HLSL: Add an Includer to handle #include.

This commit is contained in:
John Kessenich 2017-05-22 15:00:42 -06:00
parent 44d2728e3d
commit 3494b4da9b
22 changed files with 362 additions and 19 deletions

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@ -6,7 +6,7 @@ target_include_directories(glslang-default-resource-limits
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC ${PROJECT_SOURCE_DIR})
set(SOURCES StandAlone.cpp)
set(SOURCES StandAlone.cpp DirStackFileIncluder.h)
set(REMAPPER_SOURCES spirv-remap.cpp)
add_executable(glslangValidator ${SOURCES})
@ -22,7 +22,6 @@ set(LIBRARIES
SPVRemapper
glslang-default-resource-limits)
if(WIN32)
set(LIBRARIES ${LIBRARIES} psapi)
elseif(UNIX)

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@ -0,0 +1,125 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2017 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#pragma once
#include <vector>
#include <string>
#include <fstream>
#include <algorithm>
#include "./../glslang/Public/ShaderLang.h"
// Default include class for normal include convention of search backward
// through the stack of active include paths (for nested includes).
// Can be overridden to customize.
class DirStackFileIncluder : public glslang::TShader::Includer {
public:
virtual IncludeResult* includeLocal(const char* headerName,
const char* includerName,
size_t inclusionDepth) override
{
return readLocalPath(headerName, includerName, inclusionDepth);
}
virtual IncludeResult* includeSystem(const char* headerName,
const char* /*includerName*/,
size_t /*inclusionDepth*/) override
{
return readSystemPath(headerName);
}
virtual void releaseInclude(IncludeResult* result) override
{
if (result != nullptr) {
delete [] static_cast<tUserDataElement*>(result->userData);
delete result;
}
}
virtual ~DirStackFileIncluder() override { }
protected:
typedef char tUserDataElement;
std::vector<std::string> directoryStack;
// Search for a valid "local" path based on combining the stack of include
// directories and the nominal name of the header.
virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
{
// Discard popped include directories, and if first level, initialize.
directoryStack.resize(depth);
if (depth == 1)
directoryStack.front() = getDirectory(includerName);
// find a directory that works, reverse search of include stack
for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
std::string path = *it + '/' + headerName;
std::replace(path.begin(), path.end(), '\\', '/');
std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
if (file) {
directoryStack.push_back(getDirectory(path));
return newIncludeResult(path, file, (int)file.tellg());
}
}
return nullptr;
}
// Search for a valid <system> path.
// Not implemented yet; returning nullptr signals failure to find.
virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
{
return nullptr;
}
// Do actual reading of the file, filling in a new include result.
virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
{
char* content = new tUserDataElement [length];
file.seekg(0, file.beg);
file.read(content, length);
return new IncludeResult(path, content, length, content);
}
// If no path markers, return current working directory.
// Otherwise, strip file name and return path leading up to it.
virtual std::string getDirectory(const std::string path) const
{
size_t last = path.find_last_of("/\\");
return last == std::string::npos ? "." : path.substr(0, last);
}
};

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@ -41,6 +41,7 @@
#include "ResourceLimits.h"
#include "Worklist.h"
#include "DirStackFileIncluder.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Include/revision.h"
#include "./../glslang/Public/ShaderLang.h"
@ -48,6 +49,7 @@
#include "../SPIRV/GLSL.std.450.h"
#include "../SPIRV/doc.h"
#include "../SPIRV/disassemble.h"
#include <cstring>
#include <cstdlib>
#include <cctype>
@ -665,9 +667,9 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
const int defaultVersion = Options & EOptionDefaultDesktop? 110: 100;
DirStackFileIncluder includer;
if (Options & EOptionOutputPreprocessed) {
std::string str;
glslang::TShader::ForbidIncluder includer;
if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false,
messages, &str, includer)) {
PutsIfNonEmpty(str.c_str());
@ -678,7 +680,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
StderrIfNonEmpty(shader->getInfoDebugLog());
continue;
}
if (! shader->parse(&Resources, defaultVersion, false, messages))
if (! shader->parse(&Resources, defaultVersion, false, messages, includer))
CompileFailed = true;
program.addShader(shader);

