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https://github.com/KhronosGroup/glslang
synced 2024-11-09 20:10:06 +00:00
HLSL: Add min*{float,int,uint} types
These HLSL types are guaranteed to have at least the given number of bits, but may have more. min{16,10}float is mapped to EbtFloat at medium precision -> SPIRV RelaxedPrecision min{16,12}int and min16uint are mapped to mediump -> SPIR-V RelaxedPrecision
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Test/baseResults/hlsl.mintypes.frag.out
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222
Test/baseResults/hlsl.mintypes.frag.out
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@ -0,0 +1,222 @@
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hlsl.mintypes.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:9 Function Parameters:
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0:? Sequence
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0:40 add (temp mediump 2-component vector of float)
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0:40 'mf16_2' (temp mediump 2-component vector of float)
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0:40 'mf16' (temp mediump float)
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0:41 add (temp mediump 2-component vector of float)
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0:41 'mf10_2' (temp mediump 2-component vector of float)
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0:41 'mf10' (temp mediump float)
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0:42 add (temp mediump 2-component vector of int)
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0:42 'mi16_2' (temp mediump 2-component vector of int)
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0:42 'mi16' (temp mediump int)
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0:43 add (temp mediump 2-component vector of int)
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0:43 'mi12_2' (temp mediump 2-component vector of int)
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0:43 'mi12' (temp mediump int)
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0:44 add (temp mediump 2-component vector of uint)
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0:44 'mu16_2' (temp mediump 2-component vector of uint)
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0:44 'mu16' (temp mediump uint)
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:9 Function Parameters:
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0:? Sequence
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0:40 add (temp mediump 2-component vector of float)
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0:40 'mf16_2' (temp mediump 2-component vector of float)
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0:40 'mf16' (temp mediump float)
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0:41 add (temp mediump 2-component vector of float)
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0:41 'mf10_2' (temp mediump 2-component vector of float)
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0:41 'mf10' (temp mediump float)
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0:42 add (temp mediump 2-component vector of int)
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0:42 'mi16_2' (temp mediump 2-component vector of int)
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0:42 'mi16' (temp mediump int)
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0:43 add (temp mediump 2-component vector of int)
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0:43 'mi12_2' (temp mediump 2-component vector of int)
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0:43 'mi12' (temp mediump int)
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0:44 add (temp mediump 2-component vector of uint)
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0:44 'mu16_2' (temp mediump 2-component vector of uint)
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0:44 'mu16' (temp mediump uint)
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:47 0.000000
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 65
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 58
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "mf16_2"
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Name 12 "mf16"
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Name 16 "mf10_2"
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Name 18 "mf10"
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Name 25 "mi16_2"
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Name 28 "mi16"
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Name 32 "mi12_2"
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Name 34 "mi12"
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Name 41 "mu16_2"
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Name 44 "mu16"
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Name 49 "PS_OUTPUT"
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MemberName 49(PS_OUTPUT) 0 "Color"
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Name 51 "psout"
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Name 58 "Color"
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Name 62 "$Global"
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MemberName 62($Global) 0 "b1a"
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MemberName 62($Global) 1 "b1b"
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Name 64 ""
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Decorate 9(mf16_2) RelaxedPrecision
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Decorate 10 RelaxedPrecision
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Decorate 12(mf16) RelaxedPrecision
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Decorate 13 RelaxedPrecision
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Decorate 14 RelaxedPrecision
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Decorate 15 RelaxedPrecision
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Decorate 16(mf10_2) RelaxedPrecision
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Decorate 17 RelaxedPrecision
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Decorate 18(mf10) RelaxedPrecision
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Decorate 19 RelaxedPrecision
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Decorate 20 RelaxedPrecision
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Decorate 21 RelaxedPrecision
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Decorate 25(mi16_2) RelaxedPrecision
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Decorate 26 RelaxedPrecision
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Decorate 28(mi16) RelaxedPrecision
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Decorate 29 RelaxedPrecision
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Decorate 30 RelaxedPrecision
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Decorate 31 RelaxedPrecision
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Decorate 32(mi12_2) RelaxedPrecision
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Decorate 33 RelaxedPrecision
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Decorate 34(mi12) RelaxedPrecision
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Decorate 35 RelaxedPrecision
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Decorate 36 RelaxedPrecision
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Decorate 37 RelaxedPrecision
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Decorate 41(mu16_2) RelaxedPrecision
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Decorate 42 RelaxedPrecision
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Decorate 44(mu16) RelaxedPrecision
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Decorate 45 RelaxedPrecision
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Decorate 46 RelaxedPrecision
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Decorate 47 RelaxedPrecision
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Decorate 58(Color) Location 0
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MemberDecorate 62($Global) 0 RelaxedPrecision
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MemberDecorate 62($Global) 1 RelaxedPrecision
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Decorate 62($Global) Block
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Decorate 64 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 2
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8: TypePointer Function 7(fvec2)
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11: TypePointer Function 6(float)
