Update test result.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27129 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-06-23 23:30:48 +00:00
parent 7e991e7be1
commit 34d687512a

View File

@ -1,78 +1,200 @@
../../LunarGLASS/test/forLoop.frag
Shader version: 120
Shader version: 130
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'color' (4-component vector of float)
0:10 'BaseColor' (smooth in 4-component vector of float)
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (int)
0:12 'i' (int)
0:12 Constant:
0:12 0 (const int)
0:12 Loop with condition tested first
0:12 Loop Condition
0:12 Compare Less Than (bool)
0:12 'i' (int)
0:12 'Count' (uniform int)
0:12 Loop Body
0:13 Sequence
0:13 add second child into first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 'bigColor' (uniform 4-component vector of float)
0:12 Loop Terminal Expression
0:12 Pre-Increment (int)
0:12 'i' (int)
0:16 move second child to first child (4-component vector of float)
0:16 'gl_FragColor' (fragColor 4-component vector of float)
0:16 'color' (4-component vector of float)
0:9 Function Definition: main( (void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (4-component vector of float)
0:11 'color' (4-component vector of float)
0:11 'BaseColor' (smooth in 4-component vector of float)
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (int)
0:13 'i' (int)
0:13 Constant:
0:13 0 (const int)
0:13 Loop with condition tested first
0:13 Loop Condition
0:13 Compare Less Than (bool)
0:13 'i' (int)
0:13 'Count' (uniform int)
0:13 Loop Body
0:14 Sequence
0:14 add second child into first child (4-component vector of float)
0:14 'color' (4-component vector of float)
0:14 'bigColor' (uniform 4-component vector of float)
0:13 Loop Terminal Expression
0:13 Pre-Increment (int)
0:13 'i' (int)
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'sum' (float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (int)
0:20 'i' (int)
0:20 Constant:
0:20 0 (const int)
0:20 Loop with condition tested first
0:20 Loop Condition
0:20 Compare Less Than (bool)
0:20 'i' (int)
0:20 Constant:
0:20 4 (const int)
0:20 Loop Body
0:21 add second child into first child (float)
0:21 'sum' (float)
0:21 Convert uint to float (float)
0:21 indirect index (uint)
0:21 'v4' (uniform 4-component vector of uint)
0:21 'i' (int)
0:20 Loop Terminal Expression
0:20 Pre-Increment (int)
0:20 'i' (int)
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (int)
0:25 'i' (int)
0:25 Constant:
0:25 0 (const int)
0:25 Loop with condition tested first
0:25 Loop Condition
0:25 Compare Less Than (bool)
0:25 'i' (int)
0:25 Constant:
0:25 4 (const int)
0:25 Loop Body
0:26 move second child to first child (float)
0:26 indirect index (float)
0:26 'tv4' (4-component vector of float)
0:26 'i' (int)
0:26 Convert uint to float (float)
0:26 component-wise multiply (uint)
0:26 indirect index (uint)
0:26 'v4' (uniform 4-component vector of uint)
0:26 'i' (int)
0:26 Constant:
0:26 4 (const uint)
0:25 Loop Terminal Expression
0:25 Pre-Increment (int)
0:25 'i' (int)
0:28 add second child into first child (4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 add (4-component vector of float)
0:28 Construct vec4 (4-component vector of float)
0:28 'sum' (float)
0:28 'tv4' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'Count' (uniform int)
0:? 'v4' (uniform 4-component vector of uint)
Linked fragment stage:
Shader version: 120
Shader version: 130
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'color' (4-component vector of float)
0:10 'BaseColor' (smooth in 4-component vector of float)
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (int)
0:12 'i' (int)
0:12 Constant:
0:12 0 (const int)
0:12 Loop with condition tested first
0:12 Loop Condition
0:12 Compare Less Than (bool)
0:12 'i' (int)
0:12 'Count' (uniform int)
0:12 Loop Body
0:13 Sequence
0:13 add second child into first child (4-component vector of float)
0:13 'color' (4-component vector of float)
0:13 'bigColor' (uniform 4-component vector of float)
0:12 Loop Terminal Expression
0:12 Pre-Increment (int)
0:12 'i' (int)
0:16 move second child to first child (4-component vector of float)
0:16 'gl_FragColor' (fragColor 4-component vector of float)
0:16 'color' (4-component vector of float)
0:9 Function Definition: main( (void)
0:9 Function Parameters:
0:11 Sequence
0:11 Sequence
0:11 move second child to first child (4-component vector of float)
0:11 'color' (4-component vector of float)
0:11 'BaseColor' (smooth in 4-component vector of float)
0:13 Sequence
0:13 Sequence
0:13 move second child to first child (int)
0:13 'i' (int)
0:13 Constant:
0:13 0 (const int)
0:13 Loop with condition tested first
0:13 Loop Condition
0:13 Compare Less Than (bool)
0:13 'i' (int)
0:13 'Count' (uniform int)
0:13 Loop Body
0:14 Sequence
0:14 add second child into first child (4-component vector of float)
0:14 'color' (4-component vector of float)
0:14 'bigColor' (uniform 4-component vector of float)
0:13 Loop Terminal Expression
0:13 Pre-Increment (int)
0:13 'i' (int)
0:17 move second child to first child (4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'sum' (float)
0:19 Constant:
0:19 0.000000
0:20 Sequence
0:20 Sequence
0:20 move second child to first child (int)
0:20 'i' (int)
0:20 Constant:
0:20 0 (const int)
0:20 Loop with condition tested first
0:20 Loop Condition
0:20 Compare Less Than (bool)
0:20 'i' (int)
0:20 Constant:
0:20 4 (const int)
0:20 Loop Body
0:21 add second child into first child (float)
0:21 'sum' (float)
0:21 Convert uint to float (float)
0:21 indirect index (uint)
0:21 'v4' (uniform 4-component vector of uint)
0:21 'i' (int)
0:20 Loop Terminal Expression
0:20 Pre-Increment (int)
0:20 'i' (int)
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (int)
0:25 'i' (int)
0:25 Constant:
0:25 0 (const int)
0:25 Loop with condition tested first
0:25 Loop Condition
0:25 Compare Less Than (bool)
0:25 'i' (int)
0:25 Constant:
0:25 4 (const int)
0:25 Loop Body
0:26 move second child to first child (float)
0:26 indirect index (float)
0:26 'tv4' (4-component vector of float)
0:26 'i' (int)
0:26 Convert uint to float (float)
0:26 component-wise multiply (uint)
0:26 indirect index (uint)
0:26 'v4' (uniform 4-component vector of uint)
0:26 'i' (int)
0:26 Constant:
0:26 4 (const uint)
0:25 Loop Terminal Expression
0:25 Pre-Increment (int)
0:25 'i' (int)
0:28 add second child into first child (4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 add (4-component vector of float)
0:28 Construct vec4 (4-component vector of float)
0:28 'sum' (float)
0:28 'tv4' (4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'Count' (uniform int)
0:? 'v4' (uniform 4-component vector of uint)