1
Test/bar.h Normal file
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@ -0,0 +1 @@
float4 i1;

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@ -0,0 +1,75 @@
../Test/hlsl.include.vert
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 42
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 11 "$Global"
MemberName 11($Global) 0 "i1"
MemberName 11($Global) 1 "i2"
MemberName 11($Global) 2 "i4"
MemberName 11($Global) 3 "i3"
MemberName 11($Global) 4 "i6"
MemberName 11($Global) 5 "i5"
Name 13 ""
Name 42 "@entryPointOutput"
MemberDecorate 11($Global) 0 Offset 0
MemberDecorate 11($Global) 1 Offset 16
MemberDecorate 11($Global) 2 Offset 32
MemberDecorate 11($Global) 3 Offset 48
MemberDecorate 11($Global) 4 Offset 64
MemberDecorate 11($Global) 5 Offset 80
Decorate 11($Global) Block
Decorate 13 DescriptorSet 0
Decorate 42(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4)
12: TypePointer Uniform 11($Global)
13: 12(ptr) Variable Uniform
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Uniform 7(fvec4)
19: 14(int) Constant 1
23: 14(int) Constant 3
27: 14(int) Constant 2
31: 14(int) Constant 5
35: 14(int) Constant 4
41: TypePointer Output 7(fvec4)
42(@entryPointOutput): 41(ptr) Variable Output
4(main): 2 Function None 3
5: Label
43: 7(fvec4) FunctionCall 9(@main()
Store 42(@entryPointOutput) 43
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
17: 16(ptr) AccessChain 13 15
18: 7(fvec4) Load 17
20: 16(ptr) AccessChain 13 19
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 18 21
24: 16(ptr) AccessChain 13 23
25: 7(fvec4) Load 24
26: 7(fvec4) FAdd 22 25
28: 16(ptr) AccessChain 13 27
29: 7(fvec4) Load 28
30: 7(fvec4) FAdd 26 29
32: 16(ptr) AccessChain 13 31
33: 7(fvec4) Load 32
34: 7(fvec4) FAdd 30 33
36: 16(ptr) AccessChain 13 35
37: 7(fvec4) Load 36
38: 7(fvec4) FAdd 34 37
ReturnValue 38
FunctionEnd

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@ -0,0 +1,10 @@
hlsl.includeNegative.vert
ERROR: ./foo.h:1: '#error' : should not be included
ERROR: ./inc2/../foo.h:1: '#error' : should not be included
ERROR: ./parentBad:3: '#error' : bad parent
ERROR: hlsl.includeNegative.vert:7: '#error' : in main
hlsl.includeNegative.vert(8): error at column 0, HLSL parsing failed.
ERROR: 5 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link

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@ -0,0 +1,69 @@
include.vert
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'color' ( smooth out 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 'i1' ( global 4-component vector of float)
0:15 'i2' ( global 4-component vector of float)
0:15 'i3' ( global 4-component vector of float)
0:15 'i4' ( global 4-component vector of float)
0:15 'i5' ( global 4-component vector of float)
0:15 'i6' ( global 4-component vector of float)
0:? Linker Objects
0:? 'i1' ( global 4-component vector of float)
0:? 'i2' ( global 4-component vector of float)
0:? 'i4' ( global 4-component vector of float)
0:? 'i3' ( global 4-component vector of float)
0:? 'i6' ( global 4-component vector of float)
0:? 'i5' ( global 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
Requested GL_GOOGLE_cpp_style_line_directive
Requested GL_GOOGLE_include_directive
0:? Sequence
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'color' ( smooth out 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 add ( temp 4-component vector of float)
0:15 'i1' ( global 4-component vector of float)
0:15 'i2' ( global 4-component vector of float)
0:15 'i3' ( global 4-component vector of float)
0:15 'i4' ( global 4-component vector of float)
0:15 'i5' ( global 4-component vector of float)
0:15 'i6' ( global 4-component vector of float)
0:? Linker Objects
0:? 'i1' ( global 4-component vector of float)
0:? 'i2' ( global 4-component vector of float)
0:? 'i4' ( global 4-component vector of float)
0:? 'i3' ( global 4-component vector of float)
0:? 'i6' ( global 4-component vector of float)
0:? 'i5' ( global 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)

1
Test/foo.h Normal file
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@ -0,0 +1 @@
#error should not be included

8
Test/hlsl.include.vert Normal file
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@ -0,0 +1,8 @@
#include "bar.h"
#include "./inc1/bar.h"
#include "inc2\bar.h"
float4 main() : SV_Position
{
return i1 + i2 + i3 + i4 + i5 + i6;
}

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@ -0,0 +1,8 @@
#include "foo.h"
#include "inc2/../foo.h"
#include "inc1/badInc.h"
float4 main() : SV_Position
{
#error in main
}

