mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
Bump up the generator version, which is exposed in SPV test results.
This commit is contained in:
parent
31ab84a51b
commit
31c3370d83
3
SPIRV/GlslangToSpv.cpp
Normal file → Executable file
3
SPIRV/GlslangToSpv.cpp
Normal file → Executable file
@ -8197,7 +8197,8 @@ int GetSpirvGeneratorVersion()
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// return 5; // make OpArrayLength result type be an int with signedness of 0
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// return 6; // revert version 5 change, which makes a different (new) kind of incorrect code,
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// versions 4 and 6 each generate OpArrayLength as it has long been done
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return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
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// return 7; // GLSL volatile keyword maps to both SPIR-V decorations Volatile and Coherent
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return 8; // switch to new dead block eliminator; use OpUnreachable
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}
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// Write SPIR-V out to a binary file
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@ -300,7 +300,7 @@ protected:
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};
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// The different reasons for reaching a block in the inReadableOrder traversal.
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typedef enum ReachReason {
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enum ReachReason {
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// Reachable from the entry block via transfers of control, i.e. branches.
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ReachViaControlFlow = 0,
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// A continue target that is not reachable via control flow.
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@ -1,6 +1,6 @@
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hlsl.aliasOpaque.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 87
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenOpaque.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 185
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenOpaqueInit.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 134
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenOpaqueInitMix.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 97
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenSubset.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 66
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.flattenSubset2.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 53
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.partialFlattenLocal.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 158
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Capability Shader
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@ -1,6 +1,6 @@
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hlsl.partialFlattenMixed.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 36
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Capability Shader
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@ -1,6 +1,6 @@
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glspv.esversion.vert
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 10
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Capability Shader
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@ -2,7 +2,7 @@ glspv.version.frag
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ERROR: #version: compilation for SPIR-V does not support the compatibility profile
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 6
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Capability Shader
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@ -71,7 +71,7 @@ output primitive = line_strip
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 36
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Capability Geometry
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@ -38,7 +38,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out float PointSize)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 16
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Capability Shader
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@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 64
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Capability Shader
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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
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0:? 'm' ( global 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 57
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Capability Shader
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@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
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0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 143
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Capability Shader
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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 126
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Capability Shader
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@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
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0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 72
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Capability Shader
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@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 57
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Capability Shader
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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 58
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Capability Shader
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@ -82,7 +82,7 @@ local_size = (4, 6, 8)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 39
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Capability Shader
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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 24
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Capability Shader
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@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 51
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Capability Shader
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@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 28
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Capability Shader
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@ -64,7 +64,7 @@ local_size = (1, 1, 1)
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0:? 'gti' ( in 3-component vector of int LocalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 38
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Capability Shader
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@ -188,7 +188,7 @@ output primitive = line_strip
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0:? 'OutputStream.something' (layout( location=1) out int)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 68
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Capability Geometry
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@ -204,7 +204,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 99
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Capability Shader
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@ -147,7 +147,7 @@ gl_FragCoord origin is upper left
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 73
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Capability Shader
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@ -358,7 +358,7 @@ using depth_any
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 148
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Capability Shader
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@ -358,7 +358,7 @@ using depth_any
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 148
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Capability Shader
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@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 34
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Capability Shader
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@ -250,7 +250,7 @@ Shader version: 500
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0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 93
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Capability Shader
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@ -146,7 +146,7 @@ Shader version: 500
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0:? '@entryPointOutput' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 58
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Capability Shader
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@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 30
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Capability Shader
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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
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0:? 'cull' ( in 1-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 53
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Capability Shader
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@ -550,7 +550,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 118
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Capability Geometry
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@ -108,7 +108,7 @@ Shader version: 500
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0:? 'cull' ( out 1-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 46