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22: TypeInt 32 1
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23: TypeVector 22(int) 2
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24: TypePointer Function 23(ivec2)
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27: TypePointer Function 22(int)
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38: TypeInt 32 0
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39: TypeVector 38(int) 2
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40: TypePointer Function 39(ivec2)
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43: TypePointer Function 38(int)
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48: TypeVector 6(float) 4
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49(PS_OUTPUT): TypeStruct 48(fvec4)
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50: TypePointer Function 49(PS_OUTPUT)
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52: 22(int) Constant 0
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53: 6(float) Constant 0
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54: 48(fvec4) ConstantComposite 53 53 53 53
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55: TypePointer Function 48(fvec4)
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57: TypePointer Output 48(fvec4)
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58(Color): 57(ptr) Variable Output
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62($Global): TypeStruct 6(float) 6(float)
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63: TypePointer Uniform 62($Global)
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64: 63(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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9(mf16_2): 8(ptr) Variable Function
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12(mf16): 11(ptr) Variable Function
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16(mf10_2): 8(ptr) Variable Function
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18(mf10): 11(ptr) Variable Function
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25(mi16_2): 24(ptr) Variable Function
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28(mi16): 27(ptr) Variable Function
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32(mi12_2): 24(ptr) Variable Function
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34(mi12): 27(ptr) Variable Function
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41(mu16_2): 40(ptr) Variable Function
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44(mu16): 43(ptr) Variable Function
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51(psout): 50(ptr) Variable Function
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10: 7(fvec2) Load 9(mf16_2)
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13: 6(float) Load 12(mf16)
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14: 7(fvec2) CompositeConstruct 13 13
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15: 7(fvec2) FAdd 10 14
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17: 7(fvec2) Load 16(mf10_2)
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19: 6(float) Load 18(mf10)
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20: 7(fvec2) CompositeConstruct 19 19
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21: 7(fvec2) FAdd 17 20
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26: 23(ivec2) Load 25(mi16_2)
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29: 22(int) Load 28(mi16)
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30: 23(ivec2) CompositeConstruct 29 29
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31: 23(ivec2) IAdd 26 30
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33: 23(ivec2) Load 32(mi12_2)
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35: 22(int) Load 34(mi12)
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36: 23(ivec2) CompositeConstruct 35 35
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37: 23(ivec2) IAdd 33 36
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42: 39(ivec2) Load 41(mu16_2)
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45: 38(int) Load 44(mu16)
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46: 39(ivec2) CompositeConstruct 45 45
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47: 39(ivec2) IAdd 42 46
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56: 55(ptr) AccessChain 51(psout) 52
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Store 56 54
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59: 55(ptr) AccessChain 51(psout) 52
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60: 48(fvec4) Load 59
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Store 58(Color) 60
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Return
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FunctionEnd
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49
Test/hlsl.mintypes.frag
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49
Test/hlsl.mintypes.frag
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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uniform min16float b1a, b1b;
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PS_OUTPUT main()
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{
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min16float mf16;
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min16float1 mf16_1;
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min16float2 mf16_2;
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min16float3 mf16_3;
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min16float4 mf16_4;
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min10float mf10;
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min10float1 mf10_1;
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min10float2 mf10_2;
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min10float3 mf10_3;
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min10float4 mf12_4;
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min16int mi16;
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min16int1 mi16_1;
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min16int2 mi16_2;
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min16int3 mi16_3;
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min16int4 mi16_4;
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min12int mi12;
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min12int1 mi12_1;
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min12int2 mi12_2;
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min12int3 mi12_3;
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min12int4 mi12_4;
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min16uint mu16;
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min16uint1 mu16_1;
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min16uint2 mu16_2;
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min16uint3 mu16_3;
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min16uint4 mu16_4;
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mf16_2 + mf16;
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mf10_2 + mf10;
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mi16_2 + mi16;
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mi12_2 + mi12;
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mu16_2 + mu16;
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PS_OUTPUT psout;
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psout.Color = 0;
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return psout;
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}
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@ -146,6 +146,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.logical.unary.frag", "main"},
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{"hlsl.logical.binary.frag", "main"},
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{"hlsl.logical.binary.vec.frag", "main"},
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{"hlsl.mintypes.frag", "main"},
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{"hlsl.multiEntry.vert", "RealEntrypoint"},
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{"hlsl.multiReturn.frag", "main"},
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{"hlsl.matrixindex.frag", "main"},
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@ -465,7 +465,7 @@ bool HlslGrammar::acceptFullySpecifiedType(TType& type)
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// whatever comes from acceptQualifier.