1
Test/inc1/badInc.h Normal file
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@ -0,0 +1 @@
#include "parentBad"

3
Test/inc1/bar.h Normal file
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@ -0,0 +1,3 @@
float4 i2;
#include "foo.h"

3
Test/inc1/foo.h Normal file
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@ -0,0 +1,3 @@
#include "parent.h"
float4 i3;

2
Test/inc2/bar.h Normal file
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@ -0,0 +1,2 @@
#include "foo.h"
float4 i5;

1
Test/inc2/foo.h Normal file
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@ -0,0 +1 @@
float4 i6;

16
Test/include.vert Normal file
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@ -0,0 +1,16 @@
#version 450
#extension GL_GOOGLE_include_directive : enable
#define float4 vec4
#include "bar.h"
#include "./inc1/bar.h"
#include "inc2\bar.h"
out vec4 color;
void main()
{
color = i1 + i2 + i3 + i4 + i5 + i6;
}

1
Test/parent.h Normal file
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@ -0,0 +1 @@
float4 i4;

3
Test/parentBad Normal file
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@ -0,0 +1,3 @@
int a;
#error bad parent

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@ -106,6 +106,17 @@ echo Testing SPV Debug Information
$EXE -g -H spv.debugInfo.frag > $TARGETDIR/spv.debugInfo.frag.out
diff -b $BASEDIR/spv.debugInfo.frag.out $TARGETDIR/spv.debugInfo.frag.out || HASERROR=1
#
# Testing Includer
#
echo Testing Includer
$EXE -D -e main -H ../Test/hlsl.include.vert > $TARGETDIR/hlsl.include.vert.out
diff -b $BASEDIR/hlsl.include.vert.out $TARGETDIR/hlsl.include.vert.out || HASERROR=1
$EXE -D -e main -H hlsl.includeNegative.vert > $TARGETDIR/hlsl.includeNegative.vert.out
diff -b $BASEDIR/hlsl.includeNegative.vert.out $TARGETDIR/hlsl.includeNegative.vert.out || HASERROR=1
$EXE -l -i include.vert > $TARGETDIR/include.vert.out
diff -b $BASEDIR/include.vert.out $TARGETDIR/include.vert.out || HASERROR=1
#
# Final checking
#

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@ -1607,11 +1607,6 @@ bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion
forwardCompatible, messages, *intermediate, includer, sourceEntryPointName);
}
bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
{
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
}
// Fill in a string with the result of preprocessing ShaderStrings
// Returns true if all extensions, pragmas and version strings were valid.
bool TShader::preprocess(const TBuiltInResource* builtInResources,

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@ -613,14 +613,14 @@ int TPpContext::CPPinclude(TPpToken* ppToken)
TShader::Includer::IncludeResult* res = nullptr;
if (startWithLocalSearch)
res = includer.includeLocal(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1);
if (! res || res->headerName.empty()) {
if (res == nullptr || res->headerName.empty()) {
includer.releaseInclude(res);
res = includer.includeSystem(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1);
}
// Process the results
if (res && !res->headerName.empty()) {
if (res->headerData && res->headerLength) {
if (res != nullptr && !res->headerName.empty()) {
if (res->headerData != nullptr && res->headerLength > 0) {
// path for processing one or more tokens from an included header, hand off 'res'
const bool forNextLine = parseContext.lineDirectiveShouldSetNextLine();
std::ostringstream prologue;
@ -638,8 +638,8 @@ int TPpContext::CPPinclude(TPpToken* ppToken)
} else {
// error path, clean up
std::string message =
res ? std::string(res->headerData, res->headerLength)
: std::string("Could not process include directive");
res != nullptr ? std::string(res->headerData, res->headerLength)
: std::string("Could not process include directive");
parseContext.ppError(directiveLoc, message.c_str(), "#include", "for header name: %s", filename.c_str());
includer.releaseInclude(res);
}

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@ -407,6 +407,9 @@ public:
virtual void releaseInclude(IncludeResult*) override { }
};
bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages, Includer&);
bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages messages)
{
@ -414,12 +417,18 @@ public:
return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer);
}
bool parse(const TBuiltInResource*, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages, Includer&);
// Equivalent to parse() without a default profile and without forcing defaults.
// Provided for backwards compatibility.
bool parse(const TBuiltInResource*, int defaultVersion, bool forwardCompatible, EShMessages);
bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
{
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
}
bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages,
Includer& includer)
{
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
}
bool preprocess(const TBuiltInResource* builtInResources,
int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages message, std::string* outputString,