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Capability Shader
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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
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0:? 'cull' ( in 4-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 84
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Capability Shader
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@ -724,7 +724,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 128
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Capability Geometry
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@ -420,7 +420,7 @@ Shader version: 500
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0:? 'cull' ( out 4-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 89
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Capability Shader
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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
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0:? 'cull' ( in 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 53
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Capability Shader
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@ -630,7 +630,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 127
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Capability Geometry
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@ -136,7 +136,7 @@ Shader version: 500
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0:? 'cull' ( out 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 51
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Capability Shader
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@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
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0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 57
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Capability Shader
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@ -612,7 +612,7 @@ output primitive = line_strip
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0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 130
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Capability Geometry
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@ -270,7 +270,7 @@ Shader version: 500
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 72
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Capability Shader
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@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
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0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 62
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Capability Shader
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@ -318,7 +318,7 @@ Shader version: 500
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 73
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Capability Shader
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@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 79
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Capability Shader
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@ -428,7 +428,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 86
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Capability Shader
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@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
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0:? 'v.clip1' ( in 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 78
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Capability Shader
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@ -384,7 +384,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 81
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Capability Shader
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@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
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0:? 'v.clip1' ( in 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Generated by (magic number): 80008
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// Id's are bound by 65
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Capability Shader
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@ -240,7 +240,7 @@ Shader version: 500
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0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
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|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 62
|
||||
|
||||
Capability Shader
|
||||
|
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 68
|
||||
|
||||
Capability Shader
|
||||
|
@ -194,7 +194,7 @@ Shader version: 500
|
||||
0:? 'clip0' ( out 4-element array of float ClipDistance)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 67
|
||||
|
||||
Capability Shader
|
||||
|
@ -356,7 +356,7 @@ triangle order = cw
|
||||
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 127
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Shader
|
||||
|
@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 206
|
||||
|
||||
Capability Shader
|
||||
|
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 66
|
||||
|
||||
Capability Shader
|
||||
|
@ -268,7 +268,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 40
|
||||
|
||||
Capability Shader
|
||||
|
@ -545,7 +545,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 98
|
||||
|
||||
Capability Shader
|
||||
|
@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 52
|
||||
|
||||
Capability Shader
|
||||
|
@ -50,7 +50,7 @@ using depth_greater
|
||||
0:? 'depth' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 20
|
||||
|
||||
Capability Shader
|
||||
|
@ -42,7 +42,7 @@ using depth_less
|
||||
0:? '@entryPointOutput' ( out float FragDepth)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 16
|
||||
|
||||
Capability Shader
|
||||
|
@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 50
|
||||
|
||||
Capability Shader
|
||||
|
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 99
|
||||
|
||||
Capability Shader
|
||||
|
@ -286,7 +286,7 @@ triangle order = none
|
||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 103
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -284,7 +284,7 @@ triangle order = none
|
||||
0:? 'pcf_data.foo' (layout( location=2) patch in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 98
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -264,7 +264,7 @@ triangle order = none
|
||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 100
|
||||
|
||||
Capability Tessellation
|
||||
|
@ -108,7 +108,7 @@ using early_fragment_tests
|
||||
0:? 'input.Position' ( in 4-component vector of float FragCoord)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 50
|
||||
|
||||
Capability Shader
|
||||
|
@ -60,7 +60,7 @@ Shader version: 500
|
||||
0:? 'vertexIndex' (layout( location=0) in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 29
|
||||
|
||||
Capability Shader
|
||||
|
@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -49,7 +49,7 @@ Shader version: 500
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 74
|
||||
|
||||
Capability Shader
|
||||
|
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
|
@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 49
|
||||
|
||||
Capability Shader
|
||||
|
@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 122
|
||||
|
||||
Capability Shader
|
||||
|
@ -165,7 +165,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 82
|
||||
|
||||
Capability Shader
|
||||
|
@ -107,7 +107,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 59
|
||||
|
||||
Capability Shader
|
||||
|
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 54
|
||||
|
||||
Capability Shader
|
||||
|
@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 56
|
||||
|
||||
Capability Shader
|
||||
|
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'scalar' ( global float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 27
|
||||
|
||||
Capability Shader
|
||||
|
@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 26
|
||||
|
||||
Capability Shader
|
||||
|
@ -510,7 +510,7 @@ gl_FragCoord origin is upper left
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 240
|
||||
|
||||
Capability Shader
|
||||
|
@ -184,7 +184,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 160
|
||||
|
||||
Capability Shader
|
||||
|
@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 25
|
||||
|
||||
Capability Shader
|
||||
|
@ -262,7 +262,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 124
|
||||
|
||||
Capability Shader
|
||||
|
@ -258,7 +258,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 135
|
||||
|
||||
Capability Shader
|
||||
|
@ -220,7 +220,7 @@ Shader version: 500
|
||||
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 126
|
||||
|
||||
Capability Shader
|
||||
|
@ -208,7 +208,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 114
|
||||
|
||||
Capability Shader
|
||||
|
@ -202,7 +202,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 97
|
||||
|
||||
Capability Shader
|
||||
|
@ -750,7 +750,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 255
|
||||
|
||||
Capability Shader
|
||||
|
@ -758,7 +758,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 265
|
||||
|
||||
Capability Shader
|
||||
|
@ -1263,7 +1263,7 @@ using depth_any
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 399
|
||||
|
||||
Capability Shader
|
||||
|
@ -1255,7 +1255,7 @@ using depth_any
|
||||
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 389
|
||||
|
||||
Capability Shader
|
||||
|
@ -456,7 +456,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 164
|
||||
|
||||
Capability Shader
|
||||
|
@ -2318,7 +2318,7 @@ using depth_any
|
||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Generated by (magic number): 80008
|
||||
// Id's are bound by 550
|
||||
|
||||
Capability Shader
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user