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assert(qualifier.layoutFormat == ElfNone);
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qualifier.layoutFormat = type.getQualifier().layoutFormat;
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qualifier.precision = type.getQualifier().precision;
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type.getQualifier() = qualifier;
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}
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@ -967,6 +967,14 @@ bool HlslGrammar::acceptTextureType(TType& type)
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// Otherwise, return false, and don't advance
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bool HlslGrammar::acceptType(TType& type)
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{
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// Basic types for min* types, broken out here in case of future
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// changes, e.g, to use native halfs.
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static const TBasicType min16float_bt = EbtFloat;
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static const TBasicType min10float_bt = EbtFloat;
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static const TBasicType min16int_bt = EbtInt;
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static const TBasicType min12int_bt = EbtInt;
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static const TBasicType min16uint_bt = EbtUint;
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switch (peek()) {
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case EHTokVector:
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return acceptVectorTemplateType(type);
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@ -1118,6 +1126,91 @@ bool HlslGrammar::acceptType(TType& type)
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new(&type) TType(EbtBool, EvqTemporary, 4);
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break;
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case EHTokMin16float:
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new(&type) TType(min16float_bt, EvqTemporary, EpqMedium);
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break;
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case EHTokMin16float1:
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new(&type) TType(min16float_bt, EvqTemporary, EpqMedium);
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type.makeVector();
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break;
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case EHTokMin16float2:
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new(&type) TType(min16float_bt, EvqTemporary, EpqMedium, 2);
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break;
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case EHTokMin16float3:
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new(&type) TType(min16float_bt, EvqTemporary, EpqMedium, 3);
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break;
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case EHTokMin16float4:
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new(&type) TType(min16float_bt, EvqTemporary, EpqMedium, 4);
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break;
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case EHTokMin10float:
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new(&type) TType(min10float_bt, EvqTemporary, EpqMedium);
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break;
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case EHTokMin10float1:
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new(&type) TType(min10float_bt, EvqTemporary, EpqMedium);
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type.makeVector();
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break;
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case EHTokMin10float2:
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new(&type) TType(min10float_bt, EvqTemporary, EpqMedium, 2);
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break;
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case EHTokMin10float3:
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new(&type) TType(min10float_bt, EvqTemporary, EpqMedium, 3);
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break;
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case EHTokMin10float4:
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new(&type) TType(min10float_bt, EvqTemporary, EpqMedium, 4);
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break;
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case EHTokMin16int:
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new(&type) TType(min16int_bt, EvqTemporary, EpqMedium);
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break;
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case EHTokMin16int1:
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new(&type) TType(min16int_bt, EvqTemporary, EpqMedium);
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type.makeVector();
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break;
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case EHTokMin16int2:
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new(&type) TType(min16int_bt, EvqTemporary, EpqMedium, 2);
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break;
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case EHTokMin16int3:
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new(&type) TType(min16int_bt, EvqTemporary, EpqMedium, 3);
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break;
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case EHTokMin16int4:
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new(&type) TType(min16int_bt, EvqTemporary, EpqMedium, 4);
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break;
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case EHTokMin12int:
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new(&type) TType(min12int_bt, EvqTemporary, EpqMedium);
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break;
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case EHTokMin12int1:
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new(&type) TType(min12int_bt, EvqTemporary, EpqMedium);
