 30d9aa5c54
2 changed files with 0 additions and 48 deletions

View File

@ -56,52 +56,6 @@ namespace glslang {
// Thread cleanup
//
//
// Wrapper for Linux call to DetachThread. This is required as pthread_cleanup_push() expects
// the cleanup routine to return void.
//
static void DetachThreadLinux(void *)
{
DetachThread();
}
//
// Registers cleanup handler, sets cancel type and state, and executes the thread specific
// cleanup handler. This function will be called in the Standalone.cpp for regression
// testing. When OpenGL applications are run with the driver code, Linux OS does the
// thread cleanup.
//
void OS_CleanupThreadData(void)
{
#if defined(__ANDROID__) || defined(__Fuchsia__)
DetachThreadLinux(NULL);
#else
int old_cancel_state, old_cancel_type;
void *cleanupArg = NULL;
//
// Set thread cancel state and push cleanup handler.
//
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &old_cancel_state);
pthread_cleanup_push(DetachThreadLinux, (void *) cleanupArg);
//
// Put the thread in deferred cancellation mode.
//
pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
//
// Pop cleanup handler and execute it prior to unregistering the cleanup handler.
//
pthread_cleanup_pop(1);
//
// Restore the thread's previous cancellation mode.
//
pthread_setcanceltype(old_cancel_state, NULL);
#endif
}
//
// Thread Local Storage Operations
//

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@ -54,8 +54,6 @@ void ReleaseGlobalLock();
typedef unsigned int (*TThreadEntrypoint)(void*);
void OS_CleanupThreadData(void);
void OS_DumpMemoryCounters();
} // end namespace glslang