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PP: Fix issue #738: don't assert on characters within a string.
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@ -4,3 +4,4 @@
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#if
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#endif
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int a˙
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#define A "˙
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@ -5,8 +5,9 @@ ERROR: 0:3: '#error' : A <bad token> B
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ERROR: 0:4: 'preprocessor evaluation' : bad expression
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ERROR: 0:4: '#if' : unexpected tokens following directive
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ERROR: 0:6: '€' : unexpected token
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ERROR: 0:7: 'string' : End of line in string
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ERROR: 0:7: '' : syntax error
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ERROR: 7 compilation errors. No code generated.
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ERROR: 8 compilation errors. No code generated.
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Shader version: 100
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1861"
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#define GLSLANG_REVISION "Overload400-PrecQual.1865"
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#define GLSLANG_DATE "28-Feb-2017"
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@ -236,7 +236,7 @@ public:
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void reset() { current = 0; }
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protected:
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void putSubtoken(int);
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void putSubtoken(char);
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int getSubtoken();
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void ungetSubtoken();
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@ -96,9 +96,8 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace glslang {
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// push onto back of stream
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void TPpContext::TokenStream::putSubtoken(int subtoken)
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void TPpContext::TokenStream::putSubtoken(char subtoken)
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{
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assert((subtoken & ~0xff) == 0);
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data.push_back(static_cast<unsigned char>(subtoken));
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}
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@ -125,7 +124,8 @@ void TPpContext::TokenStream::putToken(int token, TPpToken* ppToken)
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const char* s;
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char* str = NULL;
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putSubtoken(token);
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assert((token & ~0xff) == 0);
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putSubtoken(static_cast<char>(token));
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switch (token) {
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case PpAtomIdentifier:
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