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type.makeVector();
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break;
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case EHTokMin12int2:
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new(&type) TType(min12int_bt, EvqTemporary, EpqMedium, 2);
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break;
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case EHTokMin12int3:
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new(&type) TType(min12int_bt, EvqTemporary, EpqMedium, 3);
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break;
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case EHTokMin12int4:
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new(&type) TType(min12int_bt, EvqTemporary, EpqMedium, 4);
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break;
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case EHTokMin16uint:
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new(&type) TType(min16uint_bt, EvqTemporary, EpqMedium);
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break;
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case EHTokMin16uint1:
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new(&type) TType(min16uint_bt, EvqTemporary, EpqMedium);
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type.makeVector();
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break;
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case EHTokMin16uint2:
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new(&type) TType(min16uint_bt, EvqTemporary, EpqMedium, 2);
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break;
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case EHTokMin16uint3:
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new(&type) TType(min16uint_bt, EvqTemporary, EpqMedium, 3);
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break;
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case EHTokMin16uint4:
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new(&type) TType(min16uint_bt, EvqTemporary, EpqMedium, 4);
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break;
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case EHTokInt1x1:
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new(&type) TType(EbtInt, EvqTemporary, 0, 1, 1);
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break;
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@ -136,7 +136,7 @@ void HlslScanContext::fillInKeywordMap()
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(*KeywordMap)["min10float"] = EHTokMin10float;
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(*KeywordMap)["min16int"] = EHTokMin16int;
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(*KeywordMap)["min12int"] = EHTokMin12int;
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(*KeywordMap)["min16uint"] = EHTokMin16int;
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(*KeywordMap)["min16uint"] = EHTokMin16uint;
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(*KeywordMap)["bool1"] = EHTokBool1;
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(*KeywordMap)["bool2"] = EHTokBool2;
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@ -159,6 +159,27 @@ void HlslScanContext::fillInKeywordMap()
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(*KeywordMap)["uint3"] = EHTokUint3;
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(*KeywordMap)["uint4"] = EHTokUint4;
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(*KeywordMap)["min16float1"] = EHTokMin16float1;
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(*KeywordMap)["min16float2"] = EHTokMin16float2;
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(*KeywordMap)["min16float3"] = EHTokMin16float3;
|
||||
(*KeywordMap)["min16float4"] = EHTokMin16float4;
|
||||
(*KeywordMap)["min10float1"] = EHTokMin10float1;
|
||||
(*KeywordMap)["min10float2"] = EHTokMin10float2;
|
||||
(*KeywordMap)["min10float3"] = EHTokMin10float3;
|
||||
(*KeywordMap)["min10float4"] = EHTokMin10float4;
|
||||
(*KeywordMap)["min16int1"] = EHTokMin16int1;
|
||||
(*KeywordMap)["min16int2"] = EHTokMin16int2;
|
||||
(*KeywordMap)["min16int3"] = EHTokMin16int3;
|
||||
(*KeywordMap)["min16int4"] = EHTokMin16int4;
|
||||
(*KeywordMap)["min12int1"] = EHTokMin12int1;
|
||||
(*KeywordMap)["min12int2"] = EHTokMin12int2;
|
||||
(*KeywordMap)["min12int3"] = EHTokMin12int3;
|
||||
(*KeywordMap)["min12int4"] = EHTokMin12int4;
|
||||
(*KeywordMap)["min16uint1"] = EHTokMin16uint1;
|
||||
(*KeywordMap)["min16uint2"] = EHTokMin16uint2;
|
||||
(*KeywordMap)["min16uint3"] = EHTokMin16uint3;
|
||||
(*KeywordMap)["min16uint4"] = EHTokMin16uint4;
|
||||
|
||||
(*KeywordMap)["int1x1"] = EHTokInt1x1;
|
||||
(*KeywordMap)["int1x2"] = EHTokInt1x2;
|
||||
(*KeywordMap)["int1x3"] = EHTokInt1x3;
|
||||
@ -518,6 +539,26 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
|
||||
case EHTokUint2:
|
||||
case EHTokUint3:
|
||||
case EHTokUint4:
|
||||
case EHTokMin16float1:
|
||||
case EHTokMin16float2:
|
||||
case EHTokMin16float3:
|
||||
case EHTokMin16float4:
|
||||
case EHTokMin10float1:
|
||||
case EHTokMin10float2:
|
||||
case EHTokMin10float3:
|
||||
case EHTokMin10float4:
|
||||
case EHTokMin16int1:
|
||||
case EHTokMin16int2:
|
||||
case EHTokMin16int3:
|
||||
case EHTokMin16int4:
|
||||
case EHTokMin12int1:
|
||||
case EHTokMin12int2:
|
||||
case EHTokMin12int3:
|
||||
case EHTokMin12int4:
|
||||
case EHTokMin16uint1:
|
||||
case EHTokMin16uint2:
|
||||
case EHTokMin16uint3:
|
||||
case EHTokMin16uint4:
|
||||
|
||||
// matrix types
|
||||
case EHTokInt1x1:
|
||||
|
@ -108,6 +108,26 @@ enum EHlslTokenClass {
|
||||
EHTokUint2,
|
||||
EHTokUint3,
|
||||
EHTokUint4,
|
||||
EHTokMin16float1,
|
||||
EHTokMin16float2,
|
||||
EHTokMin16float3,
|
||||
EHTokMin16float4,
|
||||
EHTokMin10float1,
|
||||
EHTokMin10float2,
|
||||
EHTokMin10float3,
|
||||
EHTokMin10float4,
|
||||
EHTokMin16int1,
|
||||
EHTokMin16int2,
|
||||
EHTokMin16int3,
|
||||
EHTokMin16int4,
|
||||
EHTokMin12int1,
|
||||
EHTokMin12int2,
|
||||
EHTokMin12int3,
|
||||
EHTokMin12int4,
|
||||
EHTokMin16uint1,
|
||||
EHTokMin16uint2,
|
||||
EHTokMin16uint3,
|
||||
EHTokMin16uint4,
|
||||
|
||||
// matrix types
|
||||
EHTokInt1x1,
|
||||
|
Loading…
Reference in New Issue
Block a user